Just an attempt to help people find possible submods better. You can find download and installation instructions by clicking the Titles.
Imperial Splendour compatible Gamepaly Mods:
Ahiga's Eastern Irregularization Submod:
The aim of this mini mod is to better depict the irregular fashion which most Easterners who had not been trained or inspired by European Military Tactics would have fought armed with musketry. This being as irregular units resembling Light Infantry in behavior: every man aims, reloads, and targets independently. However most of these irregular infantry will not have the accuracy, range or reloading of light infantry – they will have numbers closer to line infantrymen’s. And in any straight 1 on 1 duel an irregular should always flee before Line infantry – only in terrain that benefits them (Urban, Mountainous, lots of fences/walls) should it favor the irregular. The difference should become more stark as Line Infantry adopt firing techniques, which will let them bring to bear the same sort of numerical musketry that their enemies do.
Swiss Halberdier's Additional Units Submod:
My mod adds 46 new custom units and 15 new custom ships to ETW. There are other 52 units from "vanilla standard ETW" which can now be recruited by other factions too.
Dogmeat's Compatibility Version of Sage2's The Rights of Man:
* Spanky's Realistic (and extremely well researched) Flags.
* Sinhuet's battle formations 1.2 for the Battle AI to use -- more challenging land battles!
* Navern's firing more visible firing arc.
* MechDonald's Smoke and Blood Light 1.8.
* Obushnikov's musket and cannon sounds. They're hands-down the best I've heard - listen for the snap of the hammer!
* Warhanomars' Pip-mod and Marble re-skin for the UI.
* TheStinger's slightly modified early-game campaign script.
* Adjusted traits and ancillaries for greater player challenges, and more characters with both positive and negative traits.
* Reduced speed of research through adjustment to buildings, characters and government types.
* Significantly reworked aspects of the happiness, research, income, building benefits, campaign income, and more. Balancing progress, happiness and industrialization will be much more challenging, and the better balanced buildings will help the CAI. You will have to make very hard choices.
* Dozens of other small changes to improve gameplay.
The Vicar's Ultimate Artillery Submod:
What I have tried to do is to give unique and historical artillery to each of the major factions, while keeping costs &c. in line with Quixote's mod.
Disaray's Indian and Naval Combat minimod
Changes to Indian combat and Naval stats, for fairer New World Combat, and more realistic Ship stats.
Sinhuet's formations Mod
I have changed some things in groupformations.bin file and repacked them as a standalone mod. I have tested them thoroughly with Imperial Splendour mod version 1.067. The released version is the "minimalistic" version with only several, but in my opinion, optimal tweaks, which add to the playability. Less is sometimes more, and it is very true for these bin "packed" formations till the time we will have the modding tools from CA...
Georgia Peanut's Royal Family Mod:
This mod will enable the Royal Family Panel for monarchies.
Miscellanous Improvements:
Regalia of Nations (Including Blood Sound and Smoke Mod)
(A Graphical Enhancement Mod)
The ETW Retexture Compilation
(Lots of Reskins found here)
Erasmus777's Equipment Tweak Mod
(Graphical Details on Units)
x turns per year Editor
If you think other mods should be added here, feel free to post it,