Page 1 of 2 12 LastLast
Results 1 to 20 of 37

Thread: EOD2 Improvement pack - Immortal

  1. #1
    Narakir's Avatar Decanus
    Join Date
    Aug 2005
    Location
    Switzerland
    Posts
    516

    Default EOD2 Improvement pack - Immortal

    EOD2 Improvement pack - Immortal


    Immortal is an (un)official ? add-on made to enhance EOD2 experience. It's aim is to add several cosmetic improvements where they're needed, to fix/rebalance the game to make it run through the alexander.exe, and to improve the "immortal" feature for vampires by adding new traits to make their immortality more interesting to play.

    The first version of the pack was made by combining several elements found on the forum, it's basis is mostly made on Lanjane's, who has kindly accepted their inclusion. You can find them separately here : http://www.twcenter.net/forums/showthread.php?t=221984 and here : http://www.twcenter.net/forums/showthread.php?t=223626

    Features for of1.0 version are : - Mostly cosmetics
    - Immortal vampires for both factions, using Alexander .exe (Lanjane, fixed by makanyane extended by Narakir)
    - Additional musics for all factions. (Narakir)
    - New family pictures for all factions. (Narakir)
    - New Events pictures for vampires. (Lanjane & Narakir)

    Features for of 1.1 : - Very few gameplay changes
    - Druids Filatei are recruitable earlier and they got 2 experience points with the last barracks level, they remain uber-expensive though.
    - Final Black Veil temple now gives +1 to amour bonus and +1 to all weapons, instead of +2 in amour. Now Severins can actually have +3 with amour & weapons with proper forge instead of wasting an amour bonus.
    - Swineherd barbarians now have warcry ability.

    Further versions will feature : - It is very unsure I'll ever update this mod again, as I'm put into different projects for the moment.
    - Improved traits systems for vampires in a kind of "RPG" scope (player-oriented and AI friendly)
    - New traits for other races in order to not favour vampires too much.
    - New ancillaries and perhaps improved/magic items very hard to acquire.
    - Rebalanced unit stats, due to the loss of shieldwalls, longer battles to make the mod even harder and nerfed Yagrazils.
    - Reworked/fixed formations to make them efficient with alexander.exe
    - Perhaps few improvements for neutrals : Druids/Zombies/Soul Eaters.
    - Fixed custom battles.


    How to install :
    - Make sure you've already followed EOD2 install instructions and patched it.
    - Install Alexander (it should not overwrite anything)
    - Unrar the addon into your Rome Total folder
    - Create a shortcut for RomeTW-ALX.exe
    - Open it with proprieties, the current path should look like this : "C:\Rome - Total War\RomeTW-ALX.exe"
    - Add : -show_err -nm -mod:bi\eod2 -enable_editor to the current path. It should now look like this : "D:\Rome - Total War\RomeTW-ALX.exe" -show_err -nm -mod:bi\eod2 -enable_editor
    - You're done and can launch the game with the shortcut.

    Warning : For the moment you can't play custom battles with the Alexander.exe, If you want to do so, I recommend you to backup your un-immortalized EOD2 mod folder.
    Last edited by Narakir; January 24, 2010 at 05:10 PM.
    "They do not possess the true fire. They speak of creation and they boast of their potential but they do not create anything beyond the mundane. Their imagination is poor, obsessed with the small details. A true Dreamer, I say, creates a grand scheme and then concentrates on the details. Starting with the details is for the ants of the imagination - the small insects who aspire only to be fed.”

    Nihl Xander, Godsmen Engineer - Planescape Torment

  2. #2
    Halie Satanus's Avatar Emperor of ice cream
    Join Date
    Nov 2005
    Location
    London
    Posts
    19,998
    Blog Entries
    1

    Default Re: EOD2 Improvement pack - Immortal

    Very cool..I never really thought someone would pick up on this mod and create further expansions, happy to see I was wrong.
    Last edited by Halie Satanus; May 06, 2009 at 02:39 PM.

  3. #3

    Default Re: EOD2 Improvement pack - Immortal

    Just noticed this, very nice, downloading!

    EDIT: Download link not woking atm. Could you re-upload to filefront, for example, for convenience?

