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Thread: Unit Pack Compatibility Project (UPC) 5.4 English - 1.8 German (13.1.10)

  1. #81
    Swiss Halberdier's Avatar Fight for your right!
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    Default Re: update 25/6/09:unitpack compatibility project version 3.2 SONS OF THE DANNEBROG [BETA v0.5 for ETW 1.3

    Quote Originally Posted by nigelnire View Post
    Once i removed the LOc file from the Lordz map pack it worked

    Heres the link to the Lordz 15 map pack they have just released a pack without a loc file It would be great if you could add it sometime. Thanks for your help SH +Rep

    http://www.thelordz.org/forum/viewtopic.php?f=126&t=10737&p=115659
    Great that it worked for you now! Thanks for the link and the rep!

  2. #82
    applelover's Avatar Shashu
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Version 3.3

    Swiss has added update for v2.3

    cheers swiss

  3. #83
    Swiss Halberdier's Avatar Fight for your right!
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Quote Originally Posted by applelover View Post
    Version 3.3

    Swiss has added update for v2.3

    cheers swiss
    Thanks a lot my friend and it's great to see you back online!

  4. #84
    nigelnire's Avatar Ishiyumi no shashu
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Applelover Thanks for you work on this its a great idea +Rep to you.

    Would you please update with the Lordz new 15 map pack as theres some great maps in there and if possible also update Toons units loc details

    http://www.thelordz.org/forum/viewtopic.php?f=126&t=10737&p=115659

    Thanks again

  5. #85
    Murakawa
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    hey applelover,

    Can you please re-upload your mod as a .pack file? currently, it has a "3 file" format.. i dunno how it works.

    And also, could you add to it the following mods loc's(if they are not already included):

    http://www.twcenter.net/forums/showthread.php?t=255275

    http://www.twcenter.net/forums/showthread.php?t=258091

    http://www.twcenter.net/forums/showthread.php?t=272398

    looking forward to your update man,
    thanks alot

  6. #86
    applelover's Avatar Shashu
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Quote Originally Posted by Oblomoff View Post
    hey applelover,

    Can you please re-upload your mod as a .pack file? currently, it has a "3 file" format.. i dunno how it works.

    And also, could you add to it the following mods loc's(if they are not already included):

    http://www.twcenter.net/forums/showthread.php?t=255275

    http://www.twcenter.net/forums/showthread.php?t=258091

    http://www.twcenter.net/forums/showthread.php?t=272398

    looking forward to your update man,
    thanks alot
    I posted three versions for you on the last page under multi format. one is patch, one is mod and the other is movie. try each individually to see if one works. Also I've released a new version 3.3 after swiss updated my file to include his aum 2.3.

    In terms of the suggestions you've posted I take a look at them once I get a new motherboard as mine has died. If it can be done then I will include them all as long as their makers don't mind

    thanks

    applelover

  7. #87
    A1_Unit's Avatar Baitai kihei
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    I can't get the .loc file to work.

  8. #88
    Choki's Avatar Chugen
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Very good Work!!!







  9. #89
    trueshadow21's Avatar Yoshihara
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Something I noticed when I downloaded this newest version was that it didn't have the .pack on the end of the file name. It didn't get loaded the first time I ran the game, but after I noticed & renamed it it works great.

    Keep up the great work.

  10. #90
    Murakawa
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Thx for the previous post, applelover, i did't see it before i posted.

    I did try each one of those files separately but no luck.
    actually just yesterday I bought this game & updated to latest 1.3 version. everything works great except the descriptions of units just won't show up

    Does anyone else have the same issue? or are there some known mods who temper with loc file..?

    any advice would be much appreciated.

  11. #91
    Swiss Halberdier's Avatar Fight for your right!
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Quote Originally Posted by trueshadow21 View Post
    Something I noticed when I downloaded this newest version was that it didn't have the .pack on the end of the file name. It didn't get loaded the first time I ran the game, but after I noticed & renamed it it works great.
    Keep up the great work.
    Yes it has to be set manually to ".pack" at the moment.

    Quote Originally Posted by A1_Unit View Post
    I can't get the .loc file to work.
    Quote Originally Posted by Oblomoff View Post
    everything works great except the descriptions of units just won't show up
    Does anyone else have the same issue? or are there some known mods who temper with loc file..? any advice would be much appreciated.
    All mods which applelover has listed are integrated in the UPC pack. You have to remove/delete the "loc" files from these mods. (move it out of your ETW data folder)

    You only need the UPC "loc" pack in your "ETW data directory".

    If this is not solving your issue please list all your loaded mods.

  12. #92
    A1_Unit's Avatar Baitai kihei
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Quote Originally Posted by Swiss Halberdier View Post
    Yes it has to be set manually to ".pack" at the moment.




    All mods which applelover has listed are integrated in the UPC pack. You have to remove/delete the "loc" files from these mods. (move it out of your ETW data folder)

    You only need the UPC "loc" pack in your "ETW data directory".

    If this is not solving your issue please list all your loaded mods.
    It is in my data directory and it still doesn't work. I only have the "Sharpe's Rifles" mod, and that's it.
    EDIT: Changed the UPC to .pack and it works. But sometimes the mod crashes and sometimes it works.
    Last edited by A1_Unit; July 01, 2009 at 09:04 PM.

