I was playing a Baktrian campaign on 5.8.21, and, as I expanded relatively quickly, I had adoption messages popping up left and right. One of the adoptees was called "-something- of Larissa", but his ethnicity was "Baktrian", which seems odd, seeing as how Larissa is halfway across the map, literally on the other end of the Hellenistic world. I refused the bloke because the concept didn't sit well with me.
Is it possible to make Baktrian surnames more place-specific, i.e. from the eastern regions instead of all over the Greek world like the rest of the Diadochi?
I do like the concept of ethnicities a lot, though, I had an adoptee from the Massagates, and another from India, very cool.
Errors like the onereported by Quinnal sometimes occurr. ALso sometimes a character gets two weird-combiing ethnic traits. Its not so common but it happens. I gonna make a list of those i found from now on
Sometimes epithet not come from trait but come from internal surname list by factions which I didn't mod them up to recently which I done it on Baktria, but all others I still left largely untouch.
For example, i noted that ephitets only affect ONE character. I constructed the Mauryan Dinasty inside the Eastern Kingdoms, and i could not make all the three carry the ephitet even i put them three the need traits
Yes, it is hardcode that epithets from traits will given to character only when your faction don't have character with the same epithet and character epithet will be largely based on last trait which give epithet they get except others character already has it then that character will get other one. If you want many character to get the same epithet then you must give them as surname in descr_strat.txt.
Summery on laws of epithet.
1) Characters will get the epithet from trait that give it except there is someone who has already get the same epithet from that traits before and still have that epithet display on their name.
2) If characters have more than one trait that give epithet then it will display epithet from last trait character get.
3) If want to give many characters the same epithet then it must given as surname from faction's names list in descr_strat.txt. The surname will automaticly inherited and will replace soon after get epithet. Downside is that you can't tie surname to traits directly via game mechanism as surname in the list will pick at random so you may get character with the same surname without blood-related at all.
Last edited by Suppanut; April 24, 2009 at 09:30 AM.
I didn't want to start a new thread, so I guess I'll post it here.
I have a few minor suggestions to make regarding a few (admittedly non-ethnic) traits.
Firstly the "Minion" line of traits, which pops up fairly often in the game--
As it is now:
Spoiler Alert, click show to read:
Code:
{Minion} Minion
{Minion_desc}
This man is developing an unsavoury reputation as a servile cur, as he has been willing to submit to the amorous advances of other men.
{Minion_effects_desc}
-1 Influence
¬--------------------
{Catamite} Catamite
{Catamite_desc}
This man's desires have turned along dark paths, much to the unease of his underlings.
{Catamite_effects_desc}
-2 Influence
¬--------------------
{Aggressively_Perverse} Aggressively Perverse
{Aggressively_Perverse_desc}
Consent is no longer something that this man considers when slaking his lusts for other men.
{Aggressively_Perverse_effects_desc}
-3 Influence
But I've been reading about Alexander, and in particular Hephaestion being his alleged lover and Alexander's reticence in producing an heir, which got me thinking about slightly different effects and descriptions:
Spoiler Alert, click show to read:
Code:
{Minion} Lover of Men
{Minion_desc}
This man has been known to make amorous advances on other men.
{Minion_effects_desc}
Decreases the chance of having children
¬--------------------
{Catamite} Prefers Male Lovers
{Catamite_desc}
This man is gaining a reputation for preferring male lovers over female. This has caused him to neglect certain marital duties.
{Catamite_effects_desc}
-1 Influence, decreases the chance of having children
¬--------------------
{Aggressively_Perverse} [some description]
{Aggressively_Perverse_desc}
This man is widely known to be favour the amorous attentions of other men almost exclusively. While homosexuality in and of itself is not frowned upon, his lack of enthusiasm for [passing on his seed (?)] is a cause for concern.
{Aggressively_Perverse_effects_desc}
-2 Influence, decreases the chance of having children
...or something to this effect. Hopefully this is more neutral, as the impression I get was that the ancient Greeks did not necessarily frown on homosexuality, as was implied in the original line of traits.
Another suggestion is regarding age-- iirc Roma Surrectum has a line of traits to depict the effect of age on family members. I have not played RS, so I don't know exactly how, but I would imagine it would go soemthing like this:
Spoiler Alert, click show to read:
{Wet Behind the Ears}
This man has just recently come of age, inexperienced but brimming with youthful vitality.
