Mod focus by Centurion Quintus
Age Of Hellas
Centurion Quintus was forunate enough to recently catch up with Laridus from the Age Of Hellas team. What follows is the interview that occured. A note to readers, Centurion Quintus' text is in red, whilst Laridus text is left default grey. Enjoy:
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Hello, and thanks again for giving some of your time for this interview.
You, and the RTW community are welcome. It is my pleasure.
Most people already know, but what is the Age of Hellas mod?
Age of Hellas is a mod for RTW, set in Greece around the dates of 510BC and 431BC. This is roughly the period of the Persian Wars, including the famous battle of Thermopylae.
What unique, or origional features, or implimentations will Age of Hellas offer the player?
It will offer a completely new campaign map, covering Greece and the Aegean world in great detail; it will feature hoplite warfare in as historically correct a manner as is possible with the RTW engine; and will hopefully include limitations on campaigning in the winter, specifically halting army movement.
I know it was discussed amongst the AoH team, but what plans do you have surrounding the issue of phalanx on phalanx warfare, and how do you plan to remedy it's lathargic pace?
We do not have a final plan to fix the pace of phalanx warfare; this is currently being discussed, and will be discussed more seriously later in mod development. SignifierOne's or similar hoplite animations will likely be imployed for the visual effect of phalanx warfare. Essentially, I do not know how phalanx warfare will be 'sped up', as it has not been thoroughly discussed, or decided.
The mod is currently open to suggestions on this issue.
Could you possibly shed some light on your position, job, or affiliation to AoH?
My original, and main position in AoH is as the creator of the campaign map. Recently, I have been the acting team leader, as the mod's creator and leader, Curtis13, was offline due to internet problems.
Do you plan to impliment any "turn-per-year" increase or decrease?
The current plan is to implement eight turns per year. I do not know how this number was chosen. The high value is due to the increased size of the map, which makes it necessary for armies to be able to travel farther across the map in one 'year' of game time.
What about the use of historical events during this period, and how do you plan to incorporate them into AoH?
This has not been discussed by the team. Several important military events are planned to be incorporated as historical battles. The current list for inclusion is: Marathon, Thermopylae, Plataea, Mantinea
And for our last question, is there any ballpark for a release date, or beta?
There is no known estimated date for a release.
Well thank you again for your time, the community, and myself are most appreciative.
Of course, my pleasure.
Thanks to Laridus for this interview.
-Cent
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A huge thank you from the Eagle Standard and all credit due to Centurion Quintus.