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Thread: List of Possible Guilds: AOR Time Period

  1. #1
    STELLover's Avatar Senator
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    Default List of Possible Guilds: AOR Time Period

    Guild recommendations/Guild Suggestions

    The 13th century in Asia was a time of great trade, commerce, and yet war. Asian nations became more engaged with foreign nations and traded and bargained for goods. Guilds improved the economic status of a region or nation, or unlocked special technologies.

    A Naval Commerce Guild was formed by top ranking merchants and traders, as well as owners of large properties and investors. It was formed between Song, Jin, Goryeo and Japan, and greatly improved economic status of these countries

    Lets follow this format:

    Name:
    Effect:
    Nations/Factions that gain Access to this guild:
    Historical Background
    Info:
    Sidenotes:

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  2. #2

    Default Re: List of Possible Guilds: AOR Time Period

    Name:Pirates Guild(Wokou Foothold or Japanese Pirates Foothold)
    Effect:Navy will be stronger,and can recruitment pirates.
    Nations/Factions that gain Access to this guild:two nations of Japan
    Historical Background: http://en.wikipedia.org/wiki/Wokou
    Info: http://en.wikipedia.org/wiki/Wokou
    Sidenotes: at that time,the japanese piratesjust started to develop.and I think they can be stronger and more famous by players' hand.
    Last edited by Himitu; April 13, 2009 at 03:31 AM.

  3. #3

    Default Re: List of Possible Guilds: AOR Time Period

    Name:Beggars' Sect
    Effect: -x%Law and Tex , but can recruitment beggars by 0 gold.
    Nations/Factions that gain Access to this guild:Song Dynasty
    Historical Background:http://en.wikipedia.org/wiki/Beggars%27_Sect
    Info:http://en.wikipedia.org/wiki/Beggars%27_Sect
    Sidenotes:just a fate.but more interesting about play Song Dynasty

  4. #4

    Default Re: List of Possible Guilds: AOR Time Period

    NameMarine Merchant
    Effectrevenue increase especially in War Timeand enhence the Navy Force in War time
    Input technology such as bolt,crank shaft and powder,relationship improve,religion imput
    Nations/Factions that gain Access to this guild: Song Dynasty &Arabic
    Historical Background:recommand Science and Civilization in China of Noel Joseph Terence Montgomery Needham
    Sidenotes:The most development Time of China marine business,you can make it control the ocean

  5. #5

    Default Re: List of Possible Guilds: AOR Time Period

    Name: Muslim Traders Guild
    Effect: Increases Trade throughout the settlement or province by 2+, 4+, 7+ ( has to be worth putting in otherwise)
    Nations/Factions that gain Access to this guild: All Factions
    Historical Background; Muslim traders were prolific throughout this time period in East Asia. Several Rulers such as Khubilai Khan would attempt to take advantage of such merchants and attempt to increase their own treasury.
    Info:http://en.wikipedia.org/wiki/History_of_Islam_in_China Morris Rossabi; Khubilai Khan
    Sidenotes: Maybe should be a building instead of a guild in order to allow other guilds in the same settlement....

  6. #6

    Default Re: List of Possible Guilds: AOR Time Period

    Name: War elephants Guild
    Effect: Increases power of war elephants
    Nations/Factions that gain Access to this guild: Southeast Asia factions and China
    Historical Background; From the ancient, factions in Southeast Asia used elephants as a weapons to fight against Chinese invaders
    Info: http://en.wikipedia.org/wiki/War_elephant

  7. #7
    STELLover's Avatar Senator
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    Default Re: List of Possible Guilds: AOR Time Period

    I like the way how you guys are providing info- just to remind you that a lot of those Wikipedia sources might be.. you know false. I have been notified that this mod is strictly historical, and accurate information must be assured

    ROME 2 Mod: More Cities and Settlements on Campaign Map:
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  8. #8

    Default Re: List of Possible Guilds: AOR Time Period

    Well some of the Wikipedia articles have just been used to provide a tangible source from where you got the info from. For example it was a commonly accepted fact that Muslim traders were one of the prominent economic groups at this time.

  9. #9

    Default Re: List of Possible Guilds: AOR Time Period

    Quote Originally Posted by Himitu View Post
    Name:Beggars' Sect
    Effect: -x%Law and Tex , but can recruitment beggars by 0 gold.
    Nations/Factions that gain Access to this guild:Song Dynasty
    Historical Background:http://en.wikipedia.org/wiki/Beggars%27_Sect
    Info:http://en.wikipedia.org/wiki/Beggars%27_Sect
    Sidenotes:just a fate.but more interesting about play Song Dynasty
    Hi there, I 'm a big fan of Wu xia novel too. Adding Beggars' Sect\ Gai Bang in the game would be great. However, most of their living depend on sparing money from citizens ( That 's why it named beggar clan ) They are neither bandit nor warlords. I suggest the team just add some buildings line incline in beggars sect which contribute to Song culture ( no offense ) such as spies, safety, trading routes.
    Last edited by Matsu; May 24, 2009 at 11:04 AM.

