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April 14, 2009, 08:22 AM
#1
Libertus
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April 14, 2009, 04:09 PM
#2
Libertus
Re: altering unit/building costs with darthmod
It shouldnt affect the mod in anyway, if the DB files show something the only thing outside of battle tweaked is the Technology Affects...
To tweak maybe you should use the packfile manager on the Patch.pack, extract the building list and use that to create a seperate mod. If you edit the affects and costs of buildings than it should not clash with Darthmod, but i may be wrong as im not proper modder...
However, using Proper Empire and Balance of Power itself may cause clashes as they tweak things Darthmod also tweaks which may result in a crash...
Make sure you keep a backup of that Patch.pack file, if you make a mistake your gonna have to download the patch.pack again...
However, i dont actually know how to make a File go back into the pack's, its weird, it just ends up as a highlighted green with nothing in it...
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April 15, 2009, 02:52 PM
#3
Libertus
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April 16, 2009, 03:41 AM
#4
Libertus
Re: altering unit/building costs with darthmod
I cant seem to find that, however, it might be in the Campaign Variables Tables also present in the patch.pack
It might need some testing in that section though, theres some Tax Modifiers of some sort present in there...
Good luck.
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