First of i'd like to note that even tho I've never posted here, i have been playing this mod for a long time now and have been browsing this forum for as long. As such I'd wanna start off by thanking the creators of this mod for all their hard work, dedication and skill and most importantly for making me have an absolute blast with their creation.
Cause yes I am most definatly a big fan of this mod, I think it's without a doubt the best mod out there for any of the TW games, there is just one thing that has always annoyed me, not just with this mod but with TW in general and for anyone that has read the title i'm sure you can guess what that is, yep, i'm talking about the rebels.
Now while in the normal TW games and most of the mods the rebels are an inconvinience and generally disposed of fairly early on in the game I never really cared too much, but here in RS rebels are everywhere, and many of them there to stay untill the endgame which combined with their huge numbers and their total disregard for the economy or population of their towns has always really been a thorn in my side in what is otherwise an absolutly awesome mod.
Now instead of whining about it, i figured i might as well just do something about it myself and even tho I have (or right now i suppose had) no experience whatsoever modding I set out to exterminate all those rebel scum from the map.
It took me awhile before i figured out what file to edit for this or when i finally did how exactly i needed to edit it to get it to do what i wanted (yea i know i shoulda been smarter and actually searched the forums here for some tutorials, but hey, where's the fun in that) but eventually after a few days of work i accomplished my goal and have edited RS to a point where there's no rebel settlement anywhere (this being both normal rebels and the free people faction) without the game either crashing or giving errors.
Now finally being rid of the rebels and having (somewhat) evenly distrubuted their settlements amongst the other factions and having played around with it for a bit, I am absolutly loving it, with all the faction now being so much larger it really gives a total war feel, as quite frankly, once you get a few turns into the game, a lot of factions will go to war with one another due to so many borders meeting, instead of every faction scrambling to get as many settlements as they can from the rebels, and only finally meeting another faction midway during a campaign. So after having had some fun with i figured i might as well now come over here and share this little submod with other people that might feel the same way i do, cause tho i realise this isn't for everyone (realistic borders and all that being thrown completly out the door for one reason i can suspect) i'm sure there's at least a few people out there that might enjoy this kind of gameplay in their campaigns as well.
For those of you interested here's a screenshot of the campaign map at turn 1.
All the settlement that changed hands from rebels to a normal faction got a basic garrison to them (no huge amount of units to start out with to make sure the factions economy doesn't blow itself up) and all factions get a base cash injection at the start of the game to help out during the first turns.
As far as installing this submod goes, just take the file that comes in the attachement and put it in the the Data/world/maps/campaign/imperial_campaign map in the folder you've installed RS in (be sure to backup your original descr_strat file first tho to make sure you can switch back later), launch RS, start a new campaign, and there you go, no rebels, total faction war.
If you have any questions/suggestions/whines/whatever about this little submob you can post here or send me a private message about it and i'll get back to you as soon as I can.
And lastly let me just say I hope for those of you that do chose to play this that you may have as much fun playing it as it did editing it. And for those of you that don't want to play this... i can only say.... curse you rebel lovers .