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Thread: Steam User; need help

  1. #1
    Murakawa
    Join Date
    Apr 2009
    Posts
    6

    Default Steam User; need help

    Hello all.

    I, like I am sure many others did, got very excited when I saw this mod and then very sad when I read that it would not be supported for Steam. I had given up hope until I read a few posts here which users have made which make it possible to play. Unfortunately I can't even get far enough to try the fixes out.

    When I go to install the mod it kicks back the error about an invalid version of Kingdoms. None of the threads I read seemed to mention how to deal with this issue. It is a valid copy and its patched to the most recent version. I also verified that Kingdoms is working just fine. I use Vista. Kingdoms et al are in the default Steam directory.

    What are my options now?

  2. #2
    Dave Scarface's Avatar Artifex
    Join Date
    Jan 2007
    Location
    England
    Posts
    4,293

    Default Re: Steam User; need help

    Hi jpf51684,

    Unfortunately there is no easy way to get this mod to work with a D2D (Steam) version of medieval II total war and Kingdoms. There was a short guide posted by someone which I have included in my FAQ. If you can't get the mod to install using these instructions below then it might be worth you buying a boxed copy of the game. Personally I think its worth the money to play this mod along with the other major mods for M2TW.

    Ok, I've got steam version too and I really wanted to use this mod, and after a lot of digging and trial and error i found a way to make it work.

    First things first, go into your steam/steamapps/common/medieval 2 folder, you'll see 3 .exes, a kingdoms, a launcher, and a m2. Create a new folder called backup (or whatever) and place the launcher.exe in that folder, then rename the kingdoms.exe to launcher. Once this is done, go into your mods folder where you installed kingdoms grand campaign and find the medieval2_kingdoms_grand_campaign_mod.bat (it looks like a window w/ a gear in it) and right click and select "edit" this should open it up in word/notepad whatever you have, in it you'll see something like "cd ..\..
    kingdoms.exe @mods\kingdoms_grand_campaign_mod\medieval2.kingdoms_grand_campaign_mod.cfg"

    Ignore the first 2 parts, and copy the "@mods\kingdoms_grand_campaign_mod\medieval2.kingdoms_grand_campaign_mod.cfg"

    note that this should match the correct path to your installation folder of the mod and the name of the cfg file located in that folder. Now, open up steam and go to your games tab. Find medieval 2 kingdoms, and right click it and go to properties. Under the general tab you should see a button that says "Set Launch Options..." click that, and in the blank field that pops up paste the "@mods\kingdoms_grand_campaign_mod\medieval2.kingdoms_grand_campaign_mod.cfg" with out the quotations. (again, make sure it's the correct path for your install, the example i'm giving you is my install path) and click okay and close out. Now, double click kingdoms in the game list and you will bypass the launcher and start a regular medieval 2 game w/ the kingdom mod enabled. Lot of work, but so far it's the only way i've gotten the mod to work for me. A downside is that you can't play the original kingdoms campaigns w/ out reverting the changes you made to the kingdoms.exe and bringing back the normal launcher, but then you can't play the mod so you're just gonna have to switch back and forth to play whichever one you want to. You also can't start a game from the medieval 2 game in your steam list, it will just hang up on load (again, this is fixed by reverting all the changes you made).

    Now, on to some bugs I encountered. I've been having the same "campaign movement lag" that some others have reported, but over time it has disappeared, it first started off where my game would hang for a second and then my characters would teleport to the location i told them to move, but now they seem pretty smooth and i don't get much of a hangup. This was never a problem for npc movement during their turn, they all acted normal.

    Second, I tried doing a custom battle between Portugal and Jerusalem, but the game locked up right after the battle loads. I haven't done a real battle (only quick battles) in my campaign yet, but I'm afraid I'll have the same problem (lock up on battle load) but I'll go test that now and let you know what happens.

    Other than that, I'm loving the mod, great work!

    Edit - just tried a real battle on the normal campaign and it worked fine, must have been something w/ the custom battle itself (or perhaps the Jerusalem faction.) And no, you don't need to dl retrofit, it's all included in this mod.
    Dave

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