The aim of this mini mod is to better depict the irregular fashion which most Easterners who had not been trained or inspired by European Military Tactics would have fought armed with musketry. This being as irregular units resembling Light Infantry in behavior: every man aims, reloads, and targets independently. However most of these irregular infantry will not have the accuracy, range or reloading of light infantry – they will have numbers closer to line infantrymen’s. And in any straight 1 on 1 duel an irregular should always flee before Line infantry – only in terrain that benefits them (Urban, Mountainous, lots of fences/walls) should it favor the irregular. The difference should become more stark as Line Infantry adopt firing techniques, which will let them bring to bear the same sort of numerical musketry that their enemies do.
It is based on Quixote’s Imperial Splendor v1.068. It will not effect the balancing of any European or American units.
First release is aiming at introducing the function of irregulars and a few small unit tweaks. I need to see how the AI responds to irregularization and will require a lot of input with balancing. I can only do so much testing, and the best tests aren't done in artificial 1 on 1 environments but realistic usage. Whether units are too weak or too strong in comparison to European Line/Skirmishers, I'll adjust accordingly.
Installation
Install Imperial Splendor v1.068 and then my mod, running my mod one level higher than IS (If that doesn’t work, load it one level lower).
Changes
- Irregularization: Quite simply making units behave less like line infantry and more like a rabble of individuals. Each man fires and reloads independent of the other, with a more spread out formation and for some the ability to assume Light Infantry Behaviour. There are various penalties applied to make sure that irregulars do not outshoot Line Infantry. Some units will behave like “heavy” infantry who essentially have to fight like Line infantry minus drills, and others will behave like light infantry where they skirmish and are better served at a distance.
- Reload Modifiers are –very- low for irregulars, which may seem boring but was necessary for my preliminary balancing. The best bet is to position them so they aren't duking it out with Line infantry whereby they'll ideally get ripped apart.
- There is a concern that you can 'cheat' by having the formation be very narrow yet all men fire - just follow house rules and don't do this.
- Re-Arming: Various Units are given new or additional weaponry to assert new roles on the battlefield.
- New Recruits: Various units which weren’t recruitable or were recruitable for only certain factions are now available to others.
- Mass-Fire: replacing “Fire Volley” for Line Infantry is Mass Fire, which allows the first, second and possibly, third rank to fire at once. According to Vanilla files, it was meant to make fire-volley obsolete and was for some reason skipped out over technology wise. I increased the reload modifier for both it and rank_fire, so as to allow Line Infantry a greater lethality against irregular units.
- European Doctrine: Available to Maratha as well now (required for Bargirs). Is located one tier higher in the tech tree, and takes longer to research. Coupled with the Janissary Changes (Not capable or meant to do line fighting, only melee or skirmishing/sniping) and a cap on the as far as I know to be ahistorical Isarelys, the Ottomans will be required to rely on irregulars, skirmishers, cavalry and melee until they can reform.
- New Officers: Didn’t want the usual stuffy officers for some of the more irregular units, so I created officers befitting their circumstances.
- Janissaries: As I understand it, they weren't fans of European style military reforms, so they've been redesigned to mostly fill a role of high class melee/light infantry for the Ottomans. Both with Beylik and Cemaat (I wanted to use the Sekbans, but they conflict with Remo's reskins at the moment), the Grenadiers represent a melee-focused brand while the non-grenadier is more the light infantry.
CREDITS
Credits:
- Quixote07 for allowing me to base this mod on his great work.
- Hellfell for letting me use his “Charge with Sword, not with Musket” animations from The Glory of the Russian Empire Mod.
- Randarkmaan for research on the Ottomans.
- Nizam and the Ottoman Historical topic: for their research on the Ottomans.
- LtChambers (For pointing me in the right direction and creating the Pack File Manager)
- Being Earnest (for showing me how to make a unit behave like light infantry)