  4. #4
    Narakir's Avatar Decanus
    Join Date
    Aug 2005
    Location
    Switzerland
    Posts
    516

    Default Re: EOD2 Improvement pack - Immortal

    File front alternate download link added, do you still have problem with filedropper ?
    "They do not possess the true fire. They speak of creation and they boast of their potential but they do not create anything beyond the mundane. Their imagination is poor, obsessed with the small details. A true Dreamer, I say, creates a grand scheme and then concentrates on the details. Starting with the details is for the ants of the imagination - the small insects who aspire only to be fed.”

    Nihl Xander, Godsmen Engineer - Planescape Torment

  5. #5

    Default Re: EOD2 Improvement pack - Immortal

    nerfed Yagrazils


    but seriously, thanks for doing this and Filedropper worked for me

  6. #6

    Default Re: EOD2 Improvement pack - Immortal

    Yep, filedropper still takes me to an error page, but filefront link works fine, thx!

  7. #7
    Narakir's Avatar Decanus
    Join Date
    Aug 2005
    Location
    Switzerland
    Posts
    516

    Default Re: EOD2 Improvement pack - Immortal

    Quote Originally Posted by makanyane View Post
    I just intended to drop a little of their impact power to give them better punch in melee. Their impact strength works well with the current system but It may make them to strong with longer battles system.

  8. #8
    Narakir's Avatar Decanus
    Join Date
    Aug 2005
    Location
    Switzerland
    Posts
    516

    Default Re: EOD2 Improvement pack - Immortal

    I’m just curious, has anybody already tested something like this ? I replaced the standard age setting with it, with proper triggers it seems to be a better implementation than the immortal trait, that could be used as a kind of reward for vampires characters that are able to satisfy some conditions. However I suspect that the death age is hardcoded, perhaps more experimented people around here can confirm it ?

    Code:
    ; AGE SETTING - LYCANS 
    Trait AgeSetLycan
        Characters all
        ExcludeCultures nomad, eastern, hun, carthaginian, roman
        Hidden
        NoGoingBackLevel  1
    
        Level YoungLycan
            Description None_desc
            EffectsDescription None_desc
            Threshold  1
    
        Level MediumLycan
            Description None_desc
            EffectsDescription None_effects_desc
            Threshold  80
    
        Level OldLycan
            Description None_desc
            EffectsDescription None_effects_desc
            Threshold  120
    
    ; AGE SETTING – Humans (longer than in vanilla) 
    Trait AgeSetHuman
        Characters all
        ExcludeCultures eastern, roman, barbarian
        Hidden
        NoGoingBackLevel  1
    
        Level YoungHuman
            Description None_desc
            EffectsDescription None_desc
            Threshold  1
    
        Level MediumHuman
            Description None_desc
            EffectsDescription None_effects_desc
            Threshold  40
    
        Level OldHuman
            Description None_desc
            EffectsDescription None_effects_desc
            Threshold  80
    
    ; AGE SETTING – Vampires 
    Trait AgeSetVampire
        Characters all
        ExcludeCultures nomad, hun, carthaginian, barbarian
        Hidden
        NoGoingBackLevel  1
    
        Level YoungVampire
            Description None_desc
            EffectsDescription None_desc
            Threshold  1
    
        Level MediumVampire
            Description None_desc
            EffectsDescription None_effects_desc
            Threshold  400
    
        Level OldVampire
            Description None_desc
            EffectsDescription None_effects_desc
            Threshold  800
    Last edited by Narakir; May 11, 2009 at 12:42 PM.

  9. #9

    Default Re: EOD2 Improvement pack - Immortal

    Quote Originally Posted by Narakir View Post
    However I suspect that the death age is hardcoded, perhaps more experimented people around here can confirm it ?
    Death age is hardcoded-ish, without immortal trait generals will start tending to die from natural causes at a certain point and will get increasingly likely to die until they are all gone by say 90? I can't remember how old I've seen normally generals get to. If you start a general really old in descr_strat, older than the average age, he won't die instantly next turn but won't last long... and there is definitely a hardcoded limit to what age you can put in strat - I know I experimented with that a while ago but unless I posted result somewhere won't be able to find what it was.

    If you use a turn incremented trait and threshold as in your example, you can make 'come of age' characters get other appropriate traits for their 'age category' based on how far up the age based trait they've got - eg 'brave young warrior' 'grumpy old man' etc.. I think there is already some stuff on that lines in EoD2, but am sure there is plenty more depth could be added.

    Hitch is if you don't make characters immortal via Alex you can't make sure they'll get beyond normal age - and if you give your humans immortal trait, you can't kill them off at the appropriate point unless you know their name.

