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Thread: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

  1. #61
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by TheGifer View Post
    I cant find the last stand script, but I deleted the other, what do those 2 scripts doing? and what if i delete the Garrison Script Version 1.3, will this stop the army spawn when I besiege AI settlemends?
    Just search for Last Stantd and you find it;
    ;########################### Last Stand ##############################
    monitor_event FactionTurnStart FactionType sicily
    and IsFactionAIControlled
    and I_NumberOfSettlements sicily < 3
    (...)
    Then delete everything down to
    (...)
    end
    terminate_monitor
    end_monitor
    ;########################### Osgiliath ###############################

    Yes, Garrison Script is the spawning armies in the citites.

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  2. #62
    TheGifer's Avatar Foederatus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    first of all, thank you for your fast answer , I still cant find the last stand script, I dont really know what it is doing and why i want to deleted, but here is how the file begins, it has all the scripts that it contains, and no last stand:
    ;###################### Aging & Season script ########################
    ;########################## WELCOME TEXT #############################
    ;############################ GAMENOTES ##############################
    ;###################### Horse Armies & Stakes ########################
    ;########################## Gandalf Arrival ##########################
    ;############################# AI bonus ##############################
    ;#################### Garrison Script Version 1.3 ####################
    ;########################### MONEY SCRIPT ############################
    ;######################### MONEY DEPT SCRIPT #########################
    ;####################### Sauron finances script ######################
    ;########################### SLAVE CONQUERORS ########################
    ;####################### HELP WEAKENED FACTIONS ######################
    ;########################## MONSTER SPAWN ############################
    ;########################### ENT SPAWN ###############################
    ;########################### AI INVASIONS ############################
    ;######################## ADDITIONAL GENERALS ########################
    ;######################## ADDITIONAL NAZGULS #########################
    ;######################## SAURON REPLACEMENT #########################
    ;########################## REGIONAL VIDEOS ##########################
    ;########################## MORDOR DESTROYED #########################
    ;############################# ENT VIDEO #############################
    ;####################### CHANGE SETTLEMENT NAMES #####################
    ;############################ One Ring Script ########################
    ;####################### Leader Death Messages #######################
    ;###### Match Diplomacy Section #######
    ;###### Reveal Allied Tiles #######
    ;###### Good Factions Declared/Break Alliances #######
    ;###### Bad Factions Declared/Break Alliances #######
    ;###### Good And Bad Factions Declared War #######
    ;###### Dwarven King Asks For Aid #######
    ;###### King of Dale Asks For Aid #######
    ;###### King of Rohan Asks For Aid #######
    ;###### King of the High Elves Asks For Aid #######
    ;###### King of the Silvan Elves Asks For Aid #######
    ;###### Lord of the Dϊnedain Asks For Aid #######
    ;###### Steward of Gondor Asks For Aid #######
    ;###### Spawn Corsair Pirate Ships #######

  3. #63
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Use the search function
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  4. #64
    Macilrille's Avatar Domesticus
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    Default Re: Constant retraining. Bug?

    Bug. Some retraining effects also do not show even though the price gets deducted.

    Edit, this probably belong in the questions about thread to avoid cluttering the forums.

  5. #65
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Possibly won't help him; TheGifer, I can tell you're using a submod, that's pretty important for those who shall help you to know hehe, as it might affect codes, scripts and all other content
    As we now don't know what you use we can't tell how your codes look. All I can tell is that the Last Stand is not in the list you put foreward, meaning it might not be included in the mod you play to begin with

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  6. #66

    Default Re: Constant retraining. Bug?

    Ok, so anyway I can fix it?

  7. #67
    TheGifer's Avatar Foederatus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Ngugi View Post
    Possibly won't help him; TheGifer, I can tell you're using a submod, that's pretty important for those who shall help you to know hehe, as it might affect codes, scripts and all other content
    As we now don't know what you use we can't tell how your codes look. All I can tell is that the Last Stand is not in the list you put foreward, meaning it might not be included in the mod you play to begin with
    OK, thank you, I don't have any sub mods but nevermind
    (can someone send a private message explaining to me how I can add rep and how I can use a signature of this mod?)

  8. #68

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Going to repost my question as my thread now redirects to here:

    "Hi,

    After I've upgraded my cities to the largest possible and got the guilds etc. No matter how much retraining I do, I always have to do more. Even when I create a totally new unit, the next turn I will have the option of retraining them. They have all the upgrades etc. so I have no idea as to why they are still requiring it. Every unit in my castles needs to be retrained. It's ridiculous. Anyone know why?

    Regards,
    Mike"

  9. #69
    StealthFox's Avatar Consensus Achieved
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by TheGifer View Post
    OK, thank you, I don't have any sub mods but nevermind
    (can someone send a private message explaining to me how I can add rep and how I can use a signature of this mod?)
    If you're not using submods, what version of TATW are you using? I see that the garrison script says 1.3. The current version of TATW if 3.2. If you're not running the most current version, you're missing out on lots of features. As Ngugi, said though, Last stand isn't listed so it looks like is wasn't implemented in whatever version you're running.

    About signatures, rep, etc... see the official site FAQ.


    Quote Originally Posted by Mackey18 View Post
    Going to repost my question as my thread now redirects to here:

    "Hi,

    After I've upgraded my cities to the largest possible and got the guilds etc. No matter how much retraining I do, I always have to do more. Even when I create a totally new unit, the next turn I will have the option of retraining them. They have all the upgrades etc. so I have no idea as to why they are still requiring it. Every unit in my castles needs to be retrained. It's ridiculous. Anyone know why?

