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Thread: Additional Units Mod - Empire (AUM-EMP) 3.7 for Darthmod - updated 14.3.18

  1. #381
    gaunty14's Avatar Vicarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    are you saying that in Rome you never had 20 units of praetorian cavalry with gold chevrons, armour and weapons against 20 units of screeching women

    "will help build battle station for food" - or rep

  2. #382

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    are the two graphics packs recommend to be used with DMUC. thanks

  3. #383

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    Hi. New to AUM and am trying to install it properly. Can anyone give some instructions? I'm not really following what's been listed so far. Thank you very much.

  4. #384
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    Hi Unknown Troop - welcome to the forum

    you should have three files, the AUM pack file, place this is your main game data folder along with all your other ETW files

    The UPC (5.9) should also be plcaed in the same folder

    Then edit the relevant Darthmod user_script (dependant on if you are using DM or DMUC) and add the line mod aum_mod_dm.pack;
    this shuld be placed at the top of the user_script

    If you get stuck just shout
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  5. #385
    Lexandro81's Avatar Centenarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    I have a question, too.

    Is the "Graphics Pack 1.7 available with 120 re-textures of vanilla units" already integrated in DMUC or do I have to install it, too?

  6. #386

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    Quote Originally Posted by ♔hammeredalways♔ View Post
    Hi Unknown Troop - welcome to the forum

    you should have three files, the AUM pack file, place this is your main game data folder along with all your other ETW files

    The UPC (5.9) should also be plcaed in the same folder

    Then edit the relevant Darthmod user_script (dependant on if you are using DM or DMUC) and add the line mod aum_mod_dm.pack;
    this shuld be placed at the top of the user_script

    If you get stuck just shout
    mod aum_mod_dm.pack;
    mod darthmod.pack;
    mod DMUC_CP.pack;
    mod DMUC_NoTrails.pack;
    mod DMUC_BSM.pack;
    mod DMUC_Navy.pack;
    mod DMUC_Grenades.pack;
    mod DMUC_CAN.pack;
    mod DMUC_FORTS.pack;
    mod DMUC_Tech.pack;
    mod DMUC_Deploy.pack;
    mod DMUC_Core.pack;
    mod DMUC_Update.pack;
    mod DMUC_Custom.pack;
    mod DMUC_SkinPack.pack;
    mod DMUC_UnitsPack.pack;
    mod DMUC_Natives.pack;
    mod DMUC_AUM.pack;
    mod DMUC_HUD.pack;
    mod DMUC_DFM.pack;
    mod DMUC_Sounds.pack;
    mod DMUC_Music.pack;
    mod DMUC_Arrows.pack;
    mod DMUC_Borders.pack;
    mod DMUC_Markers.pack;
    mod DMUC_Skies.pack;

    That's what I have and I'm trying to use DMUC Late Campaign. And I have :

    unit_pack_compatibility_project_v5_9.pack
    aum_mod_dm.pack

    at C:\Program Files\Steam\steamapps\common\empire total war\data

    Plus if I delete the two lines I added at the top, it still won't work.
    Last edited by Unknown Troop; June 09, 2010 at 09:13 PM.

  7. #387
    Lexandro81's Avatar Centenarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    The problem is not AUM, the problem is that you did NOT install correct the DMUC "Enforced" !!!!

    Look at the installation thread of Darth Vader! You made a big misstake! http://www.twcenter.net/forums/showthread.php?t=355830

    mod DMUC_CP.pack;
    mod DMUC_NoTrails.pack;
    mod DMUC_BSM.pack; DELETE
    mod DMUC_Navy.pack;
    mod DMUC_Grenades.pack;
    mod DMUC_CAN.pack;
    mod DMUC_FORTS.pack;
    mod DMUC_Tech.pack;
    mod DMUC_Deploy.pack;
    mod DMUC_Core.pack;
    mod darthmod.pack; ADD
    mod DMUC_Update.pack;
    mod DMUC_Custom.pack;
    mod DMUC_SkinPack.pack;
    mod DMUC_UnitsPack.pack;
    mod DMUC_Natives.pack;
    mod DMUC_AUM.pack;
    mod DMUC_HUD.pack;
    mod DMUC_DFM.pack;
    mod DMUC_Sounds.pack; DELETE
    mod DMUC_Music.pack;
    mod DMUC_Arrows.pack;
    mod DMUC_Borders.pack;
    mod DMUC_Markers.pack;
    mod DMUC_Skies.pack;
    Delete the lines: mod DMUC_BSM.pack; + mod DMUC_Sounds.pack;
    Than you put the line mod darthmod.pack; under the line mod DMUC_Core.pack;


    Now test if your DMUC starts. If your starting display is this:



    than you play only DMUC 6.0 and did NOT enforce it.



    If your starting display is this:



    Than everything is correct and you play DMUC 6.0. "Enforced"

    After you reached this step, you can add the line: mod aum_mod_dm.pack; at the top of your user.script and can enjoy it to play with DMUC 6.0. "Enforced" + AUM 3.1.

    Remember that you have to make this changes in the user-scripts of all campaigns that you are playing! ultimate, ultimatelate, custom etc. (if you do not use other mods except of AUM you can copy and paste it).


    I hope I could help you, if your DMUC 6.0. "Enforced" is still not working, than read first the faq of Darth Vader: http://www.twcenter.net/forums/showthread.php?t=355830
    Last edited by Lexandro81; June 09, 2010 at 09:45 PM.

