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Thread: OUT OF DATE Darthmod 1.7 normal unit sizes

  1. #1
    Hohenstaufen's Avatar Semisalis
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    Default OUT OF DATE Darthmod 1.7 normal unit sizes

    Ok this is our new thread for those who want our beloved mod but with vanilla unit numbers.
    Big thanx to BEING EARNEST for showing us how to do it.


    Ok i've uploaded two versions, as Darth did, the one with the vanilla CAI and the other with the Darth CAI.
    ΠΑΣ ΜΗ ΕΛΛΗΝ ΒΑΡΒΑΡΟΣ

  2. #2
    Ftmch's Avatar Senator
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    Default Re: Normal(Unit numbers) Version of Darthmod Empire *UNOFFICIAL* (new for 1.7)

    Thank you! Your'e great.

  3. #3
    helmersen's Avatar Praepositus
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    Default Re: Normal(Unit numbers) Version of Darthmod Empire *UNOFFICIAL* (new for 1.7)

    Nice I love the commanders Edition too, but it kills my comp
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  4. #4
    Ftmch's Avatar Senator
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    Default Re: Normal(Unit numbers) Version of Darthmod Empire *UNOFFICIAL* (new for 1.7)

    Looking forward to the update for the 1.8 version.

  5. #5

    Default Re: Normal(Unit numbers) Version of Darthmod Empire *UNOFFICIAL* (new for 1.7)

    this is great, it fixed the incorrect unit sizes in the CE. Now the multiplier works without crashing w00t! (I don't understand why the unit sizes are hardcoded.. its kinda unnecessary as the campaign multiplier does it anyway.)

    Please keep releasing these because its great.

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