Excelent work G5!
Your installer worked perfectly this time, starting a new campaing now with hardcore mode.
Thank you.
join main AI army?
attack player?
do something else? (please post feedback)
plant potatoes and watch Middle-earth pawn Central Europe on the market?
Excelent work G5!
Your installer worked perfectly this time, starting a new campaing now with hardcore mode.
Thank you.
I am having trouble the with BAI when they attack a village. Instead of attacking me or going for the square, they just sit there and wait for me to come to them, even if they have a much larger force and command. I think it only happens with villages.
Is there a declared counter that you use that would make the AI attack right away in village battles only like they do for ambushes, something like this?
Code:monitor_conditions I_BattleStarted and I_BattleAiAttackingSettlement and I_BattleSettlementFortificationLevel = none and ! I_IsBattleSettlementCastle set_counter miracle_cure 0 end_monitor
Do you already have a counter made that will tell the AI to attack?
I have tried many times myself adding a new monitor or changing yours so they incorporate villages, but the AI still just sits there, and will do so until the battle time runs out.
Last edited by alreadyded; March 19, 2012 at 04:44 PM.
I have been playing badAI mod with Stainless Steel for a while and it goes very well. Yet When it comes to Third Age, every time I start the game, I get the prompt: Can not find file G5BAISwitcher.vbs
Is there any solution for it?
I did have read the installation section where G5BAISwitcher.vbs is mentioned; however, I have difficulty comprehending what you mean. (You mentioned modifying Third Age.bat, but to what?)
Here is all I have in the bat file:
cd ..\..
start kingdoms.exe @mods\Third_Age_3\TATW.cfg
cd mods\Third_Age\
wscript G5BAISwitcher.vbs
Could you suggest what I should to make it run smooth?
Thank you for your attention and help!!!!
I had a ctd with MOS 1.1 quick battle, log attached
Does this mod affect the custom_script.txt for RR/RC Late Era Campaign at all? I ask because I'm using a modified version of that .txt file, and after installation of this mod I keep getting CTD's. Log files look like this at the end every time (5 different battles tested):
Spoiler Alert, click show to read:
Last edited by smitty; May 29, 2012 at 10:46 AM.
Wealth beyond measure, Outlander.
about Poll i would say 3.
best would be if i'm on a hill, AI reinforcements would try to get behind me if possible while main army would attack.
so how they act should depend on terrain if that's possible to scrips so![]()
I was redirected here from the Third Age: Total War bug reports forum.
My thread, with description of the bug, is here.
My log:
Spoiler Alert, click show to read:
Your log shows nothing useful, you need to change it to "trace" so it shows all the details. From the description of your problem in the other thread it is not G5's battle script causing the problem. I am guessing StealthFox assumed it was because of the second to last line of the log. However, all logs show this as G5's script is always running (as it says in the log). It sounds like a modeldb problem with the weapon changes, which explains why it crashes as soon as you enter melee. While G5's script does have a few small bugs, they only cause crashes right at the beginning of battles every once in awhile, not during them. You need to upload a more detailed crash log if you want help.
Last edited by alreadyded; July 11, 2012 at 02:34 AM.
Edit your TATW.cfg file to reflect this code:
Notice that the semi-colon has moved. Everything after a semi-colon is ignored in the world of M2TW. This will produce a more detailed, and larger, log report.Code:[log] to = logs/system.log.txt level = * trace ;level = * error
Alrighty, will do.
Just for good measure I looked for the Huntsmen entry in in modeldb (I think it's modeldb anyway. >_>) to see what it looked like.
Spoiler Alert, click show to read:
EDIT: Here's the error log with the trace enabled.
EDIT 2: Tried an Eriador campaign, fought rebel Huntsmen, no crash. :l
Last edited by hippacrocafish; July 11, 2012 at 11:35 PM.
New AI (v5.7) is out, what's most important it eliminates reinforcements CTD issue that existed due to a typo in recent versions of RBAI. Everything works fine now.
Regards
Great news G5!
Proud supporter of TATW,MOS,PCP, DaC!! - TWC Guide for new members by Shankbot-New dowload links for PCP! -TATW Tech GUIDE by StealthFox- EK`s Install Thread - * Under proud patronage of one and only StealthFox *
Looking forward to this addition here. The battles in MOS are very well done because of your scripts.![]()
Last edited by MIKE GOLF; October 16, 2012 at 06:41 PM.
Fantastic! I've been a quiet fan of your work for a while now, it really makes MTW2 mods come to life.
There are no absolute truths. When your beliefs about the world and yourself change, so does your experience.
Thank you for the warm welcome, hopefully I can find some time for TATW projects that have been on hold for a while.
Regards
Thanks for the update.
Fantastic would be an extract of the code-lines, which had these typos (marked, ie. bold or red). I would like to manually correct it in the former version.
Last edited by DaVinci; October 19, 2012 at 07:15 AM.
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