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Hi,
Many things have annoyed me in Empire: Total war (as i'm sure they have most of you), and apart from the random crashing, innacuracies on some of the models etc, I was annoyed by a lot of the minor factions being unplayable, both in custom battles and Grand Campaign. Browsing through these forums, I see many have now been included properly by members here, and I've installed the factions mod myself to give them limited playability. What i'd really like to do is make the pirates playable in the grand campaign - at the moment, with the factions mod, theres trouble with fog of war, lack of any sort of tech tree, and with only one land unit being recruitable - the buccaneers - which you can only recruit 8 units of - it's just not working. therefore, what I propose is:
Land units:
Remove the cap on recruiting buccaneers.
Use the models and textures of the pirate mob with line infantry stats to give the pirates a reasonable core unit
Retexture the light infantry black and give them grenades if possible. Grenades were used in boarding actions, and I think the skirmish formation would give a nice rag-tag look.
Cavalry - irregular cavalry or gendarms/provincial cav with black retexture should do the trick. I don't know of any real world pirate cav sadly.
Artillery - ships guns would be great, but it's probably not possible to get them off the ships. otherwise, a random mix of the indian artillery with pirate crews would probably be best.
Naval Units:
Not much to do here; ideally, add 4th, 5th and 6th rates (ships this large were used by some more notorious pirates), and indiamen (as capured merchant vessels also featured in pirate fleets)
Starting regions: A large city (Caracas ideally) as a capital would be handy as the pirates have no universities etc to start off with. Maybe capturing one would be more fun however.
Diplomacy:
There isn't a diplomacy option at the moment for pirates sadly, so perhaops addibng them and having them at peace with unasociated countries (like the mughal empire, denmark, venice etc) would be handy (as the odds are stacked a little against the atm), at war with surrounding countries like new spain, 13 colonies etc, and allied with the barbary states perhaps.
I think thats would make them more or less playable, or at least make them fun to play. More stuff could be added later as needs/wants dictate.
Sadly, I have no modding experience whatsoever; what I do have is a good amount of knowledge and books on the golden age of piracy and on wooden sailing ships, so i'd be happy to do unit stats, general information etc. If given proper instriction, i'd also be more than happy to help with code etc.
Sorry if it sounds a bit cheeky, but I think a mod roughly along these lines would be good fun to play and add something a little different o the game.
Cheers,
-Matt