Your description of the protectorates.rar version of startposv1.4 with protectorates isnt clear.
Do you mean that without player intervention, all protectorates will stay protectorates, and wont be magically annexed on turn 2 or 3?
Or just the protectorate the player chooses to play, wont be magically annexed?
Personally, I think the vanilla version, where the big 3 just annex their colonies the first few turns of the game is total GARBAGE. If the game ever gets fixed, and AI is up to snuff, this will make the big 3 instant mega powers. Britain triples it's landmass.
In previous TW games, if something like this happened, it would put those countries in an almost undefeatable posture for the player. Because AI in Rome could actually kick your butt. I think it's not noticeable now, because the strat and tactical AI in Empire is so bloody horrible.
Imagine if Macedon, on turn 3 of your Rome campaign, magically annexes all of Gual. By turn 10 you'd have multiple full stacks of Gallic Macedonians ramming it down your throat in Northern Italy, when you're just able to afford your first formal, full 20 unit Legion(Pricipes, Triarii, Hastati, Javelinmen, Cavalry). It would be game over, end of campaign by turn 20.
I'd like to see the 13 colonies play out, ideally rebel and the United States rise. Hopefully actually see britain to have to fight someone on land, and have some sort of financial drain. They have a thousand ships every campaign, and the bloody Native Tribes NEVER go to war with them. So in essence, every campaign I've played up to 1750 or so, Britain has never had to fight a single land battle, due to the Naval invasion bug, and nobody ever goes to war with them in the America's, to include the French.