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Thread: Visual Enhancement - Good and Evil menu packages released

  1. #841
    aqua's Avatar Taihō no heishi
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Quote Originally Posted by De_Vere View Post
    Hello Chaps, I'm new to this forum and was hoping that I could ask you a quick question about installing this mod?

    I currently have - RC+RR Lore Edition for TATW 1.1 (July 5 Update) installed. This includes the following sub-mods:
    -TATW Additional Units mod by Agostinos(EDIT:I added this line here since this mod is also bundled with RR/RC)
    -Battle AI by Germanicu5
    -New Corsairs by Bucefalo
    -Generals Age Correctly by Sohn des Khaine
    -Unique Buildings 2.0 by axnsan
    -Immortal Nazgul by kai
    -Middle Earth Lore mod


    I would like to install VE as well, but which one do I use?

    Visual enhancement for Real Combat/Recruitment+TATW (july 5) or Compatibility version 0.7 ?

    The reason I ask is there is this header on the first page -

    ATTENTION: Full version is not compatible with the following mods, if you have these mods installed download the compatibility version:
    -Immortal nazgul
    -Mune's campaign balance
    -Real Combat
    -Gondorian Kingship
    -More trade

    As Immortal nazgul is included in RC+RR Lore Edition for TATW 1.1 (July 5 Update).

    It would be a great help if you can clear this up for me.

    I must also say that I'm totally blown away by these mods, awsome work guys!

    Cheers,
    No offence to u Louis Lux...U indeed have done a very great job....i just want to point a minor error....

    Ur Visual enhancement for Real Combat/Recruitment+TATW (july 5) isnt compatible with Real Combat/Recruitment+TATW (july 5) when used with Additional Units mod by Agostinos which is optional with RR/RC n can be used if say player wants warg riders for Mordor etc......

    But when i used ur Visual enhancement n checked a new campaign with mordor,there wasnt any option to build stables...so i looked into export_descr_buildings given with ur mod n compared it with the Additional Unit mod(the one packed with RR/RC-july5) .....both were quite different....So i made the necessary changes to make with compatible.

    I m uploading a modified export_descr_buildings for anyone who wishes to play this beautiful mod with RR/RC+Agostinos Additional units
    Attached Files Attached Files
    Last edited by aqua; July 30, 2009 at 07:12 PM.

  2. #842
    Zikko's Avatar Shashu
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Btw. in what folder are general portraits used by the Ootmm?(hre)

  3. #843
    aqua's Avatar Taihō no heishi
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Quote Originally Posted by Zikko View Post
    Btw. in what folder are general portraits used by the Ootmm?(hre)
    VE_RC\VE_RC\mods\Third_Age\data\ui\eastern_european

  4. #844
    axnsan's Avatar Ronin
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    , I could swear I gave an answer to this. I guess I forgot to press the reply button

    Actually it's

    ...\data\ui\eastern_european\portraits

    Isengard (france) and Mordor (england) use these too. Some starting generals may have unique portraits which are found in

    ...\data\ui\custom_portraits

  5. #845
    Zikko's Avatar Shashu
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Thanks for the answers

  6. #846
    Intrepid Adventurer's Avatar Ikko-Ikki
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Ok, I just discovered TATW and and such have only recently discovered this particular sub-mod.

    I had TATW with the 1.1 patch installed, after which I downloaded the Real Recruitment mod and downloaded the subsequent version of the VE mod. I copied the RR stuff into the right directories (did I have to pick between Additional Units mod and Lore Edition mod? I copied it all in...) and afterwards added the files for the VE mod.

    I must have done something very wrong: when I start the game, I see the new loading screen. Within seconds it CTD's, however. Does anyone have a clue what might have gone wrong?

    Thanks in advance!

  7. #847
    axnsan's Avatar Ronin
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Just dump the RR archive in the tatw fodler. Don't mess with anything esle. Then dump the rc/rr compatible version of VE

  8. #848
    Intrepid Adventurer's Avatar Ikko-Ikki
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Alright, I've tried that and added the Lore Edition files... no problems! Game's a bit slower due to the new scripts, I think, but otherwise runs fine. Cool! The visual addittions are stunning!