  10. #10
    Narakir's Avatar Decanus
    Join Date
    Aug 2005
    Location
    Switzerland
    Posts
    516

    Default Re: EOD2 Improvement pack - Immortal

    Thanks, I expected that... perhaps I could try my "B plan" : everybody starts with the immortal trait and they actually loose it when they go "past old age" let's say 150+ for Lycans this means a fourth level of ageing that will remove at the end of the turn the immortality trait.

    Spoiler Alert, click show to read: 
    Code:
    ; AGE SETTING - LYCANS 
    Trait AgeSetLycan
        Characters all
        ExcludeCultures nomad, eastern, hun, carthaginian, roman
        Hidden
        NoGoingBackLevel  1
    
        Level YoungLycan
            Description None_desc
            EffectsDescription None_desc
            Threshold  1
    
        Level MediumLycan
            Description None_desc
            EffectsDescription None_effects_desc
            Threshold  80
    
        Level OldLycan
            Description None_desc
            EffectsDescription None_effects_desc
            Threshold  120
    
        Level CloseDeathLycan
            Description None_desc
            EffectsDescription None_effects_desc
            Threshold  150
    "They do not possess the true fire. They speak of creation and they boast of their potential but they do not create anything beyond the mundane. Their imagination is poor, obsessed with the small details. A true Dreamer, I say, creates a grand scheme and then concentrates on the details. Starting with the details is for the ants of the imagination - the small insects who aspire only to be fed.”

    Nihl Xander, Godsmen Engineer - Planescape Torment

  11. #11
    Halie Satanus's Avatar Emperor of ice cream
    Join Date
    Nov 2005
    Location
    London
    Posts
    19,998
    Blog Entries
    1

    Default Re: EOD2 Improvement pack - Immortal

    I can't remember how old I've seen normally generals get to.
    I seem to recall 120 in a mod, I think it was a Britannia mod, maybe 'Pax Britannia.' What I'm pretty sure of was that any general that lived that long started to get a string of bad traits, ie; senile, mad with age ect...

    Can you sticky this Mak. I'm not a local mod here..

  12. #12

    Default Re: EOD2 Improvement pack - Immortal

    thread is stuck

    Code:
    Trait Immortal
        Characters family
        Hidden
    
        Level Immortal
            Description Immortal_desc
            EffectsDescription Immortal_effects_desc
            Threshold  1
    must be working via hard code as it has no effects line.... if you want to do something that removes it you need to check you really can remove it, both the anti-trait system and attempting to give -trait points can be a bit buggy anyway... alternative way of getting rid of a trait with effect, via upgrading to 2nd level that doesn't have effect is unlikely to work eg. 2nd Level of 'not_Immortal', may not get rid of hard coded effect as it would still count as trait Immortal > 1

  13. #13
    Narakir's Avatar Decanus
    Join Date
    Aug 2005
    Location
    Switzerland
    Posts
    516

    Default Re: EOD2 Improvement pack - Immortal

    Well then, I'll try to make them age a bit longer, perhaps Lycans should keep in good shape longer than humans before going senile at least Then I may find perhaps a workout to make both human and Lycans immortal on certain circumstances . 4 turns per year may also be a good way to balance things out. It realy bugs me that Lucian is so "limited" compared to the vampires when it seems he has a destiny full of potential and so few time to accomplish it...

    In my Severin Campaign, Valefore has become a mighty authoritarian and dark ruler than fights his battles and make his ennemies tremble with a full set of good traits that improve over years as his potential ennemies (except Rahlalas) fade in the darkness of death as time passes. They should have at least more potential.

  14. #14
    Halie Satanus's Avatar Emperor of ice cream
    Join Date
    Nov 2005
    Location
    London
    Posts
    19,998
    Blog Entries
    1

    Default Re: EOD2 Improvement pack - Immortal

    It realy bugs me that Lucian is so "limited" compared to the vampires when it seems he has a destiny full of potential and so few time to accomplish it...
    Lycans are not immortal in this mod. In underworld they lived a long time, but this was perhaps due to their healing capabilities.

    I don't think we really reflected that in the mod, tbh it wasn't something we thought about to deeply (I don't think Alex was out when we were finishing up EoD II)

    This site might give you a few ideas for expanding the Lycan traits/culture.

    As for the humans, iirc, not all humans are totally human (I'd actually have to go back and read the chronicles to be sure) .. I think 'Kerin' son of Etrigan would have had certain mystical qualities.
    Last edited by Halie Satanus; May 11, 2009 at 05:49 PM.

