http://ve3d.ign.com/articles/news/46...r-Patch-Update
sounds interesting and promising
http://ve3d.ign.com/articles/news/46...r-Patch-Update
sounds interesting and promising
Murphy's law:"if anything can go wrong, it will."
Intel Quad Core Q6600
Nvidia 8800GTX
Gigabyte P35-DS4
2x 1gb A-DATA DDR2 RAM
Vista Ultimate 32bit
Headset Audio Technica ATH-AD700
Yes it sounds really good .
But did he say when the patch will be ready?
Some econ tweak, unit costs tweaks and a button? A BUTTON?
Hell, I could not care less and this is a disgrace.
Modders have done more in two days than their teams have done in two weeks.
Rare naval invasions = scripted invasions, I guess.
This does NOT sound good, if you ask me.
I really don't understand why it's taking them so long to release the next patch, especially since so many modders have shown us how fast one can fix certain issues in the game.
I bought this game almost a month ago and haven't played it for more than a couple of hours, due to it's bugs.
A disgrace.
does this need to be in darthmod forum? shouldn t it be in general discussion?
That's really not much what Lusted listed here - and yes the modders have done more in two days! Talking a lot about unit price change - hey come on - everybody can do himself. What about the important things - as release of modding tools? Path finding issues all over? Surfing soldiers...., make the game to be playable with lower computer specs,...and also on the very important naval invasion they seem to struggle! I try not to bash CA here but on other hand also can't defend their achievements on the open issues - come on that's not much! - okay lets see first - I shouldn't "murr..." ahead of the patch!!!
The game engine would have so much potential - just look at all the mods - so please CA give them modding tools, as without legs its real hard to walk and there is a limit what one can archive!!
To make this apply to this forum lets look at this tweak:
For single player, unit costs have increased on normal, even more on hard and even more on very hard so that on very hard units cost 4x their upkeep cost. Bigger ships have had their cost increased and all ships upkeep costs have increased.
Interesting concept for higher campaign difficulties, meaning that the player will have to play ther econmic game even harder (while the AI is getting cash bonuses I guess)...
How do you think this will impact the mod? I guess Darth's changes will continue to overwrite theirs, but will the AI be rolling in even more cash on harder difficulties as a result?
"They are the devil's vegetable" - Captain Keeble, HMS Bulwark
as Bob the Insane put it Don of Atheos from my work with previous mods (not TW series) having a understanding of what the patches are going to change etc are of great importance, as sometimes it means you have to start from scratch or recalculating the way you balance things, so more or less i have always found patches to be the most disrupting thing to a mods progress (but for the better)
Murphy's law:"if anything can go wrong, it will."
Intel Quad Core Q6600
Nvidia 8800GTX
Gigabyte P35-DS4
2x 1gb A-DATA DDR2 RAM
Vista Ultimate 32bit
Headset Audio Technica ATH-AD700
I wish they could somehow make naval invasions a natural part of the AI thinking process. If the AI just regarded water as land and learned how to efficiently transport armies with ships. I mean it only takes one ship to transport more than 2000 men in the game, which is a bit funny and should maybe be limited somehow.
I find it funny that Civilization's AI could do naval invasions ten years ago, but these guys effed it up. Talk about product rushed out the door.
One thing I have learn't from Darth's mod is that that AI is able to act in an apparantly intelligent manner, but this is highly influenced by the balancing of many factors in the game. Make unit cost to low for something and suddenly the AI is building lots of that and looking stupid in battles as a result...
This is not to say that aren't code issues to be fixed. But the naval invasion functionality could very well be buried in there already, but the unit balancing and AI priorities means that it is never used...
Still, how testing missed that sort of thing is beyond belief (if they did miss it)...
"They are the devil's vegetable" - Captain Keeble, HMS Bulwark