Page 28 of 167 FirstFirst ... 31819202122232425262728293031323334353637385378128 ... LastLast
Results 541 to 560 of 3338

Thread: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

  1. #541
    Mhaedros's Avatar Brave Heart Tegan
    Content Emeritus

    Join Date
    Feb 2011
    Location
    Finland
    Posts
    8,764
    Blog Entries
    2

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    It's probably never going to happen. Stuff that's easy in M2TW and Rome can be almost impossible in the newer games, mostly looking at mapping. Maybe if Rome 2 is as easily moddable as the old games it would happen, but I very much doubt it
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  2. #542

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Mhaedros View Post
    It's probably never going to happen. Stuff that's easy in M2TW and Rome can be almost impossible in the newer games, mostly looking at mapping. Maybe if Rome 2 is as easily moddable as the old games it would happen, but I very much doubt it
    Ok. But it would be really a big step for "Lord of the Ring" fans .

  3. #543

  4. #544

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by k/t View Post
    for what i see on that ,the majority wants the mods to moove on up to up s2

  5. #545
    Mhaedros's Avatar Brave Heart Tegan
    Content Emeritus

    Join Date
    Feb 2011
    Location
    Finland
    Posts
    8,764
    Blog Entries
    2

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    That doesn't mean KK will do it
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  6. #546

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Mhaedros View Post
    That doesn't mean KK will do it
    Neither im saying that to.I just made questions im not saying that you have to.

  7. #547
    Dwarven Berserker's Avatar Campidoctor
    Join Date
    Sep 2011
    Location
    Netherlands
    Posts
    1,829

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Even if he did make another LOTR mod for Shogun 2, it would probably not have nearly as much of a lotr-feel as TATW. Every city would be a feudal japanese fortress (Unless they figure out a way to make custom settlements, which I doubt), Orcs would be fighting as samurai, no shield animations....

    Maybe someone will someday make a lotr mod for Rome 2, if it proves to be moddable enough, but even that is far from a certainty.
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    this signature is completely pointless. have a nice day

  8. #548
    Macilrille's Avatar Domesticus
    Join Date
    Nov 2009
    Location
    Aarhus, Denmark
    Posts
    2,491

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I believe that TW games since MTW2 are very unmoddable. Until CA changes that policy, there will be no EB3, TATW2, etc.

  9. #549
    Dwarven Berserker's Avatar Campidoctor
    Join Date
    Sep 2011
    Location
    Netherlands
    Posts
    1,829

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    @Macirille: Yeah, that's sadly true... However, since CA released the modding tools for Shogun 2 they have shown to care about their modding community, which gives me some hope for the moddability of R2TW.

    Anyways, let's not discuss that over here. It's a question thread, after all
    Last edited by Dwarven Berserker; November 29, 2012 at 09:28 AM.
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    this signature is completely pointless. have a nice day

  10. #550
    Rauros's Avatar Foederatus
    Join Date
    Oct 2012
    Location
    isreal
    Posts
    29

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    posted on October 31, 2012
    I don't get it! Playing as Isengard I get a message that the Shire people want their independence. So, I click yes, but that does not seem to change anything. Next turn same message, next turn again? What do these hobbits want me to do?
    I have the same problem and i didn't find a solution. I am not using any sub mods and I'm running 3.2 what should I do to fix this ?

  11. #551
    Mhaedros's Avatar Brave Heart Tegan
    Content Emeritus

    Join Date
    Feb 2011
    Location
    Finland
    Posts
    8,764
    Blog Entries
    2

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Do you have any diplomats in the Shire regions?
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  12. #552

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I'm with the guys up above me. You might have to take over all of Eriador before you can give them autonomy, which sort of makes sense. But diplomats in the shire are to remove autonomy, so I don't see how that will help.

    If anyone knows how to handle this, please share.

  13. #553
    Ngugi's Avatar TATW & Albion Local Mod
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    10,687

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Because the game is scripted so that a diplomat allow you to remove the authonomy as noted. Thus if a forgotten or placed diplomat at the Shire perhaps that could be the issue, I presume is what Mhaedros is getting at.