  9. #849
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    About the Additional Units, I'm sorry I overlooked them. As of now you can have VE+RC with the Lore Edition or the Additional Units. I believe that you cannot use both even with just RC installed, if you wish to use both (which is strange considering that AU is essentially anti lore) you would have to change the files by yourself and if you can do that you can easily make the changes to accommodate the VE install.

  10. #850
    Beregond's Avatar You Fill Me Up
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Hail,maxmazi! how Dwarven unit cards are going? show us some more pleeeease!?

  11. #851
    MaxMazi's Avatar EBII 2D Artist
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Hey Beregond, thanks for your interest.

    I have to apologize but work was kind of slow for me these days on dwarves unit info cards, because i had to do some screens and unit cards for patch 1.2. I will post all the screens and unit info cards with the new units, right after the release. Anyway my work for 1.2 is done, so you can expect more uc's from me shortly. These are some examples:



    Thanks again for your interest.

    Proud son of Louis Lux
    My Gallery / My workshop


  12. #852
    Templar Knight's Avatar Baitai kihei
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    nice

  13. #853
    axnsan's Avatar Ronin
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    So maxmazi, are you going to do new pics for archers now that we have bowstrings?

    Spoiler Alert, click show to read: 
    Just kidding

  14. #854
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    There are still some things missing from VE in the 1.2 patch, until I make an update of VE people can download the compatibility version which is compatible with 1.2 and will not screw up your game.

    edit: axnsan, I read your post wrong, making maxmazi redo the archers unit info cards would be really mean
    Last edited by Louis Lux; August 04, 2009 at 03:27 PM.

  15. #855
    MaxMazi's Avatar EBII 2D Artist
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    Icon14 Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Quote Originally Posted by axnsan View Post
    So maxmazi, are you going to do new pics for archers now that we have bowstrings?

    Spoiler Alert, click show to read: 
    Just kidding
    Uff, for one moment i was scared that i have to redo all the archers uc's. Glad you were joking!
    Anyway, i promised to post here my work for VE 1.2 patch, so here it is:

    Guards of Khazad-dûm





    Blackroot Vale Archers





    Ents




    Quote Originally Posted by Louis Lux View Post
    edit: axnsan, I read your post wrong, making maxmazi redo the archers unit info cards would be really mean
    Thank you Louis for your support!
    Last edited by MaxMazi; August 04, 2009 at 04:20 PM.

    Proud son of Louis Lux
    My Gallery / My workshop


  16. #856
    Yamabe
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Jesus Christ, that's amazing! Could you see the tears near my eyes? Damn, this is pretty god graphical work!
    “Be aware that if you play this mod, you’ll be addict. Try it at your own risk!”

  17. #857
    Seleukos_I.'s Avatar Baitai kihei
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    really impressing

  18. #858
    Dazo's Avatar Ishiyumi no shashu
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Really nice maxmazi !

    I vote huuuummm...

    KZ guards: hard to choose but the last (is better than the second because you can see the nice shield )
    BRV archers: first one (cause of the cool look of 2 archers reloading o/_ )
    Ents: the one before the last card is amazing (though the last has a good view from under, you feel they're BIG ^^)

  19. #859
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Quote Originally Posted by Dazo View Post
    Really nice maxmazi !

    I vote huuuummm...

    KZ guards: hard to choose but the last (is better than the second because you can see the nice shield )
    BRV archers: first one (cause of the cool look of 2 archers reloading o/_ )
    Ents: the one before the last card is amazing (though the last has a good view from under, you feel they're BIG ^^)
    I agree with basically all of your picks.

    KZ guard: the last one gives a great feeling of movement, is really dynamic. I have to see the complete dwarven roster to pick one, they are all really nice .

    BRV archers: this is currently the one being used in the mod, I like how you can clearly see the pull of the longbow and the animated bowstring.

    Ents: The one before the last is darker but along with the composition it adds a nice mysterious feel.

  20. #860
    MaxMazi's Avatar EBII 2D Artist
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Thank you guys!
    Those Khazad Guads are looking beautiful indeed.
    As for the vote, you can see in the game which one KK picked, here, Louis will have he's say!
    Thanks again for all the nice words.

    Proud son of Louis Lux
    My Gallery / My workshop


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