Effects: +2 general's hitpoints, -1 troop morale
Trigger: trigger when come of age, to be removed after experiencing a battle or at age 20
{Feeling His Age}
This man is starting to feel his years catching up with him.
Effects: -1 general's hitpoints
Trigger: trigger at age 50/60, anti-trait: "In the Pink" line of traits
{Elderly}
This man has lived for a very long time, and his body has become frail.
Effects: -4 general's hitpoints, -5/-10% movement speed
Trigger: trigger at age 65/70
This last one is battle-related:
Spoiler Alert, click show to read:
{One-eyed}
This man has lost one of his eyes in the service of his king, a highly-visible reminder of his sacrifice and devotion to the cause.
Effects: +2 Influence, epiteth: "Monophthalmus"
Trigger: same as the "scarred" traits, except much rarer
{Blind}
Cruel fate has robbed this man of both his eyes. While being deprived of his eyesight makes this man unfit for front-line action and command, his gaping sockets are a solemn reminder of his sacrifice and devotion to the cause.
Effects: -5 Command, -8 general's hitpoints (to represent his inability to fight), -1 Management, +6 Influence, epiteth: "the Blind"
Trigger: same as above, but twice as rare
Ideally this should be very rare-- with the amount of big battles in XGM, we might see a dozen of one-eyed dudes running around otherwise.
Okay, I know these aren't "ethnic traits", and I've not tested them, but I feel they may be worth trying.....?
Last edited by Publius Quirinus; May 04, 2009 at 02:21 PM.
Summery on laws of epithet.
1) Characters will get the epithet from trait that give it except there is someone who has already get the same epithet from that traits before and still have that epithet display on their name.
2) If characters have more than one trait that give epithet then it will display epithet from last trait character get.
3) If want to give many characters the same epithet then it must given as surname from faction's names list in descr_strat.txt. The surname will automaticly inherited and will replace soon after get epithet. Downside is that you can't tie surname to traits directly via game mechanism as surname in the list will pick at random so you may get character with the same surname without blood-related at all.
That was very useful. Thank you Suppanut.
However is it possible to give epithet from trait to more than one if I do this?
{Spartan_desc} This man can inspire his troops to view death in battle as their destiny and duty.
{Spartan_effects_desc} +1 to your general's hitpoints (how many hits your general can take before dying), +2 Morale for all troops on the battlefield, +2 Influence
{Spartan1_desc} This man can inspire his troops to view death in battle as their destiny and duty.
{Spartan1_effects_desc} +1 to your general's hitpoints (how many hits your general can take before dying), +2 Morale for all troops on the battlefield, +2 Influence
{Spartan1_epithet_desc} of Sparta
to respective files. Wouldnt this enable the game to give two characters the spartan epithet by traits
That is unnecessary. As long as both characters can have the Spartan trait, they will both have the epithet "of Sparta" (unless they gain a new epithet of course).
That seems not to be the case in my case. I only have characters with spartan trait in descr_strat(for the greeks). When campaign starts only one gets the trait(the faction leader). This could(as Suppanut) suggests easily be solved by adding surnames in descr_strat. That is adding "Of Sparta".
But what about adoptions, man of the hour, marriage? Then there can only be one traitrelated "of Sparta". And I have removed all epithets except the cityrelated ones so they will only carry those.
Epithets don't work as well in descr_strat; the traits aren't gained, so they don't always give the epithet. Try giving the traits in a campaign script and see if that helps.
{Spartan_desc} This man can inspire his troops to view death in battle as their destiny and duty.
{Spartan_effects_desc} +1 to your general's hitpoints (how many hits your general can take before dying), +2 Morale for all troops on the battlefield, +2 Influence
{Spartan1_desc} This man can inspire his troops to view death in battle as their destiny and duty.
{Spartan1_effects_desc} +1 to your general's hitpoints (how many hits your general can take before dying), +2 Morale for all troops on the battlefield, +2 Influence
{Spartan1_epithet_desc} of Sparta
to respective files. Wouldnt this enable the game to give two characters the spartan epithet by traits
No need to create new description, hidden trait with the same epithet_description also gave the same epithet as if they are different items.
like when give trait "Spartan" and then use trigger them hidden trait of "SpartanEpithet_01" to SpartanEpithet_XX" at the same time then you will able to have "of Sparta" with XX+1(+1 comes from original "Spartan" trait) characters from possible slot hidden for epithets that you create.
I also found that law of epithet also has some exception but I still didn't know how to access to exception yet.