just take the relations drop, then give em a nice present like a few thousand gold to get urself back on track. after all it would go along with the lore were you to make a few tributes to the king under the mountain
Spoiler Alert, click show to read:
Hello, I just came across this mod a few days ago and thought it looked cool so I installed it and WOW! is all I have to say. Incredible work, for me this is on par with Europa Barbarorum for RTW and I thought that was the best mod ever created.
Anyway, my questions: First, I noticed the option to pick middle and late era units in the skirmish menu but when I choose those options nothing changes, so I was wondering if there actually are units for different eras or if not.
Second, I've found with several factions that an event pops up at some point saying that my military infrastructure has developed to the point that I can recruit better units, so I was wondering if this is the later era units and also if there is a way to edit the script so that I those events happen earlier for all factions because for me it gets boring playing with militia units for dozens of turns. I did see that there was the Total Recruitment mod that does just that but it seems to be only for 3.1 so it's not helpful to me, so I was wondering if there are any other mods out there that have the same effect as the Total Recruitment mod or if not how I can do it myself.
Second, I'll paste the FAQ thread here: http://www.twcenter.net/forums/showthread.php?t=509455
I quote: " Why can't I recruit advanced units like Eldar units or Trolls ?
A: The barracks events are required for training more advanced units. It happens around turn 45"
To remove it:
Note: this is also an alternative to reinstalling if you have "bugged events"
Delete everything in this file, and save it.
Open this file with notepad and press CTRL+H. In the "Find what" field, type
and event_counter large_city_barracks 1
Leave the "Replace with" field blank, and click "replace all"
Repeat the process, but this time type
and event_counter huge_city_barracks 1
in the find what field.
Save the file and you're done!
I hope this helps!
Real Combat stats for TATW 3 submod by Darth Lord Revan
Thread link: http://www.twcenter.net/forums/showt...6#post10821526
Download attachment in OP
Thanks Darth Lord Revan for the quick help! And one more quick question: How do you change the replenishment rates for units? I'd love to raise overpowered armies of elite units but don't really want to wait 10+ turns to recruit one at a time...
Last edited by bob124; September 24, 2012 at 11:28 PM.
If you mean the turns of recruitement you can find and change em here : Third_Age_3\data and then the text file : export_descr_unit
When opened the file you scroll down or just search with Ctrl + f for the unit you want to change turns for ( corrrect me if im wrong)
Example with this random unit : , the place coloured red is what you want to change in order to change the turns it takes to recruit.
type Militia Archers
dictionary Militia_Archers ; Militia Archers
banner faction main_missile
banner holy crusade
soldier militia_archers, 60, 0, 1
mount_effect elephant +3
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 3
stat_pri 6, 2, arrow, 150, 30, missile, missile_mechanical, piercing, none, 0, 1
stat_sec 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_pri_armour 4, 2, 0, metal
stat_sec_armour 0, 0, flesh
stat_ground 0, -1, -1, -2
stat_mental 8, normal, trained
stat_food 60, 300
stat_cost 2, 410, 180, 75, 75, 410, 4, 100
armour_ug_levels 2, 3
armour_ug_models militia_archers, militia_archers_ug1
ownership sicily, timurids
era 0 sicily
era 1 sicily
era 2 sicily
You can't have more than 10 command stars
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It does work this way with chivaly. I've seen this a lot in the good o'l days of 2.1, believe me it's possible to have 12 chivalry, even though you don't see it
But then the question is, does it work like that for command stars as well? And what about authority/piety?
Spoiler Alert, click show to read:
You can go into the graphics option and disable bloom for example, I think this will disable the blood as well.2. How do I get rid of the blood effects, textures from the mod?