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Thread: official sub-mods?

  1. #1

    Default official sub-mods?

    Hi,
    I wonder if the team will declare som modifications as official or even include them into the next version of the game?

    Thanks for answering!

  2. #2
    paradamed's Avatar Praepositus
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    Default Re: official sub-mods?

    I believe the script fixing the fast aging generals will be adopted by the team. The other modifications posted untill now probably wont according to some post made by some of the team members.

  3. #3
    Radboud's Avatar Luctor et Emergo
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    Default Re: official sub-mods?

    Quote Originally Posted by paradamed View Post
    I believe the script fixing the fast aging generals will be adopted by the team. The other modifications posted untill now probably wont according to some post made by some of the team members.
    I believe Code_Knight proposed to use Nevada's smoother coastlines mod.

  4. #4

  5. #5
    Louis Lux's Avatar Into the Light
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    Default Re: official sub-mods?

    General's ageing fix, Nevada's coastline, and perhaps RC (some elements).

  6. #6

    Default Re: official sub-mods?

    Thanks!

    Kretches list are just sub-mods which are In the oppinion of the team) useful, but they are not to be included in future patches or versions?

    Greets

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