  8. #388

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    I haven't Enforced it yet. Is it required to play the mod because I must have missed the line saying it if so.

  9. #389
    Lexandro81's Avatar Centenarius
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    You are confusing me....

    ok. Only delete this line: mod darthmod.pack; (I don't even know why you have this line in anyway if you play with the normal DMUC 6.0).

    Now your script should look like this:

    mod aum_mod_dm.pack;
    mod DMUC_CP.pack;
    mod DMUC_NoTrails.pack;
    mod DMUC_BSM.pack;
    mod DMUC_Navy.pack;
    mod DMUC_Grenades.pack;
    mod DMUC_CAN.pack;
    mod DMUC_FORTS.pack;
    mod DMUC_Tech.pack;
    mod DMUC_Deploy.pack;
    mod DMUC_Core.pack;
    mod DMUC_Update.pack;
    mod DMUC_Custom.pack;
    mod DMUC_SkinPack.pack;
    mod DMUC_UnitsPack.pack;
    mod DMUC_Natives.pack;
    mod DMUC_AUM.pack;
    mod DMUC_HUD.pack;
    mod DMUC_DFM.pack;
    mod DMUC_Sounds.pack;
    mod DMUC_Music.pack;
    mod DMUC_Arrows.pack;
    mod DMUC_Borders.pack;
    mod DMUC_Markers.pack;
    mod DMUC_Skies.pack;

    That are the original settings after installing DMUC 6.0 and you only installed AUM 3.1. in your data folder, install the unit_pack_compatibility_project_v5_9.pack also in your data folder.
    Open now your UltimateLateCampaign, add the line mod aum_mod_dm.pack; and start to play.

  10. #390
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    Hi Unknown Troop - no enforced is an optional update to DMUC 6.0, it changes some game parameters, if you follow what Lexandros has said in his latter post you should be fine, lte us know if you are working

    Lex - not that I am aware of, I always have installed in my game folder (graphics pack)
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  11. #391

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    Hi Swiss! have you noticed those units?
    http://www.twcenter.net/forums/showthread.php?t=365987
    Please add them to your AUM for DMUC mod!

  12. #392

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    Quote Originally Posted by ♔hammeredalways♔ View Post
    Hi Unknown Troop - no enforced is an optional update to DMUC 6.0, it changes some game parameters, if you follow what Lexandros has said in his latter post you should be fine, lte us know if you are working

    Lex - not that I am aware of, I always have installed in my game folder (graphics pack)

    Does the (graphics pack) need a script file?

  13. #393
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    Hi OSDEA7 - Swiss has made it as a patch file so it should load automatically
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  14. #394

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    Is there any way to add field generals from the aum? only field generals nothing else. I dont know how to alter those files so if anyone of you could help me out.. would meant much to me

  15. #395

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    has any one else found the fusiliers behaviour a bit odd? they seem to stretch out in really long lines (i think they are trying to lay stakes) but they don't return to their original ranks, which makes them wander round in really long weird lines

  16. #396

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    Hi all

    Dont think I really need to say this but the mods great and the AUM mod just makes it even greater!

    can anyone help me I am tryin to install AUM 3.1 + graphics pack on to a clean install of DMUC 6.0 (not enforced)! I have not enforced as I have been waiting for the 6.1 patch, but I need my fix so decided to reinstall ETW/DMUC 6.0!

    I have the following files:

    aum_mod_dm.pack
    aum 3.1 darthmod - user.empire_script
    patch_aum_graphics.pack

    I cant find instructions to install this but I extracted the two .pack files to main ETW directory and tried saving the whole script file under users roaming etc, however there is a folder for each campaign in the scripts folder, tried to add the lines to the existing script in the UC folder but game ctd, so I deleted the two lines from the script and tried adding the whole script file to the same location, so there is two script files the orig and the one mentioned above but no units!

    Can some please one give me install instructions or help me out? Thanks!

    p.s I have now uninstalled/reinstalled everything including deleting the ETW folder under Users, so its totally clean install!
    Last edited by johnboy1998; June 18, 2010 at 03:42 PM.

  17. #397
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    Hi johnboy1998 - the two files

    aum_mod_dm.pack
    patch_aum_graphics.pack

    should as you say be extracted to your main game folder.

    you should also have a file UPC 5.9 (if English version being used) which should also be extracted to the main game folder, you need to manually delete the older version likely 5.7 or 5.8

    When in the DMUC choose the Ultimate Campaign then edit user scripts

    place the line
    mod aum_mod_dm.pack;

    then launch the game, if it works let me know as I need a favour

    at the top of your user script
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  18. #398

    Icon10 Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    Quote Originally Posted by Lexandro81 View Post
    Ahhhhh.... it is really a pleasure to play again with the AUM units

    Yesssss.....

  19. #399

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    And what about this line in the script :

    mod DMUC_AUM.pack;

    Do we have to delete it?

  20. #400

    Default Re: ADDITIONAL UNITS MOD (AUM) 3.1 - ORNAMENTUM for Darthmod

    Yes thank you!

    I figured it out eventually, all the info needed to install is there on this thread I just got confused reading all the info!

    I eventually figured out I needed the UPC file as well as the graphics pack and the AUM 3.1 pack, these I then extracted to the main ETW directory!

    Also if you are you using DMUC you dont need to add the mod darthmod.pack; line to the script file only the mod aum_mod_dm.pack; line to the script!

    I was trying to get it it to work with both lines added to the script and without the UPC file! Doh! CTD!

    Thanks Hammered always helpful! Gave you my first ever REP!

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