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Thread: v1.7x Bug Reports

  1. #101

    Default Re: Bug Reports

    Danzig wouldn't make that much sense but Konigsberg would.

    Big K has traded hands alot between the two and now falls behind Polish boarders (Prussia now only holds Transylvania).

  2. #102
    Johan217's Avatar Campidoctor
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    Default Re: Bug Reports

    The problem is that some factions, like Poland, don't disappear when you take their capital. So you may end up with 2 Polish Line units on opposing sides. The only solution I can think of is to use separate units, one for the parent faction and one for the conquering factions. They should also get different skins and maybe a different name to distinguish them.

    I think the only nations affected are Poland, Prussia and Russia.
    Rock 'n' roll is the only religion that will never let you down

  3. #103

    Default Re: Bug Reports

    Quote Originally Posted by Johan217 View Post
    The problem is that some factions, like Poland, don't disappear when you take their capital. So you may end up with 2 Polish Line units on opposing sides. The only solution I can think of is to use separate units, one for the parent faction and one for the conquering factions. They should also get different skins and maybe a different name to distinguish them.

    I think the only nations affected are Poland, Prussia and Russia.
    I know that, I was just surprised to see Prussians fighting for Poland when they never took Berlin at any point.

  4. #104

    Default Re: Bug Reports

    I don't know if this a problem of your mod or a general one: When I choose light infantry behavior for units they don't retreat anymore from advancing enemies (the skirmish behavior is 'on' of course).

  5. #105

    Default Re: Bug Reports

    Quote Originally Posted by Yarkis View Post
    I don't know if this a problem of your mod or a general one: When I choose light infantry behavior for units they don't retreat anymore from advancing enemies (the skirmish behavior is 'on' of course).
    That's a vanilla issue. One of many...

  6. #106

    Default Re: Bug Reports

    everything in France is going to slow bv when i click on a building i have to wait for 32 sec to be open it and afther trom_corev1.29.2 is even Flandria the same problem qua waiting time it is sometimes sorter and longer then 32 sec.
    So whats wrong whit my computer.
    memory????

    thank you for reading this and the rest of Your game is toppie

    J.P.

  7. #107
    Johan217's Avatar Campidoctor
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    Default Re: Bug Reports

    Apparently this is a problem with some other mods and even default ETW. I don't know what is causing it.

    I notice slowdowns too (not only in TROM). In the beginning of a campaign it's fine, but as I go further into the campaign things start to slow down when I click a building or character. 32 secs seems VERY long however...
    Rock 'n' roll is the only religion that will never let you down

  8. #108

    Default Re: Bug Reports

    Johan217
    this is not always 32 sec sometimes sorter sometimes longer.
    But i have only the (Best) Trom mod installed.
    And i think to explain why the games is going slower later in the game, that's that there would be more units in the game and ship so that will use more memory.
    But what i have seen is shorter in the game and only in France i looks like that the game is looking for france in texture or in pack files or something else. purhaps a memory leak. !!
    i couldn't look in my logs beceause the map Logs is empty.
    I do hope that someone find why this happen.

    thank you for your help and explonation what you think...

  9. #109
    tomsin's Avatar Miles
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    Default Re: Bug Reports

    I have noticed that 2nd and 3rd rate ships shoot twice as far as 1st rate - is it a feature of a bug?

    "When desperately wounded, the Russian soldier would drag himself eastward simply to die a few yards nearer his homeland." (- Haythornthwaite - "Russian Army" Part I)

  10. #110

    Default Re: Bug Reports

    There is a .tsv file in the core pack. Is that on purpose?

  11. #111

    Default Re: Bug Reports

    Quote Originally Posted by Yarkis View Post
    There is a .tsv file in the core pack. Is that on purpose?
    Definitely not: Johann, can you have a look at that?

  12. #112

    Default Re: Bug Reports

    Quote Originally Posted by tomsin View Post
    I have noticed that 2nd and 3rd rate ships shoot twice as far as 1st rate - is it a feature of a bug?
    Ugh, I hate messing with the naval stuff. Let me have a look.

  13. #113
    tomsin's Avatar Miles
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    Default Re: Bug Reports

    also I noticed that galleons and some other ships (fleyts or something like that) can not be repaired

    "When desperately wounded, the Russian soldier would drag himself eastward simply to die a few yards nearer his homeland." (- Haythornthwaite - "Russian Army" Part I)

  14. #114
    Johan217's Avatar Campidoctor
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    Default Re: Bug Reports

    Quote Originally Posted by Yarkis View Post
    There is a .tsv file in the core pack. Is that on purpose?
    It's not supposed to be there, but it won't do any harm. Must be one of my test exports that found its way into the pack...
    Rock 'n' roll is the only religion that will never let you down

  15. #115

    Default Re: Bug Reports

    I'm experiencing a CTD on startup, haven't been able to get the game running once yet since I installed the mod. Doesn't even make it to the menu screen. I am running windows vista.
    Last edited by SirStonedAlot; June 09, 2009 at 01:56 PM.

  16. #116
    Johan217's Avatar Campidoctor
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    Default Re: Bug Reports

    Sounds like your game cannot find the configuration file. We recommend you use ModManager to load the game. It's easy to use.
    Rock 'n' roll is the only religion that will never let you down

  17. #117
    Sukhoi's Avatar Foederatus
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    Default Re: Bug Reports

    Naval gun range bug:

    2 and 3 rank ships of the line. Range 1125 and 900. OK.
    1 rank:


    Range 450???????
    Russia has only two allies - the Russian army and the Russian fleet.
    ( Emperor Alexander III )

  18. #118

    Default Re: Bug Reports

    The units cards are almost completely meaningless due to the really stupid way that CA generates them. In this case, it's queing off of the quarterdeck carronades for some reason. Ranges of individual guns should be correct.

    Quote Originally Posted by Sukhoi View Post
    Naval gun range bug:

    2 and 3 rank ships of the line. Range 1125 and 900. OK.
    1 rank:


    Range 450???????

  19. #119
    Civis
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    Default Re: Bug Reports

    Quote Originally Posted by J.P. View Post
    Johan217
    this is not always 32 sec sometimes sorter sometimes longer.
    But i have only the (Best) Trom mod installed.
    And i think to explain why the games is going slower later in the game, that's that there would be more units in the game and ship so that will use more memory.
    But what i have seen is shorter in the game and only in France i looks like that the game is looking for france in texture or in pack files or something else. purhaps a memory leak. !!
    i couldn't look in my logs beceause the map Logs is empty.
    I do hope that someone find why this happen.

    thank you for your help and explonation what you think...
    I saw something from CA acknowledging the problem - it should be addressed in 1.3

  20. #120
    Sukhoi's Avatar Foederatus
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    Default Re: Bug Reports

    Quote Originally Posted by sage2 View Post
    The units cards are almost completely meaningless due to the really stupid way that CA generates them. In this case, it's queing off of the quarterdeck carronades for some reason. Ranges of individual guns should be correct.
    Why you dont belive me? It's a real bug. I have many reports about it from our forum.
    You can see bug at this picture:

    Here you can see difference between fire ranges.
    P.S. Forgive me for my bad English.
    Russia has only two allies - the Russian army and the Russian fleet.
    ( Emperor Alexander III )

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