Have fun
Have fun
First post on the website, I've registered especially to thank you all for this wonderful mod. I've just installed version 3.2 on kingdoms 1.05 and it's working amazingly.
Every aspect of this mod is great and I can't imagine how much work you must have invested in it.
One issue though, when I try to charge with melee units (mostly infantry), let's say 2 of them are ahead of the group and fighting the rest of the 100+ soldiers will just stand there do nothing until the first 2 will die fighting and only then they will engage.
Is this mod only compatible with a specific version of Kingdoms like v.1.05? Also, I have the Steam version of Kingdoms so I'm not sure where the data file would be to insert the mod code. Any and all help appreciated. This mod looks too amazing to pass up! :thumbup:
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to this mod. You can always tell a quality game, you keep returning to it. When i get tired of flying hurricanes over the channel or trading or life in general, I know I can relive LOTR with a campaign of TATW.
And it all cost me nothing! ..!! except for $20 for M2TW.
Well done TATW team, you're created a classic.
R
oOo
Rome 2 refugee ...
oOo
Isn't this a bit of an unnecessary thread?
yes, but i like to thank those who give their time to create perfection .. for free.
R
oOo
Rome 2 refugee ...
oOo
You're right. Great ppl worked on this mod.
Last edited by MasterBigAb; September 30, 2012 at 10:32 AM.
Read the installation instructions.
Spoiler Alert, click show to read:
Hi I had no problems running or installing the mod to a steam version thanks for the fantastic guidelines. My first impression is wow this is even better that the vanilla game (I preferred the American expansion as Apaches.) I have tried several factions now and prefer the dwarfs. I have yet to secure a working economy for them but given time I might. They seem to be the only faction I have seen where they by default have a deficit on their economy from game start. (that is one of the challenges) I quickly installed the Mos submod with the extended map and this works perfect as well. It would be nice if there was some cultural differences on the evil factions in stead of they all have the Sauron worshipper culture. but this is a small thing compared to the mighty work of your fantastic work. I would also like a strategy only campaign. Where you have to conquer all of Middle earth with your chosen faction and the story/books was not existing to give you more freedom on the map. Thx for your fantastic work and keep it up
I was playing as Gondor on VH/VH, and I allied with Mordor and Harad very early in the game. So Rohan was not my ally anymore by the time they got invaded. It just amazed me that they just banged all the dark crusaders all by themselves. I did, however, helped a little bit by sending an army north to fight Isengard. But I saw with my own spies that Harad actually sent 3 stacks of elite armies...
It's just amazing, and I want to share with you guys. This is the first time I got this result. Probably because it's the new 3.2 version.
Gondor allied with Mordor >.<
Hows that even possible.
It's quite possible, actually. You just need to pay 10k+. Once you get a peace treaty with Mordor, Harad will be more than happy to sign a peace treaty with you as well. And then, you just need to suggest an Alliance and usually Mordor will accept your proposal.
But it's so wrong... I feel dirty just reading about it...
Homo sum: humani nihil a me alienum puto. - Terence
My M2:TW 4TPY Script, Adapted to Work With Hotseat.
Guides and Useful Posts of Mine
Middle Earth Strategikon (M2:TW: TATW 3.2)(WIP: ~60% Complete)
Advice on Playing as Gondor - Part I - Part II (M2:TW: TATW 3.2)
Dirty Secret to Killing Trolls Fast and Easy (M2:TW: TATW)
The Basics of Naval Engagements Part I - Part II (EMPIRE: DMUC)
Roman Army Composition and Use (RTW: RTR Platinum)
It is such a quiet thing, to fall. But far more terrible is to admit it.
Proud supporter and fan of Fourth Age: Total War
Homo sum: humani nihil a me alienum puto. - Terence
My M2:TW 4TPY Script, Adapted to Work With Hotseat.
Guides and Useful Posts of Mine
Middle Earth Strategikon (M2:TW: TATW 3.2)(WIP: ~60% Complete)
Advice on Playing as Gondor - Part I - Part II (M2:TW: TATW 3.2)
Dirty Secret to Killing Trolls Fast and Easy (M2:TW: TATW)
The Basics of Naval Engagements Part I - Part II (EMPIRE: DMUC)
Roman Army Composition and Use (RTW: RTR Platinum)
Hey guys, I just made a rational command decision!! Since it's quite illogical to take on two countries at the same time, why not try a diplomatic approach first? Divide and conquer, guys.
It is such a quiet thing, to fall. But far more terrible is to admit it.
Proud supporter and fan of Fourth Age: Total War
If it gives him a good gameplay then why not; that's why we all play after all and no one forces the other to do it their way [beside perhaps us modders, hoho]
Any further discussion about diplomatic relationships and decisions will be removed from this thread, as it is off topic. If you want to continue I suggest you start a new thread.
Last edited by Ngugi; October 22, 2012 at 08:10 AM.
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory