Timurids are in, and there is still a slot that was planned for Georgia.
Timurids are in, and there is still a slot that was planned for Georgia.
Without loading up M2TW and toggle_fow'ing, from memory Georgia will be a tough faction. Turks, Kiev and Kwaz crowding the area. What are Georgia's unit roster strengths? An "english" type roster would do well, need some good bows to keep the horsebows away.
On that note I like the way mounted units in RC take more of a beating from bow units, except when I'm getting the beating
PB here's a mod that was just released.
http://www.twcenter.net/forums/showthread.php?t=256181
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Wow, nice! Thanks for the heads-up
there is new BBB v.4.0 out there. You should add it.
http://www.twcenter.net/forums/showthread.php?t=256587
Stone forts please. Maybe they could cost more and take years to build.
Your welcome (I think that was addressed to me). BTW how's your PC doing?
Also, here is some new units (he said there free to be used in any mod).
http://www.twcenter.net/forums/downl...o=file&id=2357
http://www.twcenter.net/forums/downl...o=file&id=2354
Agreed.there is new BBB v.4.0 out there. You should add it.
http://www.twcenter.net/forums/showthread.php?t=256587
Last edited by Asparagus; May 02, 2009 at 08:48 PM.
Love NCAA football? Go here.
I know something that is really easy to do; it takes a whole 3 minutes to complete. While I have done this for my own version I think it should be included formally. I am actually quite surprised that more mods have yet to include the jihad video from the crusades expansion campaign. Use the video in the same manner as the crusade video.
It will be quite amazing if somebody did indeed get the ai to use stakes correctly.
I dont think that is too much of a concern. Some of the provinces that are turkish controlled presently could become rebel. As of now the provinces are meant to resemble both a mixture of the Rum Sultanate and the Great Seljuks.
Your Welcome. And how is your pc doing?
Also, PB where do you want bugs posted?
Bugs:
Mercenary Spearmen and Frankish Knights use old UI.
Archers and macemen (specific names of those units) say nothing when you clik on them in battle.
P.S. in my personal opinion you should change the name of Basilea ton Romaion to something english as it is currently the only latin faction name and therefore does not fit.
Agreed.I know something that is really easy to do; it takes a whole 3 minutes to complete. While I have done this for my own version I think it should be included formally. I am actually quite surprised that more mods have yet to include the jihad video from the crusades expansion campaign. Use the video in the same manner as the crusade video.
Last edited by Asparagus; May 03, 2009 at 12:06 AM.
Love NCAA football? Go here.
Perhaps some local units could be added to HRE territories?
As this is just a suggestions thread, bugs should probably be posted in the main RR/RC thread.
You can easily change that yourself in data\text\expanded.txt. And it's Greek, not LatinP.S. in my personal opinion you should change the name of Basilea ton Romaion to something english as it is currently the only latin faction name and therefore does not fit.
Last edited by Caesar Clivus; May 03, 2009 at 12:43 AM.
Please add buildable stone forts
Interested in how Attila and the new LONGBEARDS DLC plays?
Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
Total War: Attila with ERE vs Sassanids GEM at max settings: http://youtu.be/jFYENvVpwIs
Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk
Stone forts should only be added in so long as the AI uses them and uses them intelligently.
Why cant the player use them?
Interested in how Attila and the new LONGBEARDS DLC plays?
Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
Total War: Attila with ERE vs Sassanids GEM at max settings: http://youtu.be/jFYENvVpwIs
Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk
Fair go for the CPU, if the Ai can't use them correctly potentially the player has a powerful weapon to use against the Ai. The Ai has enough trouble as it is without giving the player an unfair advantage.
Oh trust me. I'm currently using a permanent stone forts mod with this very release, and the AI uses them in an incredibly intelligent way. They're creating stopgaps, reinforcing vulnerable positions, and keeping them occupied for a good long time. They're won't be a single problem if you incorporate them.
Ok.As this is just a suggestions thread, bugs should probably be posted in the main RR/RC thread.
Okay thanks for the help sorry i dont really speak Latin or Greek so.You can easily change that yourself in data\text\expanded.txt. And it's Greek, not Latin
Love NCAA football? Go here.
Interested in how Attila and the new LONGBEARDS DLC plays?
Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
Total War: Attila with ERE vs Sassanids GEM at max settings: http://youtu.be/jFYENvVpwIs
Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk