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Thread: Visual Enhancement - Good and Evil menu packages released

  1. #981
    Gonxas's Avatar Taihō no heishi
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    Default Re: Visual Enhancement (included in TATW 1.2)

    Thank you for your dedication to this mod Louis Lux.

  2. #982
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement (included in TATW 1.2)

    Dwarven events
    Spoiler Alert, click show to read: 
    Bride presented


    Marriage celebrations


    Child born

    Dwarven buildings
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    Brewery

    Pub

    Feast hall

  3. #983
    Basileutatos's Avatar Kirā
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    Default Re: Visual Enhancement (included in TATW 1.2)

    As usual... great work my friend!!!



  4. #984
    TiFlo's Avatar Shisai
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    Default Re: Visual Enhancement (included in TATW 1.2)

    I just can't get past the beard...

    Thanks Louis, great cards!

  5. #985
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement (included in TATW 1.2)

    Quote Originally Posted by Basileutatos View Post
    As usual... great work my friend!!!
    Thanks. Any news of Aikanar? I was considering including his mod but only if he is continuing it.
    Quote Originally Posted by TiFlo View Post
    I just can't get past the beard...

    Thanks Louis, great cards!
    People kept asking for more beard, i just do as I am told...
    Last edited by Louis Lux; September 30, 2009 at 11:59 PM.

  6. #986
    Devils_Advocate's Avatar Sōkō no yari
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    Default Re: Visual Enhancement (included in TATW 1.2)

    Great work, although I spot some inconsitence in contrast to your prior work.
    The angle of the viewpoint is one thing, but not such a big matter.

    Dwarven buildings
    Spoiler Alert, click show to read: 


    Brewery




    Especially the following two don´t really fit imo. The shading of the roof is imo not proper, the front is too bright and the stack lacks totally of shading and looks a bit out of place, the stone base has no shading as well.
    Furthermore they look pretty clumsy and 'fat'; I know that is the basic style of the dwarves but it is a bit too much.
    Spoiler Alert, click show to read: 

    Pub



    Spoiler Alert, click show to read: 

    Feast hall


    Some hard critics, but it doesn´t catch up with the high quality of your prior work (the brewery is ok btw).

  7. #987
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement (included in TATW 1.2)

    Quote Originally Posted by Devils_Advocate View Post
    Great work, although I spot some inconsitence in contrast to your prior work.
    The angle of the viewpoint is one thing, but not such a big matter.
    Some hard critics, but it doesn´t catch up with the high quality of your prior work (the brewery is ok btw).
    I used a different set of building as base to make them, normally I try to blend them to achieve a better consistency but as you pointed out the angle of view in these ones is quite different.
    Especially the following two don´t really fit imo. The shading of the roof is imo not proper, the front is too bright and the stack lacks totally of shading and looks a bit out of place, the stone base has no shading as well.
    Furthermore they look pretty clumsy and 'fat'; I know that is the basic style of the dwarves but it is a bit too much
    Since these are not military buildings or as important as mines I believe they can be a bit more clumsy. I get what you are saying about the brightness of the roof but I have some trouble following your line of thought after that, if you could send me a pm detailing them and pointing them out in the image that would be great.

  8. #988
    Skeleton Of The West's Avatar Shusai
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    Default Re: Visual Enhancement (included in TATW 1.2)

    Great job Louis, that bearded baby is very funny .

  9. #989
    Killerbee's Avatar Valar Morghulis
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    Default Re: Visual Enhancement (included in TATW 1.2)

    How do you ever make these ?

    Awesome job !

  10. #990
    Seleukos_I.'s Avatar Baitai kihei
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    Default Re: Visual Enhancement (included in TATW 1.2)

    Where is the dwarven baby from? It reminds me of something but I don't where I've seen it.

  11. #991
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement (included in TATW 1.2)

    Thanks everyone. The baby is from the movie Beowulf and Grendel.

    After some helpful feedback from D_A, I made some adjustments to the feast hall.

    before/after:

  12. #992
    MaxMazi's Avatar EBII 2D Artist
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    Default Re: Visual Enhancement (included in TATW 1.2)

    The next update will be such a glorious day for the dwarves!
    Great work Louis!
    +rep

    Proud son of Louis Lux
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  13. #993
    Devils_Advocate's Avatar Sōkō no yari
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    Default Re: Visual Enhancement (included in TATW 1.2)

    Excellently implemented!

  14. #994
    Point Blank's Avatar Samurai
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    Default Re: Visual Enhancement (included in TATW 1.2)

    Superb as always!
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  15. #995
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement (included in TATW 1.2)

    Setting up the update is taking a considerable amount of time but I hope to release tomorrow. Here are the captain portraits, some are new and others have already been previewed, the only ones missing are Dale's and Eriador's that I'll make when the faction is released.


    Gondor - Dwarves - High Elves - S. Elves - Rhûn - Harad - Mordor - Isenguard - OotMM - Northmen

  16. #996
    KozCDVI's Avatar Chugen
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    Default Re: Visual Enhancement (included in TATW 1.2)

    Quote Originally Posted by Louis Lux View Post
    Setting up the update is taking a considerable amount of time but I hope to release tomorrow. Here are the captain portraits, some are new and others have already been previewed, the only ones missing are Dale's and Eriador's that I'll make when the faction is released.


    Gondor - Dwarves - High Elves - S. Elves - Rhûn - Harad - Mordor - Isenguard - OotMM - Northmen


    W. O. W!

    What else has been updated? I can't wait now!

    "If you owe someone or they owe you, the moment you start fighting, you're in the wrong either way."
    - Kyoraku Shunsui

  17. #997
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement (included in TATW 1.2)

    World Of Warcraft?

    Not much actually, just getting rid of some lingering vanilla elements like diplomat's portraits and some events. And of course the new dwarven buildings and unit info cards. Also I hope to be able to include some new unique buildings.

  18. #998
    KozCDVI's Avatar Chugen
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    Default Re: Visual Enhancement (included in TATW 1.2)

    Quote Originally Posted by Louis Lux View Post
    World Of Warcraft?

    Not much actually, just getting rid of some lingering vanilla elements like diplomat's portraits and some events. And of course the new dwarven buildings and unit info cards. Also I hope to be able to include some new unique buildings.

    Haha... I'm sure if it wasn't 12.30am and I had a little bit of brainpower left, I could suggest something like event pictures or something along those lines.

    "If you owe someone or they owe you, the moment you start fighting, you're in the wrong either way."
    - Kyoraku Shunsui

  19. #999
    Evan MF's Avatar Chugen
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    Default Re: Visual Enhancement (included in TATW 1.2)

    I think the Dwarf buildings look a bit too like the flinstones.

    Portraits are good though!
    The Third Age Is Ending... Dark Forces Ammass In The East...

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  20. #1000
    Yoshihara
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    Default Re: Visual Enhancement (included in TATW 1.2)

    I think the flintstones building look a bit like the Dwarfs' buildings...

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