After the latest updates to this mod I found the indians to be a little to powerful in North America. So I under took the great adventure of moding this to make them a little more reasonable. I have noticed that some people have also thought that the indians could use a little tweeking too. I figured they may not have the tools, or the time, to change it for them selves so they might enjoy the changes I made as much as I have.
Any feed back you have would be cool, this bing my first endevor into moding and all. If some thing dosen't play right let me know and I will see about fixing it or adjusting it.
Curent change log
v1.21
-Now compatable with CA pach
-Changed moral for all ships, bigger ships will be harder to get to surender and smaller ones will be harder in some caises but are more or less the same; trade ships are at the lowest.
-Fixed 0 hull strength bug
v1.2
-Reworked ship hull strenght again. You should now notice a large diferance in hull strength as ships get bigger. Consiquently the smaller the ship the less hull strength it will have. The order is still basicaly the same: Gallies at the low end, then trade ships, then sloops, brigs, frigets, heavy frigets and finaly ships of the line geting tuffer as the line number goes down. Sinking a ship of the line should now be very rare, unless they explode.
-Increased range on most chain shot a little bit. Chain shot still won't out distance round shot but it dose make for a good medium ranger closing ammo so you can manuver in for the stern shots with the grape shot.
-Lowerd grap shot back to IS standard but added more bulets for increased efect, only slightly increased though.
-Bumped up the range on land artilery canaster shot 2x. Shouldn't see large number of kills at the extreem range of the ammo, if you are looking for that big punch hold fire till they get in close.
v1.1
-Increaced ship hull strenght for all combat ships, trade ships remain the same. Hopefuly the ships will surender befor they sink as was common. Ships should still explode, I hope. Capturing ships should now be the goal over sinking them.
-Fixed range problem on the first rate ships. These were the only ships that needed adjusting that I saw. In the process they lost about 200 firepower but are still suficiantly deadly I think.
-Grape shot now slightly mroe deadly. You will find it devastating on the smaller ships beacouse there is less ship between the crew and the shot.
v1.0
-Lowerd the stats on all the Indians in North America. It still isn't a good idea to engage them in hand to hand combat without softening them, but they will take a beating in the fight now.
-Increaced the damage done by chain shot. It now shreds sails and snaps masts at what I consider a realistic rate.
-Gallions and Flyutes have been toned down some what. Downsized the two bigest guns on the ships by one class each and lowerd the hull strengths to that of normal trade ships. No longer will they rule the waves in the early game as it should be being as these hull designs are
100 years old at the time of the game.
Installing:
Put pack file in the data folder.
Put line in the in the included script file into yours ABOVE the line for IS (Very important this bit, if you put it under the IS line some of the ship changes maynot take efect, principly the range fix)
Looking forward:
I would like to find a way to get the AI to make use of the Chain and Grape shot more often. As it is now I don't think I have seen them use it much if at all. Unfortunatly there is no way to do this as far as I know, if any one knows and is willing to clue me in that would be awsome.
As I play forward if I see any units that should be a bit more of a match than they are I will duely adjust them. In adision to any changes that you all feel need to be made if you can convince me.
Note: If you could be so kind as to keep an eye out for exploding ships for me. I am not sure how the hull strength changes I made are going to efect this aspect of naval combat. If you notice that they are hapening markedly less often let me know and I will play with some numbers to see if I can fix it.