Good idea. Need a historic events scroll to educate people on these heresies too. I forgot about the Lollards, Rozanov, thanks for the reminder. Wasn't there an event for that in the original? Along with an event for John Ball?
Good idea. Need a historic events scroll to educate people on these heresies too. I forgot about the Lollards, Rozanov, thanks for the reminder. Wasn't there an event for that in the original? Along with an event for John Ball?
How about this http://www.twcenter.net/forums/showthread.php?t=160244.
And maybe an anti-Pope script.
Last edited by Asparagus; June 03, 2009 at 05:37 PM.
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I don't remember the Hussites but some quick reading I did apparently some of the anti-papal aspects in the movement were an inspiration for people like Martin Luther and the protestants. The anti-clerical characteristics of the Lollarsds could be used also. It would be interesting(complex) but interesting if this could be the start of a larger protestant begining around the historical time. The RR/Rc are doing work on later periods. If the guys want to continue with a later age development on the 1370/1450 campaigns having an emergent protestant religion including the option for certain factions to convert or not would be awesome for the historical minded modders.
Also apparently there was some remnants of the Bogomils into the 1200's.
If you guys consider actually including some of these heresy movements it would be a cool thing to add some religious order buildings to increase catholic priest stats such as piety.
Could have some event which trigger the ability to create Benedictine, Dominican, Cistercian, Fransiscan monastaries?
To expand on what I said in last post, the Hussites and Lollards were obviously not Lutherans but the theological disputes and anti-clerical attitude did help to bring about the protestant reformation. So If there was to be a scipt which spawned a # of heretics and if the heretic level were to reach like 40-60% maybe that would trigger the command(forget what it is right now) but would set the religion level to include a new religion of Lutheranism. The set heretic religion level would be the new set religion level of Lutheranism. This would then trigger a question for the player to choose to convert to Lutheranism or not. For the AI faction there would be a certain % chance of conversin or not.
This is alot of work to implement right but I think it would add some interesting diplomatic changes in a 1370/1450 campaign. So it dependshow much work you guys are willing to put in the next series of updates but this would sure add some cool challenges
I suspect a whole new religion might be asking a bit much at this stage.
I understand, the idea came to me and so I posted it. If future SS RR/RC releases do alot of development during the 1400-1600's this would be a viable way to incorporate a huge historical movement=protestant reformation. As I'm sure you picked up the Hussites and Lollards weren't a heresy like the Cathars and Bogomils. The proselytizing done by these heresies created a sympathetic audience for people like Luther.
Just some ideas
Chivalric Orders
Spoiler Alert, click show to read:
Add the sword brothers as an early rebel force
Spoiler Alert, click show to read:
Add the cult of the Virgin Mary as a trait to princesses
Spoiler Alert, click show to read:
Sword of Charlemagne
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Icon of St Demetrios
http://www.metmuseum.org/explore/byz.../byzim_12.html
Last edited by nopasties; June 07, 2009 at 10:56 PM.
didn't know if you were aware of this script from grneyeddvl http://www.twcenter.net/forums/showt...nterest&page=2
it does bring up some other possibilities like the early sources of credit were often churches and monasteries, some areas had jewish creditors especially fro the first few crusades because of multiple reasons the jewish merchants/bankers had movable cash like gold coins vs other wealthy individuals had non-movable assets, the military orders were a slightly later source of credit and of course the Italian merchants were an early source of credit
there could be more things added to his script like if the borrower goes into debt then there would be some sort of inflation and loss of authority of increased rebellion along the lines of excommunication or if the borrower used a jewish merchant branch there could be scripts like increased unrest or 1 turn of turmoil along the lines of what happenend historically, ex when the English(Edward I) couldn't pay jewish creditors they simply kicked them out of the country
What about the Faction Crown mod?
"Veni, vidi, vici"
"I came, I saw, I conquered"
-Gaius Julius Caesar
Take more units from Lithuania mod, they look awesome, new Poland is now in process.
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Ok, then how about the Abbasid Caliphate mod? I completely support adding it because the Middle East desperately needs balanced out as the factions there become huge and too powerful. Historically the region was much more splintered.
"Veni, vidi, vici"
"I came, I saw, I conquered"
-Gaius Julius Caesar
Last edited by Asparagus; June 13, 2009 at 08:26 PM. Reason: Because I felt like it lol
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No room for new factions, all slots are allocated.
Well, I was thinking it might be worth it to replace the Timurids with the Abbasids, if their faction becomes more developed. Just something to consider.
"Veni, vidi, vici"
"I came, I saw, I conquered"
-Gaius Julius Caesar
The most important thing for me would be 2 turns per year, along with everything that would go with it as far as balance issues with costs, recruitment, buildings, etc.
a simple request, the royalty/bloodline traits, you know, the "wife is xxx" and "related to xxx" traits
i mean
Spoiler Alert, click show to read:
the traits in the red box, didnt even notice in my 6.2 campaign that my prince/ss marriages didnt get em traits
on that same note, the crusader states do not have a bloodline
Last edited by luciferleigh; June 18, 2009 at 09:57 PM. Reason: etc
Abbasids would be difficult to implement, gameplay-wise because there is a unit limit; hence why it was decided to add the Timurids in - they only need a couple of unique units as they share the majority of theirs with the Mongols. The Georgians should be addressing your needs.
Suggestion: remove the Battle of Hattin historical event - there really shouldn't be any battles as historical events, as these battles may not necessarily have been fought in the player's game.