Worked for me, thanks a lot.
On my way to Mordor now, eventhough one does not simply walk into it.
Worked for me, thanks a lot.
On my way to Mordor now, eventhough one does not simply walk into it.
Is there a way to recruit Bandobra Archers? Only ones i've seen are the ones you start with when you begin the game with Eriador. Every "hobbit reinforcement" i've had has been hobbitry in arms and hobbit archers.
Do i need to upgrade the Shire or something? Or is it just a really low chance to get them?
Recruit? No. They are supposed to be one of those reinforcement units but I just noticed that the script is broken.
There are a few lines like that, broken in a similar way. Not save game compatible but as a workaround you could change this line in export_descr_buildings.txt...Code:monitor_conditions I_CompareCounter hobbit_tribute_launch = 1 set_counter hobbit_tribute_launch 0 if I_SettlementSelected Bree and ! I_SettlementUnderSiege Bree generate_random_counter random_tribute1 2 31 3 if I_EventCounter random_tribute = 1 console_command create_unit Bree "Hobbit Infantry autonomy" 1 2 2 end_if if I_EventCounter random_tribute = 2 console_command create_unit Bree "Hobbit Archers autonomy" 1 2 1 end_if if I_EventCounter random_tribute = 3 console_command create_unit Bree "Bandobras Archers autonomy" 1 2 1 end_if end_if
Code:recruit_pool "Bandobras Archers" 1 0.05 2 0 requires factions { turks, byzantium, }and event_counter is_the_ai 1
1) What does Swiftness (Haldir's special ability) do?
2) What factions are allowed to recruit Ents and how?
3) Anyone have a vanilla TATW campaign_script.txt around?
1) See descr_hero_abilities.xml. The "Sample Ability" section at the top explains all of the possible effects. See the SILVAN section for Haldir's specific effects.
Thread's been a huge help so far. Run into another issue, though: i've noticed the AI acting really strange around Ered Luin, especially the Dwarves: 5 full stacks have been sat in the same spot around the Blue Mountains, and their cities are empty. Thorin's Halls and Lune Land rebelled about 30 turns ago, and they've not bothered to try and recapture them, even with stacks sat outside the rebellious cities.
In the East, the Dwarves have been acting normal. It's just in the West they're acting weird. Any idea why this might be? Or has anyone seen this kind of thing before? This is vanilla 3.2.
High Elves have done basically the same thing, only they're more idle than moronic. Both have alliances and military access with me as Eriador, so i'm not sure why they're not moving around much.
Hey guys, I have a question, is it possible to charge with the mumakils with the archers still having ammo? I know that it works if they don't have arrows anymore, but otherwise I just have to run straight through the enemies.
As with any archer unit you can hold in Alt and attack, for the unit to use their melee mode
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Dale Armour Upgrades
I've searched various threads, so forgive me if this has already been answered.
My trusty Dale soldiers seem to get nothing in the way of armour upgrades after I have built a Leather Tanner. I've built up to Heavy Armourer (or Armorer!) in various cities and fortresses, but this seems to do nothing. Have I wasted my money? I was hoping that my best troops would get some upgrades because I am fighting Harad and they seem to be tough, and upgraded.
Thanks Withwnar. The armour icons don't change, and I haven't noticed the stats changing, but I will look again more closely. Perhaps all that Dale scrumpy has addled my mind.
You're welcome. Each of those Dale units only has one upgrade level so they will only get one shield icon: bronze. If they have the shield icon then they have already been armour-upgraded. So the shield icon won't ever change (for Dale) - a unit will either have the icon or it won't. Gondor is the only faction with 2-upgrade-level units, so those units are the only ones that can reach the silver icon. And none have 3 upgrades so gold icons won't be seen in TATW. (Pretty sure that's how it works. It has been a long time since I played.)
If in doubt then look below the unit's stats: if it says "next armour upgrade type" (? something like that) then they have not been upgraded as far as they can go.
Last edited by Withwnar; August 20, 2015 at 10:05 PM.
Ahah! Light Bulb goes on! I am so used to seeing the various TW upgrades change as you build better buildings that I have been making incorrect assumptions. +1 rep.
Yes, even vanilla M2TW uses multiple-upgrade-levels for units a lot more than what TATW does.
So is it only worth it to build a leather tanner in the game for everyone but Gondor?
No. Everyone else only gets one upgrade (if any) but the level of smith required for it depends on the unit. That's what my list was showing: what level of smith is needed for each unit...
They start with level 3 armour and can upgrade to level 4, which only "Heavy Armourer" (and above) provide.Horseguards : "Aihwothiuda Horseguards"
- armour level 4: heavy_armourer / Heavy Armourer [city]
- armour level 4: c_heavy_armourer / Heavy Armourer [castle]
They start with level 0 armour and can upgrade to level 1, which "Leather Tanner" (and above) provide.Dale_Longbowmen : "Longbowmen"
- armour level 1: leather_tanner / Leather Tanner [city]
- armour level 1: c_leather_tanner / Leather Tanner [castle]
They start with level 3 armour and can upgrade to level 4 and 5: "Heavy Armourer" -> level 4, "Master Armourer" -> level 5.Gondor_Spearmen : "Gondor Spearmen"
- armour level 4: heavy_armourer / Heavy Armourer [city]
- armour level 4: c_heavy_armourer / Heavy Armourer [castle]
- armour level 5: plate_armourer / Master Armourer [city]
- armour level 5: c_plate_armourer / Master Armourer [castle]
Last edited by Withwnar; August 31, 2015 at 09:47 PM.
Thanks Withwnar. I missed the table posting in the spoiler. Seeing that makes things much clearer.