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Thread: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

  1. #1001

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Yes they change and there are old and young versions (except for the elves, they logically stay the same and I think also not orcs). You can find their portraits in Third_Age/data/ui/name of the culture/portraits/portraits/young + old.

    As for the scrubs I don't now, may this be the same as "high grass"?

  2. #1002
    Galain_Ironhide's Avatar Semisalis
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quick game question:
    As Gondor I just took Isengard and there is a Foundry building in that settlement. Does this have any benefit for non-Isengard factions?

    Or can I ca$h it in (1700 golds not to be sneezed at)

  3. #1003

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Do you play with submods?
    In it for the rep.

  4. #1004

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I was wondering if there was any way to edit the family tree, maybe through game files. Nothing too drastic, just removing some offspring that... shouldn't be. Otherwise I'm going to have to send them on suicide missions when they're old enough.

    Thanks.

  5. #1005

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    hi guys ... when i buy settlements from other factions it's growth rate -1% or more with the last trading post built in it how to solve this problem ?

  6. #1006
    dannyalex's Avatar Campidoctor
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Kurts201 View Post
    hi guys ... when i buy settlements from other factions it's growth rate -1% or more with the last trading post built in it how to solve this problem ?
    culture unrest...

    try to change culture to urs

    and keep taxes to low until u reach a certasin point of ur culture
    Last edited by dannyalex; January 14, 2013 at 02:51 AM.
    Most Chivalrous commander 2020-2021

  7. #1007

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Isn't it because the AI gets a population growth bonus?

  8. #1008
    Galain_Ironhide's Avatar Semisalis
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Galain_Ironhide
    Quick game question:
    As Gondor I just took Isengard and there is a Foundry building in that settlement. Does this have any benefit for non-Isengard factions?

    Or can I ca$h it in (1700 golds not to be sneezed at)
    Quote Originally Posted by Wizad View Post
    Do you play with submods?
    Playing MOS 1.3 - it could also be called a Furnace perhaps. Doesn't seem to show any added benefits on the Description page when you bring it up.

  9. #1009
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Galain_Ironhide View Post
    Playing MOS 1.3 - it could also be called a Furnace perhaps. Doesn't seem to show any added benefits on the Description page when you bring it up.
    Please keep submod content questions to the submods threads, however I assume you didn't knew it was such a feat so here we go for this time;
    The furnace gives a retraining cost (dunno the sum?) and a trade bonus;
    Code:
            furnace  requires factions { france, }
            {
                capability
                {retrain_cost_bonus bonus 1  requires factions { france, }
                    trade_base_income_bonus bonus 4 requires factions { france, }
    Last edited by Ngugi; January 14, 2013 at 04:08 AM.

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  10. #1010
    Galain_Ironhide's Avatar Semisalis
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Ngugi View Post
    Please keep submod content questions to the submods threads, however I assume you didn't knew it was such a feat so here we go for this time;
    The furnace gives a retraining cost (dunno the sum?) and a trade bonus;
    Code:
            furnace  requires factions { france, }
            {
                capability
                {retrain_cost_bonus bonus 1  requires factions { france, }
                    trade_base_income_bonus bonus 4 requires factions { france, }
    As always thankyou Ngugi, and yes you are correct in assuming that I assumed that this was a 3.2 feature and not MOS.

  11. #1011

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Kurts201 View Post
    hi guys ... when i buy settlements from other factions it's growth rate -1% or more with the last trading post built in it how to solve this problem ?
    What is the current population of the settlement? Do you have the highest upgrade of farms and other population increasing buildings?

    You can investigate what's going on yourself by going to the settlement details scroll and check the population growth details.

    Quote Originally Posted by Galain_Ironhide View Post
    As always thankyou Ngugi, and yes you are correct in assuming that I assumed that this was a 3.2 feature and not MOS.
    You can always check Vanilla buildings here:
    http://totalwar.honga.net/faction_bu...w3&f2=isengard
    In it for the rep.

  12. #1012

    Default Re: War of the Silmarils - Preview of the Kingdom of Doriath

    I want to ask a question...Please answer this ..i wonder since Tatw 1.4 why we can't upgrade the sword and armor to golden rank like we did in Rome total war...for example i want in a custom battle with HE the Sword Quendy to have 2 more defence and 2 more damage ....or the hobbits to be with all full 12 damage , 9 defence...or the Khazad-dum guards to be 13-28 ..and u get the picture....

  13. #1013

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I'm playing an evil Dwarven campaign and allied with the evil factions, but now they called an invasion on my settlement. Is there a way to prevent this by editing the files? If so, how?

  14. #1014
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Not in an ongoing campaign, no.
    If Sauro i's back then Invasions can be called and not anything to do about it.

    Now if you want to solve it as easily as possible simply empty the target settlement from all forces, let the firts Invasion-army around take it and then use your forces to take it back; all other Invasion-armies will go home as soon as the target is captured.

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    Favorite TATW compilation: Withwnars Submod Collection
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  15. #1015

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Can Sauron come back after being killed first time?

  16. #1016
    FC Groningen's Avatar Senator
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    According to the books, he will never completely cease to exist, but with his ring destroyed, he could never take shape again or become powerful. His fall would be so deep, he could never rise from it again.

    edit: ehh, in game you apparantly mean. No.

  17. #1017
    Bowmaster's Avatar Biarchus
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    Default Re: War of the Silmarils - Preview of the Kingdom of Doriath

    Quote Originally Posted by DEMETRIOS O DORIEYS View Post
    I want to ask a question...Please answer this ..i wonder since Tatw 1.4 why we can't upgrade the sword and armor to golden rank like we did in Rome total war...for example i want in a custom battle with HE the Sword Quendy to have 2 more defence and 2 more damage ....or the hobbits to be with all full 12 damage , 9 defence...or the Khazad-dum guards to be 13-28 ..and u get the picture....
    Possibly because this mod was done to M2TW, not to RTW. And it'd make Dwarves even more overpowered than what they are already.

    Oh, and btw, you don't need to plea for an answer to your question.
    (yeah, yeah, I'm fin player of TATW 3.2...

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  18. #1018

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by IHV View Post
    Actually this age number has nothing to do when they get portrait_old, i have changed this number up and down and tested with several factions, this number doesnt seem to have any effect on the portraits. They all get old look at age 50. Meaning if they live till 120 or so they will have grey hair for most of their lives
    Atleast in my vanilla TATW 3.2

    http://www.twcenter.net/forums/showthread.php?t=563217

    The plot thickens. Anyone else have any thoughts on this?

  19. #1019

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Mhaedros View Post
    1.04 should be in Gold Edition though, shouldnt it?
    So 1.04 for gold edition then? What regional version should I have if I'm in Sweden, European or British?

  20. #1020

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Is Sweden in the EU?

    You don't need the 1.04 patch. Kingdoms is the 1.04 patch. Gold means Medieval 2 + Kingdoms, and it comes fully patched. When you install M2, it will say 1.03. Then you install Kingdoms, then the 1.05 patch.

    Probably the European one.

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