  15. #15
    Lanjane's Avatar Artifex
    Join Date
    Aug 2008
    Location
    Russia, Moscow
    Posts
    422

    Default Re: EOD2 Improvement pack - Immortal

    Nice work, but it's grievous you put for severins the same eventpictures as for Rahala. When I'd started creating Rahala eventpictures pack that you used, my purpose was to reflect unique look of their culture (mostly 'eastern-like'). But it seems you watered down culture borders between Rahala and Severin...
    Heh, I hope I'll release Severin eventpictures pack later.
    Cheers!
    Don't run too far, you will have to return the same distance.
    - Biblical Proverb
    Nobody will try to figure it out if you are made of glass or of metal. They'll treat you the same way.
    When you show your strength, you'll find a company of those who want to steal it from you, but your weakness, you'll be all alone with it.

    - Winter Voices

    Lanjane's Barbarian Empires * Barbarian Empires: Hellenistic Legacy * Extended Cultures V * Rome - Total Realism 8 * Lanjane's Mini-Workshop * Rome: Total Music


  16. #16

    Default Re: EOD2 Improvement pack - Immortal

    @ Lanjane - would be nice to see Severin pics

    @ all - does anyone think its funny that we're getting close to having 'historical accuracy' type arguments over an invented fantasy mod?

  17. #17

    Default Re: EOD2 Improvement pack - Immortal




    I'm just glad people are still playing this gem.

  18. #18
    Lanjane's Avatar Artifex
    Join Date
    Aug 2008
    Location
    Russia, Moscow
    Posts
    422

    Default Re: EOD2 Improvement pack - Immortal

    makanyane
    I didn't mean historical accuracy, I've just talked about keeping up difference between factions, keeping up their unique look in campaign. Your and Halie's mod is so impressive partly due to charming originality of all ingame factions.)

    Aradan
    Heh, what about me, I don't like Medieval 2 TW or Empire TW. And, for RTW, I've played so much mods that my heart is reaching for something really exotic) Every Halie's mod promises a lot of "atmospheric" and exotic features, that's for sure ^_^
    Don't run too far, you will have to return the same distance.
    - Biblical Proverb
    Nobody will try to figure it out if you are made of glass or of metal. They'll treat you the same way.
    When you show your strength, you'll find a company of those who want to steal it from you, but your weakness, you'll be all alone with it.

    - Winter Voices

    Lanjane's Barbarian Empires * Barbarian Empires: Hellenistic Legacy * Extended Cultures V * Rome - Total Realism 8 * Lanjane's Mini-Workshop * Rome: Total Music


  19. #19
    Halie Satanus's Avatar Emperor of ice cream
    Join Date
    Nov 2005
    Location
    London
    Posts
    19,998
    Blog Entries
    1

    Default Re: EOD2 Improvement pack - Immortal

    Every Halie's mod promises a lot of "atmospheric" and exotic features, that's for sure ^_^
    I just have wacky ideas, Mak (and Aradan) actually make them reality.

    Wait until you see what we've come up with for 300', I think we may have gone tooo far this time

  20. #20
    Narakir's Avatar Decanus
    Join Date
    Aug 2005
    Location
    Switzerland
    Posts
    516

    Default Re: EOD2 Improvement pack - Immortal

    But it seems you watered down culture borders between Rahala and Severin...
    Heh, I hope I'll release Severin event pictures pack later.
    It was mostly because I didn't had the time to make a Severin pack (even if I prefer Severins ). As for cultural matters, I felt that they shared pretty much the same roots since they where united long ago, one begin servants of the others. For future improvements for the mod... I'm in exams period at the moment, no need to explain what it means .

    @ all - does anyone think its funny that we're getting close to having 'historical accuracy' type arguments over an invented fantasy mod?
    Pretty normal IMHO when any fantasy universe comes to have an actual and original background and some "practice". I can't remember of much countless discussions I had about the pen & paper game : Vampires the Masquerade for example.
    Last edited by Narakir; May 29, 2009 at 01:11 PM.
    "They do not possess the true fire. They speak of creation and they boast of their potential but they do not create anything beyond the mundane. Their imagination is poor, obsessed with the small details. A true Dreamer, I say, creates a grand scheme and then concentrates on the details. Starting with the details is for the ants of the imagination - the small insects who aspire only to be fed.”

    Nihl Xander, Godsmen Engineer - Planescape Torment

Page 1 of 2 12 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •