ONLY FOR THIS VERSION
DarthMod Empire includes:
-Optimized Land battle system (Musket lethal in short range but not in long range, Extra balance for all units per faction, more difficult AI by indirect methods etc.)
-Optimized Naval battle system (Ships turn and handle realistically, each faction has a special battle character, realistic tactical battle AI from indirect methods etc.)
-Better Campaign AI (More aggressive AI, Better decisioning in land invasions, better Naval AI blockades, better Alliance group wars etc.)
Special New in version 0,95
-Grenadiers have more upkeep cost. Some more cost of recruitment.
-Rocket ships have much more cost to make them less desirable.
-Made AI to volley from closer range (Test) and revamped the whole battle system through various techniques of morale and other attributes settings. That goes for naval battles too.
-Close range Musket lethality is increased and now everything seems set (Try it).
-Turkish units have even less upkeep to help them grow Huge armies.
-Fatigue files are removed from mod... something is wrong with these files (They seem bugged from vanilla and I removed them for now).
-Grenadiers have Square Formation ability.
-Russian Line Infantry costs even less, so that the Russians can wage even more armies. Some other units too.
-Cavalry balance reworked a lot (Hussars became a defensive skirmish cavalry, Lancers real chargers, Uhlans something in the middle, Cuirassiers a good all around cavalry and also other).
Special New in version 0,9
-Grenadiers will not be able to throw grenades (Until there is a fix to be able to change their ammunition)
-More devastating close range musket fire (The way it was requested)
-Cannon trails will be those of the great mod of scivian
Special New in version 0,85
-Removed Population cost for armies (Only 200 instead of 2000 which was set in previous version)
-Made the rank distance in units a little higher
-Re-inserted the cannon trails (Laser muskets are out permanently)
-Ferguson and green jackets will have variance (propose)
-Infantry morale has greater shock penalty against extended missile fire
-New fatigue alterations
-Campaign AI work out (Should be better, needs testing)
-Land experience will be gained differently in accuracy and reload rates
-Modified the charge distance (A new parameter I have found) to create a true battle experience and better AI
Special New in version 0,8
-Improved the Campaign AI (Hopefully).
-New Musket Balance = Devastating close range fire. Harder Battles.
-Removed the laser bullet-ion cannon trails of vanilla (I needed them for calibration... off they go now).
-New Land Unit Balance (Melee Units are very dangerous when they are close, Line Infantry get new special character=very large Defence, low Melee= The battle mechanics makes them to keep formation like the Last of the Mohican movie)
-Balanced Cannons= Special shells have lower range and higher reload penalty, adjusted their universal accuracy)
-Naval Cannons have special reload rates each. (Each Ship is now even more important due to the special realistic balance there is already)
Special New in version 0,75
-I removed the "fire and advance" ability. AI gets lethal without it.
-Increased the ammo.
-Optimized the accuracy and the aiming system of the muskets to feel realistic.
-Made Absolute Monarchy to have better bonus in recruiting troops.
-Many minor adjustments that were requested.