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Thread: Visual Enhancement - Good and Evil menu packages released

  1. #741
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Quote Originally Posted by evinmulligan View Post
    Maybe a fourth tier one, exclusive to Rohan, The Burial mounds, or Simbelmyne mounds or something.
    The Burial mounds were just for the Kings of Rohan and located only in Edoras, so I don't think it would fit. It would be a good addition to unique buildings however.
    Quote Originally Posted by maxmazi View Post
    Another short preview with my work in progress for ROHAN.
    Spoiler Alert, click show to read: 


    And here are their screenshots:

    Really like the last two, exquisite lighting.
    Last edited by Louis Lux; July 10, 2009 at 01:01 PM.

  2. #742
    Dazo's Avatar Ishiyumi no shashu
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    @ maxmazi: like he first one with the shields, but the others are good too ^^ .
    Last edited by Dazo; July 11, 2009 at 05:15 PM.

  3. #743
    Black_Rider's Avatar Ishiyumi no shashu
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Hi!

    I just installed this mod + RC/RR and I have CTD when I have battle with Eriador.

    What is wrong?

  4. #744
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    You have to install RC then VE.

  5. #745
    Black_Rider's Avatar Ishiyumi no shashu
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    You have to install RC then VE.
    I installed it in that way.

  6. #746
    Black_Rider's Avatar Ishiyumi no shashu
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    ok, I know what was bad, I have CTD because I installed Battle AI Switcher by Germanicu5.

  7. #747
    MaxMazi's Avatar EBII 2D Artist
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Thanks for reporting how you resolved your problem.
    +rep

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  8. #748
    Myshkin's Avatar Suguchi
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    Default Visual Enhancement problem may migrate to TATW v1.2 ?

    The visual enhancement sub-mod locks citadel guards from armouries -instead they are produced only from a special building of Minas Tirith, the white tower.

    So far when you hit turn 81, and although the pop-up says advanced barracks (armouries) are being now available, there is no additional unit associated with them. Hence, building armouries seems useless.

    This makes me wonder if it is going to be implemented in the same way in v1.2...

  9. #749
    axnsan's Avatar Ronin
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Hmm... what is this doing in the main forum? I guess JAL made a boo-boo while merging again

  10. #750
    MaxMazi's Avatar EBII 2D Artist
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Let's have patience JAL will resolve this!

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  11. #751
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    I guess so, and the post is not even related to Visual enhancement, it's more about Unique buildings.

  12. #752
    axnsan's Avatar Ronin
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Well the armory could be given exp increases and higher build pools to compensate that it won't have any use...

  13. #753
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    It's a minor issue, not even worth the move.

  14. #754
    Myshkin's Avatar Suguchi
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    I am sorry, I was in doubt where to post... in v1.2, in unique buildings or visual enhancement... Hence, I went for general forum.

    The move of the sub-mod thread happened by mistake I guess.

    Armoury worths 9600 gold! So, I hope it worths every single of them!
    Last edited by Myshkin; July 13, 2009 at 01:06 PM.

  15. #755
    MaxMazi's Avatar EBII 2D Artist
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Quote Originally Posted by Myshkin View Post
    I am sorry, I was in doubt where to post... in v1.2, in unique buildings or visual enhancement...

    The move happened by mistake I guess.

    Armoury worths 9600! So, I hope it worths every single of them!
    Ok, but in the future you may want to be a little more fair play. If you weren't sure what submod is causing this, you could say in your original post that VE or UB is doing this and that, kind of false warning for people to not consider this submod. Even more, you expressed your worries that the problem will be implemented in 1.2..........
    Ok, probably i take it to serious, but i think it was not fair play.
    In the end, no harm done.

    Cheers!

    EDIT: Only if you look at the names of your "in doubt" submods, you can take a sure guess what's causing this.
    Last edited by MaxMazi; July 13, 2009 at 01:17 PM.

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  16. #756
    axnsan's Avatar Ronin
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    I don't see the problem of Citadel Guards being recruited from Minas Tirith only. They were guards of the Citadel!

    edit: Weeee, we're back into the submod section

  17. #757
    Jean=A=Luc's Avatar Jean-Snow
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Sorry about the merging mix up. I'd just like for people to ask sub-mod related questions in the respective sub-mod's thread. It's true that Myshkin's question is more related to Unique Buildings rather than VE, I probably should have given his post some more thought.

  18. #758
    Louis Lux's Avatar Into the Light
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    I think the armory could still make citadel guard available for recruiting, but you would get them sooner in minas tirith.
    And the armory in minas tirith would raise the recruitment pool of citadel guard and give them more experience.

  19. #759
    Myshkin's Avatar Suguchi
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    I would second what Louis said.

    Sorry about the merging mix up. I'd just like for people to ask sub-mod related questions in the respective sub-mod's thread. It's true that Myshkin's question is more related to Unique Buildings rather than VE, I probably should have given his post some more thought.
    Sorry mate I had no idea where to post... v1.2, unique buildings or VE. Hence, I posted on general forum... Again sorry for causing you such a trouble.
    Last edited by Myshkin; July 13, 2009 at 04:42 PM.

  20. #760
    King Kong's Avatar Always late...
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    Default Re: Visual Enhancement - 2D pack for TATW 1.1 and RC/R+TATW - UPDATE JULY 6

    Quote Originally Posted by Louis Lux View Post
    I kept the skull because I was thinking of something in terms of an outpost in the woods, so the skull of an animal doesn't feel too out of place. It's still a work in progress, I'll probably add some details, and I might remove the skull.

    Culture buildings


    short descr: in these ancient ruins people sometimes gather to tell tales of distant ages.

    short descr: a proper final resting place for the deceased where people come to honor their ancestors.

    short descr: a shrine for the great heroes of the past.
    Hey Louis,

    Great work on those buildings, but I wanted to ask which building icons those should replace?
    Actually the northmen culture does not use shrines for the "cultural conversion" they use schools, libraries and universities. Or do you want to replace the original culture buildings with yours?

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

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