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Thread: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

  1. #1381
    StealthFox's Avatar Consensus Achieved
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    It makes the unit denser and less susceptible to charges.

  2. #1382
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by StealthFox View Post
    It makes the unit denser and less susceptible to charges.
    This and ...

    Adds to unit mass and makes them push better through units.
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  3. #1383

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Ok, thanks, apparently my dude the already had 8 ancillaries. So is there any way i can still get the ring. Is it just to march into the settlement with a general with a few ancillary slots to spare?

  4. #1384
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by White_pigeon View Post
    Ok, thanks, apparently my dude the already had 8 ancillaries. So is there any way i can still get the ring. Is it just to march into the settlement with a general with a few ancillary slots to spare?
    AFAIK yes, as long as it's within the timeframe the Ring is in the settlement

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  5. #1385

    Icon1 spare unedited export_descr_unit please

    Hi I was wondering if anyone could please give me an unedited copy of the export_descr_unit file in the data folder. I decided to edit some values in mine the other day around 1 in the morning but due to the time tiredness made me forget to make a clean backup, basic mistake I know.
    Anyway thanks in advance.

  6. #1386
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    Default Re: spare unedited export_descr_unit please

    Quote Originally Posted by Tom5411 View Post
    Hi I was wondering if anyone could please give me an unedited copy of the export_descr_unit file in the data folder. I decided to edit some values in mine the other day around 1 in the morning but due to the time tiredness made me forget to make a clean backup, basic mistake I know.
    Anyway thanks in advance.
    Here you go

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  7. #1387

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Thanks a lot Ngugi, really helpful.

  8. #1388
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Ngugi View Post
    AFAIK yes, as long as it's within the timeframe the Ring is in the settlement
    Yes, I have done it by accident. I actually wanted Sauron to have the Ring and to grind him into the dust!

  9. #1389

    Icon7 To all the TATW modders out there...!

    Hi everyone!

    I've been away from the forums for probably close to a year now I think! I had the pleasure of installing and playing 3.1 and have now seen that 3.2 is uploaded and ready to roll!

    I'm just wondering how the project is going at the moment? Are there any further plans for future updates? (Even sketchy maybes? ) I know KK is a busy guy, so if anyone has any info at all on what's hot/not and what's still active I'd be really appreciative. (ESPECIALLY interested in custom settlement news!)

    Thanks!

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  10. #1390
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Nobody knows but KK and he hasn't given us any updates about his plans.

  11. #1391
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by spicykorean View Post
    What are the benefits of the shieldwall ability? Is it only useful against missiles?
    I know I'm a bit late with this, but shieldwall doesn't help against missiles. It makes the formation more dense and therefore easier to get hit. (It doesn't give a defensive bonus other than the mass increase)
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  12. #1392
    Decanus
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    Icon9 Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Why is it not possible to move my Gondor troops through the Cape of Andrast?

  13. #1393

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    what is needed to make mumakil's

  14. #1394

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by LordOther View Post
    what is needed to make mumakil's
    I'm just reciting this off of memory, so I could be way off, but if I remember right, you need your top tier stables, it needs to be after turn 40 (after the barracks event), and they need to be built with a city with the oliphaunt resource (i.e., the elephant standing somewhere in the province.)

    Realistically, that means that you're not likely to actually get mumakil until a ways into the game.

  15. #1395

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    whats a good way to speed up pop growth in cities im playing as Eriador and Aragon just hit 53 and i have a minor city in Annu.

  16. #1396

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    First off, Aragorn will still live for a long time. Characters start to die at age 120 or something in TATW.
    Secondly, set taxes to low, make sure the governor of Annuminas has at least 7 chivalry, make sure Annunimas has all of the pop growth buildings constructed (farms and livestock farms). That's all you can do I think.
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  17. #1397
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Unseengenie View Post
    whats a good way to speed up pop growth in cities im playing as Eriador and Aragon just hit 53 and i have a minor city in Annu.
    Perform fertility rites in your room.

  18. #1398

    Default Experience for archers

    Does experience give archers any additional benefits on top of increased melee attack? Perhaps an increase in some sort of hidden accuracy stat?

    I've always thought it odd that experience increases melee attack rather than missile attack, has this been left unmodified due to balancing concerns about archers becoming OP?

    Would be intrigued to know people's thoughts.

  19. #1399
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    Default Re: Experience for archers

    Quote Originally Posted by ChavKilla View Post
    Does experience give archers any additional benefits on top of increased melee attack? Perhaps an increase in some sort of hidden accuracy stat?

    I've always thought it odd that experience increases melee attack rather than missile attack, has this been left unmodified due to balancing concerns about archers becoming OP?

    Would be intrigued to know people's thoughts.
    Correct, archers get, as melee units, better morale and they get better accuracy, which however is not displayed in the card so it remain fairly unknown

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  20. #1400

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I just tried it out.

    Isengard Snaga Archers vs Gondor Militia

    After the first volley:
    no experience on archers: 2 kills
    9 experience (3 gold chevrons) on archers: 16 kills

    When the militia reaches the archers:
    no experience on archers: 40 kills
    9 experience (3 gold chevrons) on archers: 95 kills

    So experience on archers makes a huge difference.
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