For those of you that don't know, I made a spartan hoplite mod some time ago. I made it during the days when we had no access to the 3D models; only the textures. I wasn't pleased with my original spartans so I started to work on a new model shortly after (thx to Vercingetorix). I was about 50% complete with my new mod before I decided to take a break from RTW and let the patches and mods progress.
Well its been about 7 months and thanks to the Extended Greek Mod (and other mods as well) I am once again back into RTW and need a good spartan hoplite to lead Greece to victory So I decided to finally complete my original mod.
These are a new custom models with custom textures based on the official spartan model addon released by CA. I have spent many hours tweaking the model and textures. I even made sure the different LOD models offer a smooth transition between zoom levels. I hope that all the time I've spent on these models is evident when you try them out.
New in version 1.2:
-Corrected a serious bug with the auto-patcher. Now works perfectly.
-Added sprites for each model.
-Converted readme file back to .rtf format from html to avoid copy and paste errors for manual install instructions.
New in version 1.1:
-Added new Bronze Spartan variant
-Added gloss maps for all variants
-New installer that has an option to be fully automated; it will place the models and textures in their proper locations as well as make all the necessary entries to the proper data files so no text editing is required. When you uninstall, the models and textures are removed and all modifications that were made to the data files will be changed back to their default (vanilla) settings. Refer to the readme file for more details.
This is the final update to my Spartans. Time to move on to other projects....
ATG's Spartan Pack v1.2
Includes 4 Spartan variants:
- Horizontal Plume (HP)
- Vertical Plume (VP)
- Red Spartan
- Bronze Spartan
Each variant has a custom Unit and Unit Info cards. Also, each variant has 4 different LOD models (High, Med, Low and Very Low) to be framerate friendly. I also gave each unit a Kopis sword; its nothing special...I just tweaked the default sword and added an alpha channel but it looks great in the game. Lastly, all units have gloss maps for those that turn reflections on and sprites for each model.
Here are the final renders of my Spartans:
TWC Downloads Section