Does this mod include new units? And does it fix the calvary charge? I'm sorry if i can't understand what it does, i'm in a hurry...
Does this mod include new units? And does it fix the calvary charge? I'm sorry if i can't understand what it does, i'm in a hurry...
Autoresolve definitely shows some promising result.
Playing as a Silvan Elf ,and autoresolved 6-7 battles.
Now i can actually win on autoresolve when balance of power are "balanced" or in my favor,sometimes i win when defending settlement when all odds are against me.
Casualties are still bigger on autoresolve then when you play personally but that is the point
Don't have time to post precise information.
EDIT: VH/VH
Last edited by Lacedaemonian; May 16, 2009 at 12:21 PM.
Dico tibi verum, libertas optima rerum, nunquam servili sub nexu vivito, fili
Invincibility lies in the defence; the possibility of victory in the attack.
Yeah, only heroic victories gets boring.
BTW withstanding invasions is awesome. THESE are really heroic victories.
What does this update do?
It changes the secondary HP ,which affects autoresolve
Just a general question, why are we balancing specifically for vh?. vh was the balance recommended by KK, but since the entire battle system is being overhauled anyway, is there any reason to use vh as the benchmark instead of medium or at least hard? I ask this because it reduces flexibility later on. Choosing vh to balance auto resolve will make it impossible for anybody who wants a more challenging game, the very rational for having a vh in the first place, to take that extra step. vh should be unbalanced in favour of the AI, it's its entire reason d'etre.
last night I fought about 10 battles on the campaign map. I kept running into units that wouldn't even waver when taking 90% casualties. they had to be killed off to a man. Now I know that some units are supposed to be lock_morale or whatever but the uni that is sticking out in my mind right now is a Mordor Orc Band (an early spear unit, round 20). might not be orc band but nothing about it said special. Also, I have seen this happen before at ranged so before you ask me, it was melee. the entire fight said Defeat is likely, even a genious would lose this battle.
Because if you're playing evil, you'll have easy time no matter what since OOTM and all other evil factions (all of them are capable of fielding numerically superior armies) will destroy the good ones. If you're playing good, you'll have a real challenge, if you're playing evil - it'll be too easy. Simple.
I fought a lot of battles at the battle map and recognized some important points. (VH/VH)
First point, I came to the point that the Elven units are much too strong. They are so outstanding in the beginning that you can kill every other faction easily. I think it would be more realistic when the troopnoumber of the Elves would be decreased because so much Elves does not exist and I think 60 per Stack would be enough. With 300 Elves I can kill 5000 Units of the Orcs of the Misty Mountains.
Second point, I think the units of the Orcs(MistyMountains,Mordor,Isengard) need more Morale. They start running away so fast that you can win every battle easily, also you have only 500 units and the enemy 5000. Give them more Morale as "standard" and not just as an option.
Third Point, this is not actually about RC, but I think the AI in battles uses to much "running away" for their archers. Would be nice if they would stand and fight and not just running away.
Wait, I thought the evil factions will be obliterated because the Good units are too godlike.
What you are referring to is general campaign balance i.e. RR.
vh increases AI autocalc odds and gives them morale/stamina bonuses. All of that can be done via editing the units. If one thinks that faction x needs more secondary hitpoints/morale/whatever there is no reason not to do it directly.
On the issue of Balcoth Tribesmen and Clan Warriors - one (I think both) need free upkeep. My Rhun campaign is drowning in debt because every single unit is costing me. Every other race gets several free garrison units.
EDIT: And why has this even been changed? They were free upkeep in vanilla, I didn't think such factors were considered in this mod. Maybe I installed wrong (I have the right level of barracks).
Not correct, perhaps in battles where the player is involved (the good factions still don't have units that are godlike, with the exception of elves), NOT in AI vs AI battles. Autoresolve is much different from ordinary battles, since it barely takes unit stats into consideration, but instead focuses on numbers. Meaning that OOTM tends to steamroll all AI opposition. LongPike, please refrain from telling me what I am talking about when you are obviously a bit lacking in knowledge about the discussed subject. Thanks.
Auto-resolve is not balanced for VH but for M, if at all. H and VH give AI auto-resolve bonus once you enter the battle, not on a screen before the battle itself. Clear now?
Sincerely, it's the other way around. Gondor is my easiest campaign on VH, not even a bit challenging.
Wrong. There is no stamina bonus, and morale bonus is in place only if it's edited in config_ai_battle. In latest RC they do get a small morale bonus, but it's still not enough even with additional bonus coming as hidden +morale on H/VH from recruitment buildings. In short, it's more issue of the AI in general than the morale of the single units itself.
Yes and no. It takes mostly attack and defense in comparison of each soldier, then it multiplies the value by number of soldiers. Cavalry suffer no penalty but be default cavalry is less numerous. The same numerous bowmen with same attack and defense loses to same heavy infantry because bowmen suffer a penalty on field battles and get a bonus in fortified towns in auto-resolve. Actual hit points multiply the value, too (secondary hit points up to 3, normal hit points up to 15).
Last edited by Achilla; May 16, 2009 at 04:38 PM.
Man is but a shadow of his former self, encased in feverish delusions of grandeur.
Ignorance is your shield, knowledge is your weapon.
Heart without reason is stupid, reason without heart is blind.
If you are playing evil, and let AI combat Gondor, Gondor will be crushed pretty quickly. I was speaking about AI vs AI balance. Not the difficulty of the campaign for the player. It's pretty ironic, the hardest faction for the player, OOTM, tends to overrun Middle-Earth as the AI.
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