    Regards,
    Mike"
    It's a known bug that happens sometimes. I think I've only noticed it with Gondor. Are you by any chance playing as them?

  10. #70
    TheGifer's Avatar Foederatus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Of course I have 3.2, I used to have 3.1 with baron samedis mod, but then I deleted it(the whole mod, cause turns needed to long to change and it was boring...)...A few days ago I wanted to play again this mod and redownload it and installed it all over again, I dont want to install submods this time, even if I really like them...

  11. #71

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    i think the guilds are useless , what did they do??

  12. #72
    StealthFox's Avatar Consensus Achieved
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Well, something is wrong, because that is not how the 3.2 campaign script file looks. It begins like this:

    ;#####################################################################
    ;###################### Aging & Season script ########################
    ;########################## Welcome text #############################
    ;############################ Gamenotes ##############################
    ;############################# AI Bonus ##############################
    ;############################# AI Setup ##############################
    ;################# Baron Samedi/KK's One Ring script #################
    ;####################### Help weakened factions ######################
    ;########################### Last Stand ##############################
    ;############################ Osgiliath ##############################
    ;########################### AI invasions ############################
    ;########################### Arnor Union #############################
    ;############################# Aragorn ###############################
    ;########################### Army of Dead ############################
    ;########################## Balrog Arrival ###########################
    ;############################# Ent spawn #############################
    ;######################## Additional Nazguls #########################
    ;#################### Garrison Script Version 3.0 ####################
    ;########################### Money script ############################
    ;####################### Capital Change Cost #########################
    ;########################## Regional videos ##########################
    ;####################### Change settlement names #####################
    ;####################### Leader Death Messages #######################
    ;###################### Lost Capitals Messages #######################
    ;################## G5 Autonomous Regions mod v1.3 ###################
    ;############################ Palantiri ##############################
    ;########################### Germanicu5 AI ###########################
    ;#####################################################################

  13. #73
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by TheGifer View Post
    Of course I have 3.2, I used to have 3.1 with baron samedis mod, but then I deleted it(the whole mod, cause turns needed to long to change and it was boring...)...A few days ago I wanted to play again this mod and redownload it and installed it all over again, I dont want to install submods this time, even if I really like them...
    Well, if the list you presented was from you campaign_script, then you still have traces of Baron's mod left...? because in 3.2 it look like this:
    Spoiler Alert, click show to read: 
    ;#####################################################################
    ;############################# TATW 3.2 ##############################
    ;#####################################################################
    ;###################### Aging & Season script ########################
    ;########################## Welcome text #############################
    ;############################ Gamenotes ##############################
    ;############################# AI Bonus ##############################
    ;############################# AI Setup ##############################
    ;################# Baron Samedi/KK's One Ring script #################
    ;####################### Help weakened factions ######################
    ;########################### Last Stand ##############################
    ;############################ Osgiliath ##############################
    ;########################### AI invasions ############################
    ;########################### Arnor Union #############################
    ;############################# Aragorn ###############################
    ;########################### Army of Dead ############################
    ;########################## Balrog Arrival ###########################
    ;############################# Ent spawn #############################
    ;######################## Additional Nazguls #########################
    ;#################### Garrison Script Version 3.0 ####################
    ;########################### Money script ############################
    ;####################### Capital Change Cost #########################
    ;########################## Regional videos ##########################
    ;####################### Change settlement names #####################
    ;####################### Leader Death Messages #######################
    ;###################### Lost Capitals Messages #######################
    ;################## G5 Autonomous Regions mod v1.3 ###################
    ;############################ Palantiri ##############################
    ;########################### Germanicu5 AI ###########################
    ;#####################################################################
    ;
    Edit: Ninjad by SF

    Quote Originally Posted by Hector Pereira View Post
    i think the guilds are useless , what did they do??
    Hehe, it's a bit early to call them useless if you do not know what they do, no? ^^
    Depends on what guilds you mean, further.

    Some increase pop growth, some are required to get new units, others increase trade resources or bonus trade income; increase public order; give upgrades to units in either melee or archery; give builing cost bonuses etc. depending on what you invest in

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  14. #74

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    "It's a known bug that happens sometimes. I think I've only noticed it with Gondor. Are you by any chance playing as them?"

    Yup, playing as Gondor, what should I do?

  15. #75
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Mackey18 View Post
    "It's a known bug that happens sometimes. I think I've only noticed it with Gondor. Are you by any chance playing as them?"

    Yup, playing as Gondor, what should I do?
    Not retrain?
    A.k.a just ignore it.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  16. #76

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Ok. The thing is, the AI automatically adds them to the queue even though automatic recruitment isn't selected on the settlements. Is there a permafix?

  17. #77
    TheGifer's Avatar Foederatus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    ok, can someone send me the original script file, I dont want do delete and re-install the whole game...

  18. #78
    Macunaíma's Avatar Campidoctor
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    How do I remove autonomy from the Shire? I gave to them really early in the game, and they simply don't develop, and don't send me nothing (messages appear about tribute and armies but I get no money or troops). It was said that I needed to place a diplomat in Bywater to do this, but where is Bywater?

    Help.


  19. #79
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Bywater is Michel's Delving IIRC. Hold a right-click over each region to see the regions names though
    Under the patronage of Finlander. Once patron to someone, no longer.
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  20. #80

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    when i'm playing the campaign the other factions diplomats stay near a town and do some kind of animation every turn , what are they doing?

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