I must say that this is wonderful and great what i have ever played! I love Dwarf faction and it's very detailed units. Amazing work! Khrum kazād khaz!
I must say that this is wonderful and great what i have ever played! I love Dwarf faction and it's very detailed units. Amazing work! Khrum kazād khaz!
I Bought Medieval 2 + expansion only to play this mod.
(you guys would deserve that money ... a shame..)
Its great thank all those brave Mordors![]()
This is probably the best total war mod I have ever played so much fun playing this and have also have done countless campaigns and Let's plays!keep up the amazing work!
I decided to re-visit the game (and TWC) after a 5-year long absence, so after giving it a spin with my old favorite, DarthMod (hey, they had cookies!), I felt like trying something different. After stumbling upon a video on YouTube referring to TATW, and having been reading up on what this mod does, I decided to slap on Kingdoms and try it out. Well, let me tell you, fellows: having your jaw drop repeatedly to the tile floor hurts. A lot! Absolutely a m a z i n g work!
Now, since the thread is about our "first impressions", and since I've only played a couple of quick battles to test out the different units, I can't really comment on the gameplay mechanics in the campaign and such. However, if there's one small gripe I have, it's the battle AI behavior. Don't get me wrong, the AI performs quite well in general, and the battles are deliciously vicious, but I felt my horsemen in particular had had ball and chains attached to their mounts. I'm sure it's just a matter of getting used to it, since Darth's horses were quite the wrecking balls (must be the cookies), but other than that, I'm genuinely impressed with the quality of this mod. Hats off, gentlemen!![]()
Let the Beast inside you free!
I was linked a guide to the top 10 PC mods from somewhere or other and this was on it (he isnt even a LotR fan!) and I was compelled to try it. I have never tried a mod for a TW game before but seeing a highly rated LotR was definitely enough to tempt me.
This was about 2 weeks ago and I have over 100 hours racked up. The detail on the modelling is fantastic, and for someone to literally rebuild all of middle earth through the MTW engine is incredible. I have nothing but good things to say for TATW... there may be some limitations due to the coding of the game but this is easily forgivable given the extent of the mod and the amount of effort that has obviously been put into it.
I was linked a guide to the top 10 PC mods from somewhere or other and this was on it (he isnt even a LotR fan!) and I was compelled to try it. I have never tried a mod for a TW game before but seeing a highly rated LotR was definitely enough to tempt me.
This was about 2 weeks ago and I have over 100 hours racked up. The detail on the modelling is fantastic, and for someone to literally rebuild all of middle earth through the MTW engine is incredible. I have nothing but good things to say for TATW... there may be some limitations due to the coding of the game but this is easily forgivable given the extent of the mod and the amount of effort that has obviously been put into it.
I could go on, I had loads of things I was going to say in here but really what I already said covers it...
This is my first post at the TWC, in a long time, and it is fitting that it should be in this thread. After a long absence, I came back to see how things were going, and one of the items I noticed was version 3.2 of this wonderful mod. Immediately, I downloaded and installed, and the mod has functioned flawlessly.
Just tonight, I spent two hours ... TWO HOURS! ... in a single battle. I had besieged Minas Morgul with a full stack led by Boromir. My army was well-balanced, with 3 x Gondor Cavalry, 6 x Gondor Spearmen, 2 x Citadel Guards, 2 x Gondor Infantry, 4 x Gondor Archers, and 2 x Trebuchets. On the road to the fortress, I fought a minor battle and was surprised by the number of troll catapults I had to deal with. I immediately besieged the fortress, and decided to starve the garrison into submission. However, on the 6th turn of the siege, I saw a large army consisting of huge numbers of trolls and catapults coming up the road, and decided to assault the enemy.
First impressions ...
Beautiful artwork on Minas Morgul, and although the basic M2TW system of castle assault is still there, there were a few puzzles. My trebuchets took out the fortress gates, and my infantry assaulted in against the enemy. From there, it became a slugfest. When three units of Troll Catapults came up and started firing against my troops, I assaulted them with all of my cavalry. Eventually, the outer ring was cleared, and then I moved into the keep. So, I had another hour of battle, before my forces had mastered the fortress, and Minas Morgul became Minas Ithil.
I lost 704 men (on top of the 129 I had lost in the approach to the fortress), and Mordor lost 1810 orcs and trolls ... the entire complement fought to the last drop of dark blood.
I've got to say that this is definitely the best mod I've ever seen, to any game. Fantastic work, gentlemen.
Che gelida manina,
Se la lasci riscaldar ...
- Giacomo Puccini
The best pickup line ever devised by man ...
Haha, yeah, i used to play with the battle timer off and ended up with battles that lasted for hours. These days i keep it on and just accept, if i haven't finished the battle in the allotted time then its a loss. Started doing that once after a 3 hour long battle where i had some awesome cavalry, full chevrons, and last on the field and there were still hundreds of units on the enemy side.
Was just a loooong boring battle of charge, retreat, rest, rinse and repeat. Of course, all units on the field spent most of their time flagged as "Exhausted" and everyone was moving at a crawl. I swore never again.
Thank you,modders.This mod have grown tremendosly since I was last here.Amazing job.Thank you again for all the fun I'm having![]()
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