Always wanted to know how to play TATW with for instance your own LOTR Music? With the help of my extensive tutorial, now you can. I tried to make it as easy as possible so now everybody can do it! [I am aware that there are other sound tutorials on this website, but they are as I experienced: incomplete, outdated, not mod-specific and not always easy to understand. ]
Some side notes:
- This tutorial is ONLY useful if you have a clean install of Medieval 2 Total War + Kingdoms + TATW. Check that you have the following files stored in …\SEGA\Medieval II Total War\data\sounds: events.dat, events.idx, Music.dat, Music.idx, SFX.dat, SFX.idx, Voice1.dat, Voice1.idx, Voice2.dat, Voice2.idx, Voice3.dat, Voice3.idx. Without these files you are going to experience problems.
- If you already have let the game rebuild events.dat, events.idx files in: …\SEGA\Medieval II Total War\mods\Third_Age_3\data\sounds, without further problems with sounds, then you shouldn’t complete step: 2 and 3. This also counts for the people who already have installed a mod that alters the sounds of TATW.
- Don’t use copyrighted music to avoid any legal problems.
- Use for your music only mp3 formats to avoid any technical problems.
Now let’s begin:
1. Make a back up (stored in a different folder) of the four following files: ‘‘events’’ (.dat & .idx) and ‘‘music’’ (.dat & .idx) files in:
…\SEGA\Medieval II Total War\mods\Third_Age_3\data\sounds
This step allows you to undo any changes that you have made with respect to sounds. To restore everything to the original settings, simply copy and past these four files back.
2.. Download the attached file and extract the text files in:
…\SEGA\Medieval II Total War\data
Copy these text files also to (WITHOUT allowing them to overwrite the original files!):
…\SEGA\Medieval II Total War\mods\Third_Age_3\data
3. Download the IDX extractor developed by Vercingetorix. Extract the download file in:
…\SEGA\Medieval II Total War\mods\Third_Age_3\data\sounds
You will see that it contains several programs. Right click on the file ‘‘extract_sounds’’ and edit the file. Change it so that it looks like this and save it once finished:
Code:
.\xidx.exe -x music voice sfx
pause
Now click on the program and you will see it starts to extract files. Once the program is finished, press a button and you will see a new folder appearing called: ‘‘data’’. Cut and paste this folder in:
…\SEGA\Medieval II Total War\mods\Third_Age_3
Allow it to overwrite everything.
4. Now we are ready to mod the music in TATW. Go to:
…\SEGA\Medieval II Total War\mods\Third_Age_3\data
Find the text file called: ‘‘descr_sounds_music’’ and open it with notepad. You will start to notice that the file is separated into different sections. Each section allows you to mod the sounds of different cultures/factions in TATW. We have for instance: ;;;;Gondor;;;;;, ;;;;;;;Elves;;;;;;;;;, ;;;;;;;;;Mordor, Isengard, Orcs;;;;;;;;;;;, etc...
Make a decision of which culture/faction you want to make changes. Let’s for instance assume you want to add music to Isengard. Go to the section: ;;;;;;;Mordor, Isengard, Orcs;;;;;;;. Next make a decision of which aspect of the mod you want to add music. Let’s for instance assume you want to add music to the campaign background. Go to the section: ;;; CAMPMAP, place the mp3-file of your music stated in the folder under this section. In our example it should be in: data/sounds/music. This means in other words:
…\SEGA\Medieval II Total War\mods\Third_Age_3\data\sounds\music
Now that you have put your music file in the right folder, you need to put the name of the music file in the text file (we are still in: descr_sounds_music!). Let’s say it is called: Frodo.mp3. Type ‘‘Frodo.mp3’’ under: ‘‘folder data/sounds/music’’ in the right section. Repeat this step many times based upon the number of music files you want to add to the mod (off course with different names). Don’t forget not to allow spaces in the name of your music files. So NOT: ‘‘Frodo 3.mp3’’, but use instead ‘‘Frodo_3.mp3’’.
Note: do NOT alter any folder destinations in descr_sounds_music. Place mp3 files manually in the right folder based on what folder destination is already stated in descr_sounds_music. Be AWARE that one spelling error in descr_sounds_music, a incomplete match of the name in descr_sounds_music with the actual mp3 file or editing parts of descr_sounds_music you should not edit, will result in not hearing your own music correctly in the game!
Overview of the parts in descr_sounds_music.txt file that you can edit:
Now you have added your own music to the mod. You now must decide if you want to hear only your music, just everything or your own selection of choice. If you aren’t satisfied with some music in the mod, you put this sign: ‘‘;’’ before the name of the music file. This will disable it. To undo this, just delete ; again. After you are done: don’t forget to save the text file or else you will have to repeat everything again!
Note: if you put your music file name on the bottom of the list in a certain section in descr_sounds_music, then it is less likely you will hear it at the start of a certain event in TATW (start of a battle, start of campaign etc.).
5. If you are happy with all the changes you have made and have saved the text file, go to:
…\SEGA\Medieval II Total War\mods\Third_Age_3\data\sounds
Delete the following four files: events.dat, events.idx, Music.dat, Music.idx. Make sure you have a back-up! Now start TATW. The game will need some time to rebuild these files (the more music files you have added, the longer it will take). Remember if you want to make changes afterwards: begin again from step 4 until you are done. Enjoy TATW now more than ever with your own music!
+ rep if my tutorial was helpful for you ,
Baron Samedi