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Thread: Early Middle Ages

  1. #1

    Default Early Middle Ages

    Just an idea, something I'd die to see actually. The artistic work of Marka shinning light upon the European dark age.

    The glistening shimmer of the early Rus, Romans, Latins, Lombards, Franks, Slavs, Avars, Bulgars, Huns, Goths, Gokturks and many many more... somewhere between the end of the Huns of the late 5th Century to formation of the Rus states.

    So what does anyone else think? Would it be cool to see?

  2. #2
    Louis Lux's Avatar Into the Light
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    Default Re: Early Middle Ages

    I'm a big fan of early middle-ages (mainly because of bernard cornwell).
    There are many mods being made EoR, Last kingdom, VLL that I will try out.
    I see Marka as people trying to push the envelope and doing new things. If they were interested on doing early middle-ages with the same Rusichi map it would be quite unique and I would like it very much.

  3. #3
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Early Middle Ages

    Also there is already a mod that inqludes all those factions...
    Golden Ages ...
    It focus around 900 to 1080...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  4. #4

    Default Re: Early Middle Ages

    That's not early middle ages in my book...

  5. #5
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Early Middle Ages

    Quote Originally Posted by Armatus View Post
    That's not early middle ages in my book...
    If the timeframe is before 850ad you talk about dark ages and not medieval ones...
    Dark ages afcourse only for central and north europeans...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #6

    Default Re: Early Middle Ages

    My reference to the Dark Ages is for 450 AD - 1000 AD

  7. #7
    Cromagnon2's Avatar Senator
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    Default Re: Early Middle Ages

    Indeed Armatus such a mod made by the Rusischi modellers, would have no comparison with whatever that is out there. I am also curious how the other factions would look like in the current version, read: Hungary, Poland, Ottomans, Byzantines, Vikings(Zweden).
    But you have my vote

  8. #8
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Early Middle Ages

    Quote Originally Posted by Armatus View Post
    My reference to the Dark Ages is for 450 AD - 1000 AD
    This time frame inqludes two separate eras guys...
    It would be needed two mods in one!
    Example:Arabs...they would need a unit roster change(reform)
    Byzantines..They would need two reforms(3 unit rosters)...
    West europeans (all factions) one reform atleast...

    If a modding team seaks to historical accuracy can't have one unit roster for it's factions in that time frame...
    And RuTW team has already proven that follows accuracy!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  9. #9
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: Early Middle Ages

    The Dark Ages (or Early Middle Ages) in Western Europe are usually taken from the Fall of Rome in the West, AD 476 - though Rome left Britain around AD 410 and so it might be taken from that point as far as the British Isles are concerned (though this can be referred to as the Sub-Roman period).

    It is generally considered to have ended around AD 1000.

    It's not really an exact science and there are overlapping periods and definitions
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  10. #10

    Default Re: Early Middle Ages

    The Dark Ages (DA) is a very interesting time period for a project. But we don't know how to make or model the collision of a comet with the Earth or splashes in solar activity. This time period was famous, named so in fact, because there was many natural cataclysms.

    The Maya, for example, suffered greatly because of this solar activity.

    America is on a strategic map. Such natural events should be main GP's part of mod DA.
    How you realise it?

    Vikings have arrived!

    http://www.markahome.ru/sargon/video(7).mp4
    Last edited by Sargon-1; April 14, 2009 at 05:11 AM.

  11. #11

    Default Re: Early Middle Ages

    there is EOR 519-700...

  12. #12

    Default Re: Early Middle Ages

    Quote Originally Posted by Nakharar View Post
    there is EOR 519-700...

    Do you plan to make scripts of natural cataclysms in your mod?

    Dark Ages were a product of coincidence of many circumstances, which have affected a life of people on a planet. The Sun played the important role in it. The history to repeat in 2012.

  13. #13

    Default Re: Early Middle Ages

    Hmm... interesting Sargon. Climatology, do you study it?

    Question, can the map be expanded if multiple teams join forces?




  14. #14

    Default Re: Early Middle Ages

    Quote Originally Posted by Armatus View Post
    Hmm... interesting Sargon. Climatology, do you study it?

    Question, can the map be expanded if multiple teams join forces?


    [/URL]

    I do not study a climate. But I live for a long time.
    Map is possible to change, if to make the separate provincial company.

  15. #15

    Default Re: Early Middle Ages

    That's good to hear, I'd like to know more.

    I would think Marka's models would make a good base for Sassanid and Sogdian rosters.

  16. #16

    Default Re: Early Middle Ages

    Here's a great looking suit of arms

    scroll down to "The Sassanian" video clip
    http://www.myspace.com/equuspolo

  17. #17

    Default Re: Early Middle Ages

    though i wouldnt mind working with Marka we are open minded team, our models would differ considerably

  18. #18

    Default Re: Early Middle Ages

    I wouldn't say "considerably differ" after all the ancient 'Rus' are in one way a perfected form of the old world.

  19. #19

    Default Re: Early Middle Ages

    Question to the team, does anyone know the earliest date of this helmet's appearance? and is it actually called a Litchina?

    http://forums.taleworlds.net/index.p...tml#msg1612193
    Spoiler Alert, click show to read: 



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