  13. #93
    Dartanianx's Avatar Chinen
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Quote Originally Posted by nigelnire View Post
    Applelover Thanks for you work on this its a great idea +Rep to you.

    Would you please update with the Lordz new 15 map pack as theres some great maps in there and if possible also update Toons units loc details

    http://www.thelordz.org/forum/viewtopic.php?f=126&t=10737&p=115659

    Thanks again
    Yeah me too I have the 15 installed but id also like to install some of the other mods with it so if this works it would be cool

  14. #94
    applelover's Avatar Shashu
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Hello all

    My pc is still in bits at the moment but I promise to put in some catch up hours when I'm up and running.

    Sorry about the delay

    applelover

  15. #95
    Murakawa
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    anyone know if im running dm 2.1 commander ed+ aum 2.3 + sharpe 1.7 ?
    what order should they appear in the scipt file?
    and what should the sharpe one say, for dm it is :
    mod darthmod.pack;

    and so i put

    mod darthmod.pack;
    mod aum_mod_dm.pack;
    sharpes rifles v1.7.pack;

    is this correct???
    hope someone can help ive been trying to get sharpe into my battles for days now

  16. #96
    trafalgar11111's Avatar Aoba
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Quote Originally Posted by shinegrog View Post
    anyone know if im running dm 2.1 commander ed+ aum 2.3 + sharpe 1.7 ?
    what order should they appear in the scipt file?
    and what should the sharpe one say, for dm it is :
    mod darthmod.pack;

    and so i put

    mod darthmod.pack;
    mod aum_mod_dm.pack;
    sharpes rifles v1.7.pack;

    is this correct???
    hope someone can help ive been trying to get sharpe into my battles for days now
    Try renaming v1.7.pack to v1_7.pack. That helps. It did mine
    I'm running the same as you and it works fine for your confidence, with 1 from several loc files for names dependant on who's most up to date.
    Those 2 full stops cause an error with mod manager.
    Last edited by trafalgar11111; July 04, 2009 at 01:42 PM.

  17. #97
    nigelnire's Avatar Ishiyumi no shashu
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Quote Originally Posted by applelover View Post
    Hello all

    My pc is still in bits at the moment but I promise to put in some catch up hours when I'm up and running.

    Sorry about the delay

    applelover
    Any update applelover ? Hope you get things sorted ive been there with my PC in the past and its a pain. Your unitpack is great and im looking forward to you updating it when you return.

    "I am not an Ulsterman but yesterday, the 1st. July , as I followed their amazing attack, I felt that I would rather be an Ulsterman than anything else in the world". Captain Wilfred Spender. The 36th Ulster won four Victoria crosses at the Somme.


  18. #98
    Welshman25's Avatar Suguchi
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3


  19. #99
    Swiss Halberdier's Avatar Fight for your right!
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    Default Re: update 30/6/09:unitpack compatibility project version 3.4 - updated to aum 2.3

    Unit Pack Compatibility Project (UPC) - updated v3.4 (13.7.09)

    DOWNLOAD LINK IS BELOW
    Spoiler Alert, click show to read: 


    This means that you can play now all included "Unit Pack Mods" together. But there is a limit how many units are shown in the recruitment queue. Please read this: "*** UNIT LIMIT IN THE UI RECRUITMENT QUEUE ***"

    The new updated UPC 3.4 file contains the descriptions and unit names of these mods:
    - AUM 2.3
    - Sharpe 1.7
    - Great Spirit 1.1
    - Ancien Regime unit pack - version 1.1
    - plus earlier versions of lego
    - M653 unit texture mod v4.1/5.2
    - Continental, British, Hessian, Spanish, French and Indian Armies mods
    - Ultimate artillery mod
    - Lordz map pack (old)

    NEW included in UPC 3.4:
    Danova's "Ornamentum 1.1"
    KLA's "European Wars 1.0"
    Pollux578's "Prussian Elite Mod 1.00"
    Wolfgang von Zweibrücken's "Marines Mod 1.1b"
    EmperorBatman999's "My Units Mod 1.0.1"
    [/spoiler]
    Cheers and enjoy playing these mods!
    Swiss Halberdier

  20. #100
    nigelnire's Avatar Ishiyumi no shashu
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    Default Re: update 30/6/09:unitpack compatibility project version 3.3 - updated to aum 2.3

    Thanks for the update SH Can you please include the Lords new map pack that contains the original maps plus 9 new maps released in June. The new maps are very good and the 2v2 and 4v4 can be played as 1vcpu

    http://www.twcenter.net/forums/showthread.php?t=254182

    http://www.thelordz.org/forum/viewtopic.php?f=126&t=10737&p=115659

    I tryed to add the details to a loc file In fact i spent hours on it but it beat me as i kept getting ctds. If some of you guys could please include the new maps sometime id be very gratefull as i play custom battles and lack maps. Thanks

    "I am not an Ulsterman but yesterday, the 1st. July , as I followed their amazing attack, I felt that I would rather be an Ulsterman than anything else in the world". Captain Wilfred Spender. The 36th Ulster won four Victoria crosses at the Somme.


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