Thread: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

  1. #2061
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I think it decreases morale too, not sure about the offensive or defensive stats though.

  2. #2062
    Flinn's Avatar His Dudeness of TWC
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    furthermore, when the unit goes red in the state (if I remember correctly Tired, Very Tired and Exausted) they can't charge
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  3. #2063

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by wohnzimmer View Post
    What exactly are the effects of the loss of stamina? How does it effect the morale, attack, defence? I'm only sure about that the units get slower.
    Fresh->warmed up->winded->tired->very tired->exhausted
    At Winded I cannot determine it, possibly there is penalty but it seems to be very low, bearly noticable.
    At Tired level units receive attack and defence penalty, based on my play tests it seems to be roughly 15 % - is it true? I don't know, It's my estimate so don't rely on it. Charge bonus seems to be still in action
    At Very tired penalty is increased around 30%, charge penalty is applied.
    At Exhausted unit completly looses charge momentum, penalty seems to be 45%. Unit receive morale penalty (that can be offset with good general with lots of stars).
    Also the higher tiredness level the longer it takes to recuperate, and with each level regiment looses stamina even faster but that is obvious.
    Last edited by zax; August 02, 2013 at 03:13 PM.

  4. #2064

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Do the ballista towers actually work in TATW? Most of the settlements aren't advanced enough to build them, but the ones that are tend to be custom settlements, and I don't think the towers actually show up on the battle map. Is there any point to building ballista towers, or is it just a waste of money and turn time?

  5. #2065
    Mank's Avatar Dormouse of Hader
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    They do sometimes help, but as a rule of thumb if you're not just rolling in money they aren't worth it. (And you are correct, in many custom settlements they are actually not functional)

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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I personally don't bother with building them.
    It's not a question of where it grips it. It's a simple questions of weight ratios; a five ounce bird could not carry a one pound coconut.

  7. #2067

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    So don't even try unless it's a regular settlement?

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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    even in regular settlements I find theyre not worth the money or turns.
    It's not a question of where it grips it. It's a simple questions of weight ratios; a five ounce bird could not carry a one pound coconut.

  9. #2069
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by Mank View Post
    And you are correct, in many custom settlements they are actually not functional
    i will admit to forgetting ever time i play a long campaign ..

    and honestly i would prefer more of the standard wall defences because those rock

  10. #2070
    HHECTOR's Avatar Libertus
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Hi guys, I have just little question. I have problem to recruit Rohan Spearmen in campaign, but in custom battles this unit is avaible. Can you help me please?

  11. #2071

    Default Is there any way to toggle the FOW so that only settlement locations appear?

    I feel like I am wasting too many turns trying to find the next settlement to attack. I want to know where to send my troops, but at the same time
    I don't want to cheat by knowing the size and location of my foe's armies. If there is no way to do this in-game, is there a map with settlement locations someone could direct me towards? Thanks in advance!

  12. #2072
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Is there any way to toggle the FOW so that only settlement locations appear?

    Quote Originally Posted by Gmoney39513 View Post
    I feel like I am wasting too many turns trying to find the next settlement to attack. I want to know where to send my troops, but at the same time
    I don't want to cheat by knowing the size and location of my foe's armies. If there is no way to do this in-game, is there a map with settlement locations someone could direct me towards? Thanks in advance!
    No, not AFAIK at least, you'll have to check off-game maps to avoid to see no enemy armies
    I don't know one for 3.2 but here is one for 3.1 (black dots are the cities/keeps)
    http://i1180.photobucket.com/albums/...ATW31map-1.png
    Maybe one or two regions is not present but I think all is there, beside South Tharbad apperently

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  13. #2073
    Flinn's Avatar His Dudeness of TWC
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by HHECTOR View Post
    Hi guys, I have just little question. I have problem to recruit Rohan Spearmen in campaign, but in custom battles this unit is avaible. Can you help me please?
    if they are not there I suppose they are not available for recruitment.. may they be Rohan Militia? I've not used plain TATW since months, sorry

    Quote Originally Posted by Gmoney39513 View Post
    I feel like I am wasting too many turns trying to find the next settlement to attack. I want to know where to send my troops, but at the same time
    I don't want to cheat by knowing the size and location of my foe's armies. If there is no way to do this in-game, is there a map with settlement locations someone could direct me towards? Thanks in advance!
    why not using spies? it gives information about enemy stacks of course, but is completely legit.

    another way, you can buy map information from your enemies, this will show you where their settlements are

    finally, you can use toggle_fow at the beginning of a campaign, make a screen and print it and put by hands on the paper where each settlement is located. you need to do this only once and you'll have your own map.

    hope it helps

    Last edited by Flinn; July 31, 2013 at 10:05 AM.
    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

  14. #2074
    riuk881's Avatar Semisalis
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by HHECTOR View Post
    Hi guys, I have just little question. I have problem to recruit Rohan Spearmen in campaign, but in custom battles this unit is avaible. Can you help me please?
    I can only think that either you don't hve the required building or the barracks event hasn't occured yet. I don't see why a unit's name would be different for a campaign and a custom battle.
    It's not a question of where it grips it. It's a simple questions of weight ratios; a five ounce bird could not carry a one pound coconut.

  15. #2075

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by HHECTOR View Post
    Hi guys, I have just little question. I have problem to recruit Rohan Spearmen in campaign, but in custom battles this unit is avaible. Can you help me please?
    Rohan spearmen are unavailable in export_descr_buildings.txt, you must add them manually to the file to have them in campaign.

  16. #2076
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by zax View Post
    Rohan spearmen are unavailable in export_descr_buildings.txt, you must add them manually to the file to have them in campaign.
    Thank you

  17. #2077
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by zax View Post
    Rohan spearmen are unavailable in export_descr_buildings.txt, you must add them manually to the file to have them in campaign.
    I edit that text file and work fine, big thanks!

  18. #2078

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    I'm in turn 46 (playing as Gondor) and there has not been an invasion yet, I do control Barad Dur and its surrounding settlements. Is it possible that invasions only appear if Mordor is still in control of Barad Dur?

  19. #2079

    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Turn 46 and you controll Barad Dur?..lmao...which version of the game are you playing and what difficulty level?

  20. #2080
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Quote Originally Posted by YassirX View Post
    I'm in turn 46 (playing as Gondor) and there has not been an invasion yet, I do control Barad Dur and its surrounding settlements. Is it possible that invasions only appear if Mordor is still in control of Barad Dur?
    No, Invasions are tied to the apperance of Sauron [a.k.a the Pope, not the unit] which occurs at a random chance after turn... something, turn 40? Not by my computer right now so can't check the scripts
    Last edited by Ngugi; August 02, 2013 at 03:47 AM.

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