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Thread: WIP: Interpretation of historical music

  1. #1
    HarryPalms's Avatar Libertus
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    Default WIP: Interpretation of historical music

    Hi, this is for the Canadians!

    Here's a mid-production early listen to my go at some music for E:TW.


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    UPDATE: http://dustybrush.net/etw/wolfe2.mp3


    Still lots to do, a bit of house cleaning is in order.

    /////////////////////////////////////////////////////////////


    Software: Logic Pro 8 + Native Instruments' Massive


    Bear with me, this is very, very raw so far and my first attempt at any such thing. There's an awful long way from hip-hop and RnB to here

    The song is called The Death of General Wolfe



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    Earlier version: http://dustybrush.net/etw/generalwolfe.mp3
    Last edited by HarryPalms; May 04, 2009 at 03:29 PM.



  2. #2

    Default Re: WIP: Interpretation of historical music

    I loved it, but that sound in the background is annoying and it makes it feel like runescape. Keep it up man!
    Big "Diadochi:Total War" fan! Click HERE to download the full game, and the latest patch!

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  3. #3

    Default Re: WIP: Interpretation of historical music

    It works for me
    Are you going to add/arrange more instruments, or keep it minimal and in situ battlefield-ish?

    Keep it up!

  4. #4
    HarryPalms's Avatar Libertus
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    Default Re: WIP: Interpretation of historical music

    Thanks, this is going your way in a Bolero kinda way going orchestral on this.

    I also have a few sea faring songs in the tube. My idea is to have different themes. A few pieces will be in-situ marches, some will be larger and epic. But all will be songs from the 18th century or older. I am checking out Chevy Chase, for instance.
    Last edited by HarryPalms; April 26, 2009 at 03:11 PM.



  5. #5
    HarryPalms's Avatar Libertus
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    Default Re: WIP: Interpretation of historical music

    Quote Originally Posted by jakobh94 View Post
    I loved it, but that sound in the background is annoying and it makes it feel like runescape. Keep it up man!
    Yeah, the drums are a bit too early, too medieval. Working on that. Thanks.



  6. #6

    Default Re: WIP: Interpretation of historical music

    No not the drums, that sound starting 1.02. But I kinda like it now
    Big "Diadochi:Total War" fan! Click HERE to download the full game, and the latest patch!

    Quote Originally Posted by Mythos_Ruler View Post
    "Lesbians" are people from Lesbos. The reason we call homosexual women "lesbians" today was because of the famous poet Sapho from Lesbos who extolled the virtues of female love. Just some FYI.

  7. #7
    HarryPalms's Avatar Libertus
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    Default Re: WIP: Interpretation of historical music

    haha, cool. It has to be tweaked a bit, I am not too happy with the plucks. I have Baruch de Hobbes working with me know. He is a bona fide genious. Watch this spot the coming weeks!



  8. #8
    HarryPalms's Avatar Libertus
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    Default Re: WIP: Interpretation of historical music

    I'd love some feed-back on the update, please



  9. #9

    Default Re: WIP: Interpretation of historical music

    I like it. The mix seems a little off though (on my computer speakers anyway), bring the drums forward a little more (at least early on, they sound more pronounced later).

  10. #10
    HarryPalms's Avatar Libertus
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    Default Re: WIP: Interpretation of historical music

    True, the mix needs a lot of work. I have only a few buses. I need to separate some + shift some instruments. Too many English horns. But all in all I am quite happy about it. Drums need slight makeover.



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