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  14. #554
    Arlin's Avatar Tiro
    Join Date
    Jan 2008
    Location
    Washington, USA
    Posts
    220

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    This is probably a general M2TW question, but still... During sieges where you actually assault instead of waiting it out, how do you make the enemies towers STOP attacking you? I started a dwarf campaign and have been told about how much they are little mini-tanks and to just assault orcs and such to avoid death by fast little skirmishers. Well, I have done so at Dain's Halls but when sieging it, I've taken a good beating. Not from the orcs themselves but from the constant tower attack. Maybe I'm too used to years of RTW where you pop your best stuff via siege tower on the walls, take the gateway, then run around the walls capturing each section so you now get the tower to fire on the defenders. Is there even a way to counter this? Cause once I'm IN the fortress/city now...I just get shot from behind.
    "Whoso would be a man, must be a nonconformist. He who would gather immortal palms must not be hindered by the name of goodness, but must explore it if it be goodness. Nothing is at last sacred but the integrity of your own mind. Absolve you to yourself, and you shall have the suffrage of the world. No law can be sacred to me but that of my nature. Good and bad are but names very readily transferable to that or this; the only right is what is after my constitution; the only wrong what is against it....."
    -Ralph Waldo Emerson

  15. #555
    Mhaedros's Avatar Brave Heart Tegan
    Content Emeritus

    Join Date
    Feb 2011
    Location
    Finland
    Posts
    8,764
    Blog Entries
    2

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I'm pretty sure the only way is to destroy the towers with artillery units. It's quite annoying, but afaik there is no fix to it
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  16. #556
    StealthFox's Avatar Consensus Achieved
    Content Emeritus spy of the council

    Join Date
    Nov 2010
    Location
    GA
    Posts
    8,170

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Arlin View Post
    Maybe I'm too used to years of RTW where you pop your best stuff via siege tower on the walls, take the gateway, then run around the walls capturing each section so you now get the tower to fire on the defenders. Is there even a way to counter this? Cause once I'm IN the fortress/city now...I just get shot from behind.
    It works the same way in M2TW. You take the gate/towers by running through/near them. Your forces must outnumber the enemy though and there must be troops near the tower/gate for them to be "garrisoned" for arrow loosing. If there are no enemy troops near the gate they shouldn't be loosing arrows at all.

  17. #557
    Rauros's Avatar Foederatus
    Join Date
    Oct 2012
    Location
    isreal
    Posts
    29

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I do have a diplomat in the shire, I shall move him and see if that solves the problem (if not the hobbits shall suffer *Maniacally laughs*). Thank you very much for the answers.

  18. #558
    lolIsuck's Avatar WE HAVE NO CAKE!
    Patrician Citizen took an arrow to the knee

    Join Date
    Dec 2010
    Location
    Heerlen, Limburg
    Posts
    13,693

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Arlin View Post
    This is probably a general M2TW question, but still... During sieges where you actually assault instead of waiting it out, how do you make the enemies towers STOP attacking you? I started a dwarf campaign and have been told about how much they are little mini-tanks and to just assault orcs and such to avoid death by fast little skirmishers. Well, I have done so at Dain's Halls but when sieging it, I've taken a good beating. Not from the orcs themselves but from the constant tower attack. Maybe I'm too used to years of RTW where you pop your best stuff via siege tower on the walls, take the gateway, then run around the walls capturing each section so you now get the tower to fire on the defenders. Is there even a way to counter this? Cause once I'm IN the fortress/city now...I just get shot from behind.
    It's funny actually because in RTW I think all towers would fire at you, regardless of any nearby enemy units. In M2TW only the towers that have a unit nearby will fire. Then again, your seige towers do not fire anymore either.

    But I don't think you should have a huge problem with them, once you defeated the units on/near the wall the towers will stop firing and as Dwarves fighting orcs that shouldn't be a huge problem.

  19. #559
    Arlin's Avatar Tiro
    Join Date
    Jan 2008
    Location
    Washington, USA
    Posts
    220

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Thanks guys. Yeah, they towers only fired while orcs were holding/near them. Soon as they were killed off the towers stopped. Was a bit of a pain because I figured I could send the Dwarven Miners to clear them out so as not to waste my better units. They got eaten up but eh well. I didn't lose anything truly good out of it all. And yes, RTW was like that. Every tower would fire without being garrisoned. Had its pros and cons.
    "Whoso would be a man, must be a nonconformist. He who would gather immortal palms must not be hindered by the name of goodness, but must explore it if it be goodness. Nothing is at last sacred but the integrity of your own mind. Absolve you to yourself, and you shall have the suffrage of the world. No law can be sacred to me but that of my nature. Good and bad are but names very readily transferable to that or this; the only right is what is after my constitution; the only wrong what is against it....."
    -Ralph Waldo Emerson

  20. #560

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Arlin View Post
    Thanks guys. Yeah, they towers only fired while orcs were holding/near them. Soon as they were killed off the towers stopped. Was a bit of a pain because I figured I could send the Dwarven Miners to clear them out so as not to waste my better units. They got eaten up but eh well. I didn't lose anything truly good out of it all. And yes, RTW was like that. Every tower would fire without being garrisoned. Had its pros and cons.
    Being able to take a city manned by 2000 people having only a single cavalryman and single footman is a pro or a con?
    (with the timer off, of course)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •