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Thread: early fire by rank mod

  1. #1

    Default early fire by rank mod

    I was bored of early campaign battles without rankfire and having to focus on military tech to get the firing drill so i can enjoy my battles.

    So here is my very first mini-mod.

    Fire by rank is researchable once you got military barracks instead of drill school.


    Other mod WSR instant action mod is even better

    all factions have rank fire, canister shot and ring bayonet right from start.

    they still need to be researched to access later technologies or buildings. But during battles you can enjoy this right from start.

    To be used with mod manager

    Both mods are compatible with Imperial Splendor and Darth mod
    Last edited by Goret; May 01, 2009 at 12:25 PM.

  2. #2
    Dynamo11's Avatar Domesticus
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    Default Re: early fire by rank mod

    This is a great MOD Goret!!!!! Keep up the good work...


  3. #3
    Chevalier IX's Avatar Primicerius
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    Default Re: early fire by rank mod

    excellent work,we needed something like this

  4. #4

    Default Re: early fire by rank mod

    Thanks... it's simply painful to watch only the front rank fire and reload.

  5. #5
    Chevalier IX's Avatar Primicerius
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    Default Re: early fire by rank mod

    my only concern here is will the ai actually research this ahead of the time that the game coding recognises it.in other words will the player be able to dominate the ai until it decides to actually research this innovation(if ever)?

  6. #6

    Default Re: early fire by rank mod

    ^ Hm. Maybe the tech could be given to everyone from the start?

  7. #7

    Default Re: early fire by rank mod

    Glad you like it.

    The drill is avaible for AI too, ofc it depends where it's priorities are, naval, industrial etc. but that isn't any different from vanilla.

    EDIT: just tested a new campaign, in 1702 russia and prussia sweden have it already(4 turns in). So if the nation is set to be a land based power it will research military stuff first and rank by fire seems to be top priority for them even before square formation and plug bayonet.

    Spoiler Alert, click show to read: 


    Quote Originally Posted by EgyptianNecrophiliac View Post
    ^ Hm. Maybe the tech could be given to everyone from the start?
    that would requier to add the effect to any or all other first researches like quixote07 did in imperial splendor. not sure if that would overright then...

    on the other hand that would also defeat the purpose of a landbased strong faction and a naval strong, economicaly strong faction...
    Last edited by Goret; April 08, 2009 at 05:56 PM.

  8. #8
    Libertus
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    Default Re: early fire by rank mod

    Quote Originally Posted by EgyptianNecrophiliac View Post
    ^ Hm. Maybe the tech could be given to everyone from the start?
    We need a mod for this.

    I for one feel like not having FbR at the beginning is a game mistake so I go into ESF editor and give it to me in my savegame.



  9. #9
    Chevalier IX's Avatar Primicerius
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    Default Re: early fire by rank mod

    @Goret
    Thanx for dispelling my concern and showing that the ai does indeed research this when the opportunity is presented

  10. #10

    Default Re: early fire by rank mod

    Nice mod, good to know that AI researches it nice and early.

  11. #11
    Foederatus
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    Default Re: early fire by rank mod

    Awsome ! Will test this with Quixote's IS and report back

    +rep of course that was well needed !

  12. #12
    cudakite's Avatar Centenarius
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    Default Re: early fire by rank mod

    Oh, good show Goret mate!


    Thanks!


    -

    CLICKY

  13. #13

    Default Re: early fire by rank mod

    Yeah this is working well in Imperial Splendour. Military-minded nations rush to this tech like a fat kid to cake.
    I'm fighting against armies that have both fire by rank and canister shot after 8-10 turns.

  14. #14

    Default Re: early fire by rank mod

    Good work man.

  15. #15

    Default Re: early fire by rank mod

    It doesn't work for me. Am I doing something wrong?

  16. #16

    Default Re: early fire by rank mod

    do you have mod manager?
    do you have any other mod installed?

    I updated the mod with the user script, download it again and put

    user.empire_script:txt
    in

    Windows Vista
    C:\Users\(Your User Name Here)\AppData\Roaming\The Creative Assembly\Empire\scripts

    Windows XP
    C:\Documents and Settings\(Your User Name Here)\Application Data\The Creative Assembly\Empire\scripts


    if you have other mods i think you should download mod manager or copy the line inside user.empire_script:txt into your user. empire...

    also check out http://www.twcenter.net/forums/showthread.php?t=249111 the universal addon. it adds fire by rank by default and some other stuff.
    Last edited by Goret; April 18, 2009 at 05:13 AM.

  17. #17

    Default Re: early fire by rank mod

    Thanks.

  18. #18

    Default Re: early fire by rank mod

    Anyone tried this with the new patch? Don't know if it screws things up because the technologies file was updated in the latest patch.

  19. #19
    Chevalier IX's Avatar Primicerius
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    Default Re: early fire by rank mod

    it is working fine with the new patch.there have been no issues thus far after extensive testing

  20. #20

    Default Re: early fire by rank mod

    yes it's compatbile

    and i uploaded another mod (WSR instant action mod) enabling rank fire canister and ring bayonet right from start for everyone.

    still they need to be researched to acess later techs or buildings. But you can enjoy them from the very first battle of your campaign.

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