Last edited by Louis Lux; July 10, 2009 at 01:01 PM.
@ maxmazi: like he first one with the shields, but the others are good too ^^ .
Last edited by Dazo; July 11, 2009 at 05:15 PM.
Hi!
I just installed this mod + RC/RR and I have CTD when I have battle with Eriador.
What is wrong?
You have to install RC then VE.
I installed it in that way.You have to install RC then VE.
ok, I know what was bad, I have CTD because I installed Battle AI Switcher by Germanicu5.
Thanks for reporting how you resolved your problem.
+rep
The visual enhancement sub-mod locks citadel guards from armouries -instead they are produced only from a special building of Minas Tirith, the white tower.
So far when you hit turn 81, and although the pop-up says advanced barracks (armouries) are being now available, there is no additional unit associated with them. Hence, building armouries seems useless.
This makes me wonder if it is going to be implemented in the same way in v1.2...
Hmm... what is this doing in the main forum? I guess JAL made a boo-boo while merging again![]()
Let's have patienceJAL will resolve this!
I guess so, and the post is not even related to Visual enhancement, it's more about Unique buildings.
Well the armory could be given exp increases and higher build pools to compensate that it won't have any use...
It's a minor issue, not even worth the move.
I am sorry, I was in doubt where to post... in v1.2, in unique buildings or visual enhancement...Hence, I went for general forum.
The move of the sub-mod thread happened by mistake I guess.
Armoury worths 9600 gold!So, I hope it worths every single of them!
![]()
Last edited by Myshkin; July 13, 2009 at 01:06 PM.
Ok, but in the future you may want to be a little more fair play. If you weren't sure what submod is causing this, you could say in your original post that VE or UB is doing this and that, kind of false warning for people to not consider this submod. Even more, you expressed your worries that the problem will be implemented in 1.2..........
Ok, probably i take it to serious, but i think it was not fair play.
In the end, no harm done.
Cheers!
EDIT: Only if you look at the names of your "in doubt" submods, you can take a sure guess what's causing this.
Last edited by MaxMazi; July 13, 2009 at 01:17 PM.
I don't see the problem of Citadel Guards being recruited from Minas Tirith only. They were guards of the Citadel!
edit: Weeee, we're back into the submod section![]()
Sorry about the merging mix up. I'd just like for people to ask sub-mod related questions in the respective sub-mod's thread. It's true that Myshkin's question is more related to Unique Buildings rather than VE, I probably should have given his post some more thought.
I think the armory could still make citadel guard available for recruiting, but you would get them sooner in minas tirith.
And the armory in minas tirith would raise the recruitment pool of citadel guard and give them more experience.
I would second what Louis said.
Sorry mate I had no idea where to post... v1.2, unique buildings or VE. Hence, I posted on general forum... Again sorry for causing you such a trouble.Sorry about the merging mix up. I'd just like for people to ask sub-mod related questions in the respective sub-mod's thread. It's true that Myshkin's question is more related to Unique Buildings rather than VE, I probably should have given his post some more thought.
Last edited by Myshkin; July 13, 2009 at 04:42 PM.
Hey Louis,
Great work on those buildings, but I wanted to ask which building icons those should replace?
Actually the northmen culture does not use shrines for the "cultural conversion" they use schools, libraries and universities. Or do you want to replace the original culture buildings with yours?
Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008
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