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Thread: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

  1. #1201
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    No, nobody know anything about it (beside KK obviously but he do not share powe... I mean knowledge )

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  2. #1202
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Ngugi View Post
    You can't.
    Some of us can try... and then give it to you.

  3. #1203
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    He han not check the guild points was my point

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  4. #1204

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Is there any way to remove soldiers from an invasion/counter-invasion? I can make my general abandon it, but I get a warning that my entire army will desert the next turn if they don't join an invasion force, saying "they want someone who will get the job done".

    If my general abandons it, and the army stack no longer has an invasion symbol, why aren't the soldiers reverting to normal?

  5. #1205
    Matosh's Avatar Libertus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    After reforging arnor, general bodyguards are still Mounted Dunedain BG. Is there a way to refresh all generals or to do something else so next turn i get arnor bodyguards ?

  6. #1206
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by RuleBritannia View Post
    Is there any way to remove soldiers from an invasion/counter-invasion? I can make my general abandon it, but I get a warning that my entire army will desert the next turn if they don't join an invasion force, saying "they want someone who will get the job done".

    If my general abandons it, and the army stack no longer has an invasion symbol, why aren't the soldiers reverting to normal?
    Beacuse the Invasion is to the engine just the Crusade renamed.
    And while a lord might abandon the crusade the proper faithful soldiers who joined won't fail their oaths to God and Pope (one and the same guy in the Invasion), and so the Crusade is programmed

    Quote Originally Posted by Matosh View Post
    After reforging arnor, general bodyguards are still Mounted Dunedain BG. Is there a way to refresh all generals or to do something else so next turn i get arnor bodyguards ?
    Not for generals already in game (might be wrong in this case but think it's so), unless perhaps by using Withwnar's Body Guard Switcher, which is not saved game compatible
    http://www.twcenter.net/forums/showthread.php?t=490115

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  7. #1207
    Matosh's Avatar Libertus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Ngugi View Post
    Not for generals already in game (might be wrong in this case but think it's so), unless perhaps by using Withwnar's Body Guard Switcher, which is not saved game compatible
    http://www.twcenter.net/forums/showthread.php?t=490115
    Will this work with MOS 1.41 + Expanded Map + Enhanced Ancillaries + CRM ?

    If i on the beginning of campaign change Mounted Dunedain BG to Arnor BG in descr_strat will new coming generals have also Arnor BG?

    When im playing as Arnor will new coming generals have Arnor BG or they will still have Dunedain BG (without editing descr_strat)?

  8. #1208
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    No, they are not compatible

    Yes, then they will have it from start (however not those generals who mature or get adopted after start until Arnor is reforged)

    IIRC the new ones will be Arnor BG

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  9. #1209
    Matosh's Avatar Libertus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Ngugi View Post
    No, they are not compatible

    Yes, then they will have it from start (however not those generals who mature or get adopted after start until Arnor is reforged)

    IIRC the new ones will be Arnor BG
    So, on the beginning of campaign, my current generals will have Arnor BG and when new generals get adopted they will not have Arnor BG, but after Arnor is reforged new adopted generals will start to have Arnor BG ?

  10. #1210
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    To my knowledge, yes

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    DCI: Last Alliance
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    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  11. #1211
    Matosh's Avatar Libertus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Ngugi View Post
    To my knowledge, yes
    Hmm... is there a file that contains list of adopted generals for each faction or ... ?

  12. #1212

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    "he do not share powe... I mean knowledge"

    Knowledge IS power!

  13. #1213
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Matosh View Post
    Hmm... is there a file that contains list of adopted generals for each faction or ... ?
    No, that's random

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    DCI: Last Alliance
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    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  14. #1214
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Matosh View Post
    Hmm... is there a file that contains list of adopted generals for each faction or ... ?
    Nope, the game does not create files of an on-going or finished campaign (except the save-game of course), descr_strat determines the setup on turn 0, the game doesn't keep track of stuff like this, it tracks nothing really.

  15. #1215

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I don't know what's going on, but I'm getting frequent announcements of Mordor and Rohan going to war. Every few turns, I'm reported again that they're going at it. They never make peaces between turns, but it's like the game doesn't properly put them at war. Is this a bug or is it just AI diplomats being whacky?

  16. #1216
    Matosh's Avatar Libertus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by lolIsuck View Post
    Nope, the game does not create files of an on-going or finished campaign (except the save-game of course), descr_strat determines the setup on turn 0, the game doesn't keep track of stuff like this, it tracks nothing really.
    I was thinking on a file that is already created during installation of the mod, names of generals that will be adopted like for example: names of brides, those generals and brides have to come from somewhere?

  17. #1217
    StealthFox's Avatar Consensus Achieved
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    You want the descr_names file in the data folder.

  18. #1218
    Matosh's Avatar Libertus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Thanks

  19. #1219
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    If you only want the names of possible characters you can check out descr_names, but you can't know what kind of generals will be given to you by the game. All stats and traits are randomly generated and the bodyguard is generated depending on which unit is your factions default BG.
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  20. #1220
    Matosh's Avatar Libertus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I know, the only solution for me to play fully as Arnor is to change Dunedain BG to Arnor BG in descr_strat and reforge Arnor on start. I just dont like having general bodyguards not in new armor etc. while having new fresh army and i also use my generals everytime on the field to lead cavalry charges.

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