First off, thanks to Darth for all the incredible work that he has been putting into this mod. I enjoy it a lot (although am playing on the 'vanilla' troop numbers version due to shortcomings of my computer.)
Playing yesterday as Spain -- H/H -- my artillery fort in St. Augustine was completely obliterated by the Cherokee. It took them all of 15 minutes to do this.
I don't know if this is something that can be modded, but improving the fort sieges would be a *massive* improvement to gameplay.
I had a decent force -- couple of units of Line Infantry, militia, pikemen, 2 demi-cannons, general, citizen militias, native american cavalry. The Cherokee did outnumber me, but not by much -- defintely not by 2:1. I had my units fairly well deployed to try to take advantage of the fort's guns, buildings, cavalry hidden outside the fort in woodland. Demi-cannons & pikemen in the main courtyard to try to create a kill zone if the enemy should breach the defenses.
The Cherokee had no artillery (as well they shouldn't). What basically ensued was a slaughter. It looked like a swarm of army ants raiding some enemy colony. They rapelled up the walls so quickly that there was no reason to man the guns to begin with. And this drives me crazy: other units just walk in the main gates. Shouldn't they be barricaded? Or at least, um, locked???
The idea that a native american army with no artillery -- and no firearms for that matter -- just bowmen and melee and horse!!! -- could completely overrun a reasonably well-manned fortification in a matter of minutes is pure nonsense.
i know this is not at all the fault of Darthmod -- it's just as bad on Vanilla. But the Cherokee move so quickly on Darthmod that it made trying to defend the fort that much more futile.
Isn't the point of a fort that a small but well-supplied & equipped force can stave off even a large besieging force?
Is there any way to mod, for example, the speed at which enemy units can scale walls? It should be slowed down by a factor of 20. at least.
An army without artillery should not be able to take a fort without massively outnumbering the defenders. And even then they should suffer high casualties.
As it is now, there is no reason at all to build or man forts in ETW. Amazingly, CA created a situation where it's actually a *liability* to defend fortifications. And this is to say nothing about the pathfinding of units manning walls, etc. It's a complete bungle.