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Thread: Terrae Expugnandae Extreme Mod (RTW and ALX)

  1. #81
    Finch's Avatar is Deadpool
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    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Quote Originally Posted by Kylan271 View Post
    Hmmm,but if you unlock another faction you get no missions? So you still need some cash base to survive. The hassle I have is the missions don't run well,I think something is wrong in that they change each turn I have seen,so no time to complete anything over 1 turn. Can you check again?
    hotfix added to first page reimplemented senate tab, some minor balancing and other fixes.
    Last edited by Finch; May 30, 2011 at 10:40 PM.




  2. #82
    Kylan271's Avatar Domesticus
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    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Ok thanks will looksie.^_*


  3. #83
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    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Quote Originally Posted by Kylan271 View Post
    Ok thanks will looksie.^_*
    you're welcome my friend.
    Last edited by Finch; May 29, 2011 at 03:15 AM.




  4. #84
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    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Ok done,hmm RCB????? The language is italian,and miss match of RCB Uis. I have consent for RCB from DavideCool,but needs here a fix to use features you need,but retain the correct UIs. Or did I somehow mix a RCB mod with my TE???? I converted the RCB units to dds from TGAs if you did not know about that(DDS2 converter). I think FERRES/WBB & WSP and RTR types more suitable here. SoR says OK for units also ^_*.


  5. #85
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    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Quote Originally Posted by Kylan271 View Post
    Ok done,hmm RCB????? The language is italian,and miss match of RCB Uis. I have consent for RCB from DavideCool,but needs here a fix to use features you need,but retain the correct UIs. Or did I somehow mix a RCB mod with my TE???? I converted the RCB units to dds from TGAs if you did not know about that(DDS2 converter). I think FERRES/WBB & WSP and RTR types more suitable here. SoR says OK for units also ^_*.
    RCB is completely different my friend and i played with that awesome mod before and i can say it is a very nice mod, mine is still in the early stages still working with new campaign scripts for each faction at the moment and there is a huge room for improvement for this one.
    Last edited by Finch; May 29, 2011 at 10:45 AM.




  6. #86
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    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Oh what have I done,I have a merged RCB and TE mod,whaaaaaaaaaaaaaaaaaaaaaat????

    Sheeesh I have to find what I did,lol???? I think I installed onto the RCB mod accidentally???

    Oh umm must have been distracted at the time,oopsie.

    I will reinstal the whole thing afresh.

    I done some egyptians in Ferres thread,not sure if OK???


  7. #87
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    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Quote Originally Posted by Kylan271 View Post
    Oh what have I done,I have a merged RCB and TE mod,whaaaaaaaaaaaaaaaaaaaaaat????

    Sheeesh I have to find what I did,lol???? I think I installed onto the RCB mod accidentally???

    Oh umm must have been distracted at the time,oopsie.

    I will reinstal the whole thing afresh.

    I done some egyptians in Ferres thread,not sure if OK???
    yep i think you did my friend hehe, hmm let me take a look on the ferres thread then.


    first thread updated with a download link that already contains the hotfix.
    Last edited by Finch; May 30, 2011 at 10:37 PM.




  8. #88

    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Hey, I really love this mod and just completed campaign with Romans. However, I was curious if it's possible to play with other factions or only Romans? I would love to try barbarians on my next campaign.

  9. #89

    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Great stuff just downloaded!!!

  10. #90
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    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Quote Originally Posted by Kurelis View Post
    Hey, I really love this mod and just completed campaign with Romans. However, I was curious if it's possible to play with other factions or only Romans? I would love to try barbarians on my next campaign.
    Yes! it is just replace the file decr_strat.text in your Activision\Rome - Total War\TEX\Data\world\maps\campaign\imperial_campaign folder with the attached text file, Have Fun!

    Quote Originally Posted by Die Waz View Post
    Great stuff just downloaded!!!
    Thanks and enjoy the mod.
    Last edited by Finch; June 14, 2011 at 07:37 AM.

  11. #91

    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Thanks!

  12. #92
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    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Quote Originally Posted by Kurelis View Post
    Thanks!
    you're welcome.

  13. #93

    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    However, seems like it was too early for celebration... Nasty error occurs when I try to start campaign (any faction).
    I provided screenshot. Maybe you gave me wrong file?

  14. #94
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    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    can you please redownload the text file just to make sure.

  15. #95

    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Now it works, thanks a lot and sorry for all the trouble caused. Starting new German campaign as we speak

  16. #96
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    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Quote Originally Posted by Kurelis View Post
    Now it works, thanks a lot and sorry for all the trouble caused. Starting new German campaign as we speak
    no worries mate and have fun!

  17. #97

    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Played you mod finch.... Love it!!!
    Will there be the correct ui cards in a following release?

  18. #98
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    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Quote Originally Posted by Die Waz View Post
    Played you mod finch.... Love it!!!
    Will there be the correct ui cards in a following release?
    yes there will be but my priority right now is finishing the scripts for the other factions to make it more interesting.

  19. #99

    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    can i ask if the units and the game are strict to the vanilla game..since i want to share suggestions about the units

    Proud To Be Orthodox Christian

  20. #100
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    Default Re: New! Terrae Expugnandae Extreme Mod 2.0

    Quote Originally Posted by palatinae View Post
    can i ask if the units and the game are strict to the vanilla game..since i want to share suggestions about the units
    nope it's not but more factions will be added to the next version along with lots of new additional units and textures made by me, there will be a complete overhaul of the mod, so you wont be seeing the textures and models in the recent released version but right now my priorities for this mod is just finishing the scripts after that i will be pouring in some surprises for you guys.
    Last edited by Finch; June 16, 2011 at 12:56 AM.




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