In order to differentiate factions and give each one a specific emphasis or "flavor", I propose letting each faction start with a number of different techs to represent their strengths. This would give that faction a head start in that area. Quixote was open to the idea, so the purpose of this thread is to determine what techs each faction should start with.
When deciding this we'll need to balance historical accuracy with game balance. Some factions were obviously more advanced than others at 1700, but if we're completely accurate than faction like GB might be given too much of a headstart for the purpose of gaming. So it's probably best to limit even advanced factions to 3-4 starting techs max... maybe less advanced factions could get just 1-2.
To figure this out, we need answers for two questions:
1) Around 1700, what were this faction's strengths? (generally speaking, even if you don't want to mention specific technologies)
2) What specific techs are best to represent these strengths? (In some cases, the techs may have actually been developed before 1700.)