  10. #10
    Vic Vega's Avatar Decanus
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    Default Re: List of Possible Guilds: AOR Time Period

    Name: Shaolin Temple
    Effect: +1 Unit Experience
    Nations/Factions that gain Access to this guild: Song China
    Historical Background http://en.wikipedia.org/wiki/Shaolin_Monastery
    Info: http://en.wikipedia.org/wiki/Shaolin_Monastery
    Sidenotes: Maybe you can train assassin monks?

  11. #11

    Default Re: List of Possible Guilds: AOR Time Period

    Are the Sohei trained in a guild? I would say that religious units should be build in guilds.
    Like mentioned Shaolin monks, although I think they should be warriors not assassins. Did the Tibetans also had warrior monks?

    Other units that I think for guilds could be special tribal units, though perhaps they are better as regional troops. Like the She for the Song:

    “The She were a notoriously unreliable southern tribe brought in against the Mongols.”

    Another idea:
    "T'ung-shih chun are Mongols
    fighting for the Sung. According to the Yuan Shih they "were always placed in the front line and were willing to give their all"."
    Last edited by Kinay; June 02, 2009 at 03:53 AM. Reason: Another idea

  12. #12

    Default Re: List of Possible Guilds: AOR Time Period

    About the Beggar's Guild, I think it can replace the Thieves Guild in Medieval 2, but no more. I think there weren't any kind of "beggar unit" in army in history.

  13. #13
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: List of Possible Guilds: AOR Time Period

    Quote Originally Posted by Kinay View Post
    Are the Sohei trained in a guild? I would say that religious units should be build in guilds.
    Like mentioned Shaolin monks, although I think they should be warriors not assassins. Did the Tibetans also had warrior monks?

    Other units that I think for guilds could be special tribal units, though perhaps they are better as regional troops. Like the She for the Song:

    “The She were a notoriously unreliable southern tribe brought in against the Mongols.”

    Another idea:
    "T'ung-shih chun are Mongols
    fighting for the Sung. According to the Yuan Shih they "were always placed in the front line and were willing to give their all"."
    The Sohae are likely to be recruited from a fixed location where their monasteries were located, from a unique building to represent it. They will also be available in more limit quantities as mercenary units around the island of Japan.

  14. #14

    Default Re: List of Possible Guilds: AOR Time Period

    Name: Chinaware Guild
    Effect: Local Increase in trade 2+ Higher level 3+ Headquarters 4+ (Global effect 1+)
    Nations/Factions that gain Access to this guild: Faction can be any faction, but they must be able to hold onto cities that traditionally made Porcelain wares example Zayton or Quanzhou.
    Historical Background While not only important within the Song Dynasty the Porcelain trade was extremely profitable during the Yuan dynasty as well. During Khubilai's reign the creation of Porcelain goods had undergoen much improvement with new colours and techniques being used.
    Info: Kublai Khan -John Man
    Sidenotes: Perhaps could be made into a kind of building tree instead of a guild. This would allow factions who cocntrol the respective areas to get a presumably large and enticing income bonus without leaving it to the randomness of acquiring guilds.



  15. #15
    STELLover's Avatar Senator
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    Default Re: List of Possible Guilds: AOR Time Period

    Hmm... good idea. Porcelain was a majorly used pottery and one of the primary goods for Merchants in east and southern asia

    But the fact that it is so common- maybe we can make this a level one of a guild chain or something early in the game

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  16. #16

    Default Re: List of Possible Guilds: AOR Time Period

    I was thinking make a seperate building Chain for it since it was so common. HAving a guild for it seems unrealistic as conquering nations should be able to build it too in aor settlements.

  17. #17
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    Default Re: List of Possible Guilds: AOR Time Period

    Affirmative

    ROME 2 Mod: More Cities and Settlements on Campaign Map:
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  18. #18

    Default Re: List of Possible Guilds: AOR Time Period

    Name: Dead Poets Society (with reference to the movie)
    Effect: Increased happiness in region, and later global. Generals at region could gain traits.
    Nations/Factions that gain Access to this guild: Every East Asian Nation (Song, Jin, Korea, Japan, and Mongolia)
    Historical Background: http://en.wikipedia.org/wiki/13th_century_in_poetry
    Info: East Asian poets dominated the poetry at the time. The guild could be built when production and economy is sufficient, also building diplomats could give points. Building buildings similar to Mayor's Palace could give points as well. The generals with the ancilliaries and traits could have higher command (wise advisor) and higher Chivalry (whatever replaces it). Maybe have negative effect on Piety (whatever replaces it)
    Sidenotes: The traits given could help improve law, intelligence, and ancilliaries as painters/artists here http://en.wikipedia.org/wiki/List_of_Chinese_people
    Last edited by NewUser; July 21, 2009 at 09:27 PM.

  19. #19
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: List of Possible Guilds: AOR Time Period

    Quote Originally Posted by NewUser View Post
    Name: Dead Poets Society (with reference to the movie)


    This is an interesting thread at any rate; guilds are towards the bottom of the priority list due to their limited usability and lack of integral value, but I'll keep this thread in mind later on.

  20. #20

    Default Re: List of Possible Guilds: AOR Time Period

    wow/...when will this be done
    >.<
    Last edited by jimanji; April 11, 2010 at 07:01 PM.

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