Don't use a royal guard colonel flag for militia lol
Imperial Boicote!!! Thanks mate for finally give some honour to Portugal and some historical accuracy to the game... You make our portuguese community and fans very grateful... your "talent de bien faire" is fantastic and your works even better... I hope that this mod will give a great time to all of us and finally enjoy the game!!!
Thanks mate and congratulations!!!
Last edited by Sir_Viriato; April 20, 2009 at 08:16 PM.
Way to go Boicote!!!
V.
"Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it" Gaius Julius Caesar.
Well done sir! Rep +1! Ever since my vacation to Portugal, I've always been fascinated with that country.
But just to be clear, if I use Darth Mod, I won't be able to see your lovely new models/units for Portugal?
Cheers,
Erik
Congratulations! This mod seems to be another major mod!
Do you release a normal "pack" instead of a "installer" version?
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What name is Haiti in the Patch Manager? Can't find it on the faction list.
is there a way i could create the southern confederacy as a separate playable faction, and simply give it virginia as its only starting region?
Last edited by texanslh89; April 21, 2009 at 02:20 AM.
Very good ideas in this mod. Congratulations.
Also, at present you're the only modder assigning Portugal its historical role. Excellent! And good work redesigning militias, these are more accurate ones. BTW the only tweak to textures would be replace the Guerrillas wild-west-style hats by peasant ones and head-tied hankerchiefs (the real used by common people that era)
Is there any way to implement your new units/textures to merge with other mods? I mean that if you could release them as a separate modpacks as others, to use separately and so adding more units to Portugal, one of less accurate factions in game.
Greetings
Jimmy Dix: I'm really good, man. Maybe I could take your daughter out. What's she like?
Joe Hallenbeck: She's like thirteen years old, and if you even look at her funny, I'm gonna stick an umbrella up your ass and open it.
very good work!
Bravissimo!
But could it be possible to make Portugal with the new units etc as a standalone download?
small note;
the new battle flag for France is a model used under Napoleon I, its unauthentic to see a royalist army moving with a later napoleonic flag.
Best
Regards
how many factions can you add in ETW?
I have to say, those milita look excellent, great job!
The units look great. There is a dark sombre look to the units - or maybe I just turned down the gamma and forgot about it.
anyway it feels much nicer than Vanilla. Plays well too , Portugal is not so easy to play.
wtf you guys are you crazy!? how could you mod this! wtf this mod rocks!
Under the Patronage of the Dreadful cedric37!
Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod
Thanks for the comments, guys !
Nice tip. I’m going to remove it in the next version.
That’s right . Some models will not be shown. In the future I’m going to improve the compatibility between both mods.
Is there something wrong with the installer?
In my opinion the installer has some good advantages: it creates automatically a shortcut to the mod, and the player doesn't have to edit the file user.empire_script.txt.
It’s Haiti . If you can’t see Haiti and/or other new factions, then perhaps the mod is not correctly installed.
Thanks for the comment
It’s not easy to replace the guerilla's hat (we don’t have yet a converter that would allow us to edit the model), but I’m going to note your suggestion. Let’s see what I can do about this in the future.
As I said before, I’m going to try to improve the compatibility between IMPERIUM GLOBALE and other mods.
That flag will appear if France becomes a republic (yes, I know that the republican uniforms of France are not historically accurate).
The royalist army has this flag:
I don’t know yet. But it seems I haven’t reached the limit (i.e. it’s possible to add more than 7 factions).
i hate to ask the same question again (i really do–no sarcasm), but can i create the southern confederacy? i know its incredibly historically inaccurate to do so, but it would really make my day.
if its not possible, no worries. i'll love the game just the same
Sorry, I forgot to answer your question.
Well...southern confederacy is a bit out of Empire's time frame, but I want to include in this mod more factions that became independent only in the 19th century. So, why not ?
It would be awesome if I could make the southern confederacy emerge only after the american independence. I don't know yet if it's possible to do that. If it is, then the southern confederacy could be included in the mod.
yes! when you play as america it starts in the very late 1700's, and i have already gone well past the 1860's using only two turns per year.
if you can't set a specific time for its emergence, do you think you could change the name/flags of the Loyalist rebels that show up in vanilla so i could spark a revolution manually in 1861??
i'm just throwing a few ideas out there, i have no idea how the coding works so i'm not sure if they're even plausible
How did you assign Belgium on the Campaign Map?