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Thread: IMPERIUM GLOBALE I

  1. #181
    Ludicus's Avatar Comes Limitis
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    Default Re: IMPERIUM GLOBALE v1.01

    Quote Originally Posted by The Turk View Post
    Was Portugal really an Absloute Monarchy in the 1700's?
    Indeed.

  2. #182

    Default Re: IMPERIUM GLOBALE v1.01

    I like the consatuional monarchy the best since most rebulic flags r ugly and its like the other 2 forms of government in 1 (i think i spelled rebulic wrong)

  3. #183

    Default Re: IMPERIUM GLOBALE v1.01

    Quote Originally Posted by Indus_Valley View Post
    Just checking in to say that this mod is working fine for me too - at 1770.

    I gave away Goa in the first turn , which transports it's troops to Portugal immediately. With these and two turns of building militia, I could march on Madrid and take it. Really tough great siege.

    Many years later I went back to take Goa, with 4 chevron Grenadiers.

    If you want, you can post some screenshots of your campaign in this thread.

    It’s not easy to maintain Goa in the first turns. Mysore and the Marathas will try to invade the region in the beginning of the game and you can only recruit there one unit per turn.

    Quote Originally Posted by Indus_Valley View Post
    The Cacadones (sp? - early 180 range light inf) are amazing.
    You mean...Caçadores .


    Quote Originally Posted by The Turk View Post
    Was Portugal really an Absloute Monarchy in the 1700's?

    Portugal became a Constitutional Monarchy only in 1820. Until then it was an Absolute Monarchy.

    http://en.wikipedia.org/wiki/Liberal_Revolution_of_1820

  4. #184

    Default Re: IMPERIUM GLOBALE v1.01

    Quote Originally Posted by Boicote View Post

    If you want, you can post some screenshots of your campaign in this thread.
    Ah! I had plenty of great moments in my two Portugal campaigns, but I never hit the screenshot button.

    My next challenge is the Rights of Man on Hard difficulty, to see if it really is hard. Then I'll probably go Portugal again with Imperium Globale, but this time see If i can survive without taking Spain. I think it'll be tough though.

  5. #185

    Default Re: IMPERIUM GLOBALE v1.01

    Is there any chance that you might extract just the Portugal Unisa as a Unit Pack ? at the moment i am happy with my Set of Mods i just lack a realistic set for Portugal, but i do not want to change the whole game :-/

  6. #186

    Default Re: IMPERIUM GLOBALE v1.01

    dam this is a perfect mod, i can play all the factions on a custom batlle now and its much more historicaly. And the militia is much more cooler now! Great job!!

  7. #187
    Sir. Filipe of Ipatinga's Avatar Foederatus
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    Default Re: IMPERIUM GLOBALE v1.01

    Brazil, very good!!!
    finalmente achei um mod que tem os brasileiros , se eu tivesse o jogo eu baixaria este mod!!!

  8. #188

    Default Re: IMPERIUM GLOBALE v1.01

    Why is it that the marathas and poland arenot playeble anymore at the campaign? And there is a small bug when i play with portugal.I can not control the villages around lissbon only if i send troops in it.
    But still it is a great mod.

  9. #189

    Default Re: IMPERIUM GLOBALE v1.01

    I was wondering when can we expect a next version of this mod, will it come when sega releases the modding tools?

  10. #190
    Amish Electrician's Avatar Civis
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    Default Re: IMPERIUM GLOBALE v1.01

    Quote Originally Posted by The Turk View Post
    will it come when sega releases the modding tools?
    I'm still praying for them. I can't wait for an editor.

    Oh, and screenshots of Portugal or just the campaign? I'm playing as Prussia at the moment and for some reason this GC has been easier than all the rest on N/N. I've carved out a nice "little" empire.

  11. #191

    Default Re: IMPERIUM GLOBALE v1.01

    Why is it that the marathas and poland arenot playeble anymore at the campaign? And there is a small bug when i play with portugal.I can not control the villages around lissbon only if i send troops in it.
    But still it is a great mod.

  12. #192
    PedroL's Avatar Citizen
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    Default Re: IMPERIUM GLOBALE v1.01

    Quote Originally Posted by Croshy View Post
    Is there any chance that you might extract just the Portugal Unisa as a Unit Pack ? at the moment i am happy with my Set of Mods i just lack a realistic set for Portugal, but i do not want to change the whole game :-/
    Lack of realism set for Portugal?? What do you mean? The portuguese are in this mod the most accurated units. So what do you mean by that...sorry i dont understand...And probably didn't Boicote.
    Vencerei não só estes adversários mas quantos a meu Rei forem contrários

    MEMBER OF THE IMPERIAL HOUSE OF HADER
    UNDER THE PATRONAGE OF y2day

  13. #193
    Kip's Avatar Idea missing.
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    Default Re: IMPERIUM GLOBALE v1.01

    He means his current lineup of mods lacks realistic Portuguese, not Imperium Globale. He wants to download and use just the Portuguese unit portion of this mod, in order to correct that aspect of his own modifications.

    I actually would love to see this too. I love the Portuguese units, but I don't want to edit the Westphalia faction in my campaigns.

  14. #194

    Default Re: IMPERIUM GLOBALE v1.01

    After re installing this great mod, I started playing but when I got into a battle with my grenadiers, I wasen't able to throw grenades. Does someone know how I can change it so I can? Thanks
    PS I'm also using darth mod at the same time

  15. #195

    Default Re: IMPERIUM GLOBALE v1.01

    Great additions are made in this mod, congrats!

  16. #196

    Default Re: IMPERIUM GLOBALE v1.01

    Quote Originally Posted by PedroL View Post
    Lack of realism set for Portugal?? What do you mean? The portuguese are in this mod the most accurated units. So what do you mean by that...sorry i dont understand...And probably didn't Boicote.
    Sorry about my absence

    I meant a just Unit Pack, no other changes except re-texture and new Units ...

  17. #197
    PedroL's Avatar Citizen
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    Default Re: IMPERIUM GLOBALE v1.01

    Quote Originally Posted by Croshy View Post
    Sorry about my absence

    I meant a just Unit Pack, no other changes except re-texture and new Units ...
    oh!. ok...
    Vencerei não só estes adversários mas quantos a meu Rei forem contrários

    MEMBER OF THE IMPERIAL HOUSE OF HADER
    UNDER THE PATRONAGE OF y2day

  18. #198

    Default Re: IMPERIUM GLOBALE v1.01

    Why some unit missing the name?

  19. #199

    Default Re: IMPERIUM GLOBALE v1.01

    After re installing this great mod, I started playing but when I got into a battle with my grenadiers, I wasen't able to throw grenades. Does someone know how I can change it so I can? Thanks
    PS I'm also using darth mod at the same time

  20. #200
    Choki's Avatar Domesticus
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    Default Re: IMPERIUM GLOBALE v1.01

    Boicote

    How are you? And the work, how its going? What are you doing now? Need my Help or the help of my team? You Know who this mod helpme and the mine Help you. XD. Saludos!!!

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