Anyone know how to mod an unit with pistols ?
Anyone know how to mod an unit with pistols ?
I've literally just done this with pirates (who are the easiest to mod like that), a guy called dogmeat has done an excellent tutorial on these forums if you dig around. I think it's in the "imperial splendour" sub-section.
-Matt
ty i found the problem, my unit was ok but i let the ammo on 0, so they spawned with melee weapon locked
I´ve been looking throught the forum but i´ve not found any tutorial explaining how to give pistols to a unit. I only found a thread about it, but no explanation of how to do it. I would really appreciate if someone pointed me in the right direction.
Thanks in advance, and excuse me for resurrecting this thread.
write those lines to your pistol units
animation table: personality_officer
warscape: euro_officer
column just before accuracy: pistol
projectile id : pistol
u can mod animation and warscape tables as u want to give a pistol and another weapon, bags but i never did
You can add a pistol to any unit using the secondry weapon slot in Warscape _equipment_themes table good to know if you want dragoons and higlanders to have there main weapon as well as a pistol..
can I have generals unit with pistols ?
and if so how ?
Try putting this in animations_table.txt:
animation_table man_axe_pistol
{
skeleton_type man
fragment man_common_fragment
fragment swordsman_death_fragment default_equipment_display = primary_weapon
fragment axe_fragment default_equipment_display = primary_weapon
fragment officer_fragment default_equipment_display = primary_weapon
fragment climb_fragment
fragment horse_rider_base_fragment default_equipment_display = primary_weapon,
fragment officer_pistol_horse_rider_fragment default_equipment_display = primary_weapon, secondary_weapon
fragment axe_horse_rider_fragment default_equipment_display = primary_weapon
mount_table mount_horse
}