@PB, i think your dell is done.
Next time lock him as a hostage till you get a working replacement
@Lord brand, did you use the latest Savage Campaign AI with the latest ReallyBadAI (germanicu'5)?
Right now it acts the best as it can be.
Unless Lusted, Xeryx and Germanicu5 will sit together for a brainstorm, i do not think the AI will make our lives any harder. Well, pay-off to CA developers counts as well
Basically RRRC now concludes a lot of good submods.
What should be included is the visual submods (blood, burning men, skymod, grassmod, smooth terrain)
The stone forts (since it's verrrry hard to implement new ones) and each and every mod that can add a new depth or change to the campaign (I.e BGR, supply system, RR, RC, crown faction etc).
One thing that could be defined as a "fantasy" is a mod that vasts 1500 years, starting with older mythical factions like sparta, rome, troy etc. Ofcourse, you must trigger some events in the right dates to wage war against them and try to bring them down (not MUST, it could be fun to see them survive), so that should make that "total package" really really uniqe and long.
Just think about playing sparta and unite troy, acadia and the rest of greece to one great host. Or fight them with Rome
@PB, tell me, is it possible to to edit the starting diplomacy and make the basic campaign similar to playing kingdoms addon campaigns (I.e britania, teutonic etc)?