Thank you. The Help AI factions reference was on the link I linked - I guess like you say it has changed name since that thread was made and hopefully it's the 'Help weakened factions' now. It did this: This widely hated (and, as you guessed, unrealistic) script gives troops to the AI to help them expand, defend, survive and invade better.
One quick question I hope - playing as Gondor I noticed Harad took over 'Barad Harn' at the end of the first turn even though they had no units nearby. Is that another script?
Also - which file do I edit to edit the unit values? (e.g. take 2 turns to create the unit / 4 units to refresh etc)
Thanks