Here's version 4.0:
http://www.twcenter.net/forums/downl...do=file&id=955
IMPORTANT:
You may use BBB and all parts of it freely without asking permission, EXCEPT GRAPHICS marked "Tokus_xx" for those you must ask permission from Tokus. If you do not ask, you may not use them.
This thread is for discussion of v4.0 plus any updates that fall under that number, like v4.1a, should bug fixes be needed.
This mod:
Is aimed at people who want more of an RPG experience in the game without it affecting the strategic/tactical gameplay in too overhanded a manner.
NEW in v4.0:
- NEW Supply system! A VERY streamlined, "adds to the fun" and doesn't make for a nuisance supply system has been added. You will find that you need fleets to support your far away invasions now, and that invading an enemy deep behind his lines isn't as simple as it used to be. The system is designed to be SIMPLE, STREAMLINED, but still offer some fun complications which better mirror history. The AI will use a more forgiving version of the system.
- Managing a Rebellion is more forgiving now. And a "civil war" will generally last about 12 turns at MOST now. However NEW is single general traitors, when their loyalty drops to 3 or lower. You can punish them by stripping them of their titles, or bring them back to the capitla before they go rogue to reverse their traits.
- Managing the Loyalty of your generals is more involved and will take some thought on your part now, however you are granted tools to do it: Court Appointments affect loyalty, and insuring a Noble has been indoctrinated by staying at your court for a time will also increase loyalty.
- And MORE, believe it or not! Read the TRIGGER.txt file in the archive for all the details, and the README for a complete list.
Classic BBB stuff:
- titles for every province along with graphics. Most titles grant a little tax boost, some grant other negative effects... like the will to go it solo (lower loyalty), a few have other traits.
- major system of tracking royal blood and lineages. This series of traits by Pnutmaster will astound you and warm your RPGamer heart.
- a disease system that affects gameplay without becoming tedious and depressing.
- Council Offices like King's Treasurer, the Privy Seal, Chancellor, Marshall, Master of the Horse, etc... for both player AND AI.
- Grandmasters for every Knightly Order- one international grandmaster per order, elected by his peers (sorta).
- Rebellions, where your unruly nobles can turn on you, refuse to move if they get too disloyal, and lock themselves up in a city and cause it to rebel completely unless you send a loyal noble to counteract him. The rebellion is aimed at your King, so if he "abdicates" or... whatever... things should calm down- but you can always fight for the crown!
- Archbishops for each Kingdom and the Orthodox Patriarch! Yay!
- Activated all Ancillaries found in game: Black Stallion, Body Guard, Ornate Armor, Custom Armor.
- Added new Ancillaries: Black Stallion for Princesses, a White Stallion.
- Princesses get a MAJOR OVERHAUL. They are interesting dynamic characters now. Hussies, prudes,lesbians, *****es, fertile, infertile, beautiful, ugly, affected by the genes of their mothers as well as their fathers, you name it. And a lot LESS "secret lovers."
- A NEW educational system for young princes. They can receive educations in the capital (Royal Court), in Religious INstitutions, and in Castles (Martial education). They get four turns of education. However, some princes, the worst students, fail to learn anything... sorry.
- Game NOTICES when a princess comes of age ANYWHERE in the world, and when a Monarch dies too! (Finally!)
- Tries to fix EVERY SINGLE VANILLA BUG in the ancillaries and traits files...
- and more... believe it or not.